It's also free until Monday (as in free to get, not just limited free play) https://store.steampowered.com/app/70/HalfLife/
Interesting. I do have a steam account, haven't used it for a long time, it doesn't seem to be in my password manager So I went to reset my password, but got thwarted by the captcha. To email me a password reset link. I think Ill just torrent it.
Half-Life 25th Anniversary Update
71–80 of 266 posts
Re: Half-Life 25th Anniversary Update
#72Earlier quoted context omitted.
How are first person shooters on the Deck? Do you just use the analog stick to aim, or is the gyro actually helpful?
I was never any good at aiming with the analogue stick in FPS games. On the deck I'll usually use the trackpads (configured as a trackball with haptic feedback) to aim approximately and then gyro for fine tuning, and I've found my aim is significantly improved. It's no keyboard+mouse, but it's close enough for me, that unlike with the analogue sticks, I don't find myself needing to reduce difficulty levels or enable…
Re: Half-Life 25th Anniversary Update
#73Re: Half-Life 25th Anniversary Update
#74This is awesome... but why not just help out Black Mesa? https://store.steampowered.com/app/362890/Black_Mesa/
Re: Half-Life 25th Anniversary Update
#75Aside from just generating tons of goodwill, does anyone have any insight into why Valve would do this? Obviously, I think it's great regardless of the motivation, but are there rumblings of Half Life 3 that I've missed or something?
In theory, it's not that hard to compete with Steam. Valve's cut of game sales is massive, and a competitor could easily slash into that to undercut them. Which is what Epic Games is trying to do. Yet, Valve maintains an extremely dominant market condition largely predicated on that goodwill.
And, of course, exactly because of that dominant market condition, they've got all the money they could possibly want to burn on random vanity projects.
Re: Half-Life 25th Anniversary Update
#76Earlier quoted context omitted.
Half Life 3 already happened and it was called Half Life: Alyx.
And was played (and playable) by almost no one, sadly.
Re: Half-Life 25th Anniversary Update
#77Aside from just generating tons of goodwill, does anyone have any insight into why Valve would do this? Obviously, I think it's great regardless of the motivation, but are there rumblings of Half Life 3 that I've missed or something?
Re: Half-Life 25th Anniversary Update
#78Earlier quoted context omitted.
def no insider info on my side but from what I've heard/read they pretty regularly have a team spun up to explore a half life 3 but at this point they're afraid of a duke nukem forever (not that they'd make a shitty game like that) and that even if it's a great game it'd be seen as underwhelming because the community has hyped itself up so much on it over the nearly 20 years.
Honestly, I think they could do HL3 at this point as the hype around 3 is basically dead. This, though, is why you don't end things with cliff hangers.
Re: Half-Life 25th Anniversary Update
#79Re: Half-Life 25th Anniversary Update
#80I love that they brought back the software renderer (and allowed you to disable texture filtering). There's something about that style I find charming. I'm just waiting on my steam deck to charge so I can curl up on the couch with this for a few hours before bed. EDIT: I tried it out on my laptop while waiting for the deck to charge, and I'm seeing some bugs in the software renderer with missing textures for semi-tra…
How are first person shooters on the Deck? Do you just use the analog stick to aim, or is the gyro actually helpful?
I played Prey and Tiny Tina's on the Deck, both of which worked pretty well