Live data from Hacker News

MMO Asteroids

seb.ly

71–80 of 86 posts

Re: MMO Asteroids

#71
post #9

Could this be an April Fools gag? I wish I had screencapped it, but at one point I found myself in the middle of the screen, watching four swarm-like quadrants of fellow ships (top-left, top-right, bottom-left and bottom-right) all moving in relative unison. Anytime a swarm started to get close to me, I would inch away for a few seconds before the swarm turned back. I was able to stay in this middle, peaceful area fo…

A quick removal of your network cable proves it a hoax. I almost want to learn JS and Node to build a real one. Just to spite the OP.

There's a real one, it's called xpilot.

Not browser based, but still MMO.

Re: MMO Asteroids

#72
post #71

Earlier quoted context omitted.

A quick removal of your network cable proves it a hoax. I almost want to learn JS and Node to build a real one. Just to spite the OP.

There's a real one, it's called xpilot. Not browser based, but still MMO.

Yeah. But the whole point is that it's an cool HTML5 demo.

Re: MMO Asteroids

#73
post #9

Could this be an April Fools gag? I wish I had screencapped it, but at one point I found myself in the middle of the screen, watching four swarm-like quadrants of fellow ships (top-left, top-right, bottom-left and bottom-right) all moving in relative unison. Anytime a swarm started to get close to me, I would inch away for a few seconds before the swarm turned back. I was able to stay in this middle, peaceful area fo…

A quick removal of your network cable proves it a hoax. I almost want to learn JS and Node to build a real one. Just to spite the OP.

I worked on a Node-based multiplayer Snake game for a while last summer, and was really excited to see this post. I was hoping the code would be public so I could see how he handled the sync issues. Took me a few minutes to figure it out... disappointment of the week.

If anyone is curious or wants to hack on something like this, you could check out my (unpolished) code: https://github.com/roblourens/nodesnake . My first crack at both Node and a multiplayer real-time game.

Edit - and the game is still live at http://aws.roblourens.com/ but looks like it may be a little buggy yet - I wish I'd known something like this was going to be on the front page of HN, I would have taken another look at this project and tried to have a polished demo!

Re: MMO Asteroids

#74
I'm thinking of building a simple game like this(but not with shooting stuff) using node on the server side since it's the cool thing to do now. But idk how many players a server could sustain or if the browser client might slow down when rendering many players on the screen.

Anybody want to help? Should just take about a week to build something playable i think.

Re: MMO Asteroids

#75
post #28
post #26

Too bad it's fake. I wouldn't mind an xpilot revival at all. http://en.wikipedia.org/wiki/XPilot

Or subspace! http://en.wikipedia.org/wiki/SubSpace_(video_game)

It still exists as Continuum -> http://www.getcontinuum.com/

From the website: Ever imagine what it'd be like to play Asteroids against your friends?

Re: MMO Asteroids

#76
post #31
post #28

Earlier quoted context omitted.

Or subspace! http://en.wikipedia.org/wiki/SubSpace_(video_game)

Subspace is exactly what I had in mind when I saw the OP. It even has a bot API, though unfortunately no one has made a fully-playable one yet.

May I plug my own game here? It's not multiplayer but still favor intense dog-fighting with AI.

http://gamesfrommars.fr/vibrant

A multiplayer mode is the most requested feature, but I don't know if it's worth it.

Re: MMO Asteroids

#77
I actually did this with Joust, something like ten years ago, using java sockets for the communications and dhtml for presentation.

The multiplayer version is long gone, but you can still get try out the original dhtml head-to-head version (provided you have IE3+ or Netscape Navigator handy):

http://www.jasonkester.com/joust/

Might have to spend a weekend cramming it full of Node.js and replacing the 1998 DOM referencing syntax with something a bit more modern...

Edit: Holy yikes, it actually works in the latest Chrome and Firefox. No idea how... http://www.jasonkester.com/joust/

Post reply on HN