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C++Builder 11 Community Edition

embarcadero.com

71–76 of 76 posts

Re: C++Builder 11 Community Edition

#71
Does this support macOS for apps? The website is a little unclear and “Windows and iOS” is a really odd combination of platform support.

Aside, I have used this in the past for GUI on windows and it was amazing. Like .NET but native and better.

Re: C++Builder 11 Community Edition

#72
post #40
post #36

Earlier quoted context omitted.

This kind of email+phone registration was common in the 90s and earlier. Oh, wait, it's 2023.

It is perfectly common in 2023 for the kind of clients that usually pay for development software tools.

Except that this Community Edition does not require payment up to a certain revenue threshold.

Re: C++Builder 11 Community Edition

#73

Earlier quoted context omitted.

It took Microsoft some generations to stoppe requiring you to sign-in to use community edition after the trial period ends. Perhaps Borland will fix this in some years as well.

Far as I can tell, it still does. Nothing more annoying when chasing a bug than being forced to look up a password I haven't used for several months in order to use the debugger.

Visual Studio 2022 Community Edition apparently doesn't stop working even as you keep abstaining from signing in. It still asks you to every now and then but you don't really have to agree anymore. You had to reset the trial period (this is easy, it's there on StackOverflow and GitHub) every month with previous versions but with 2022 you don't.

Re: C++Builder 11 Community Edition

#74
post #72
post #40

Earlier quoted context omitted.

It is perfectly common in 2023 for the kind of clients that usually pay for development software tools.

Except that this Community Edition does not require payment up to a certain revenue threshold.

Neither does the one from Embarcadero.

Re: C++Builder 11 Community Edition

#75

Earlier quoted context omitted.

Whatever you say.

...is correct. Visual C++ has a visual resource editor, but this isn't what C++ Builder does. C++ Builder edits live objects, you declare a class with its properties (this needs extensions to the C++ language) and during design time the object is instantiated and edited visually through the property editor ("object inspector"). This works for both visual (buttons, controls, etc) and non-visual objects. The difference…

Cool.

Re: C++Builder 11 Community Edition

#76
post #68
post #67

Earlier quoted context omitted.

This is also baffling. A button, a text input, a checkbox, a drop list, a combo - they all have a "default" look in every Windows version since 2.0 (1 didn't have the drop list, IIRC). It shouldn't be difficult to make an abstract description of a dialog box look at home with a new version of the OS and, yet, digging through Windows 10's built-in apps you sometimes find things that you recognize as skinned versions o…

The Office team used to pioneer (hard-code) the look and feel for the UI, and then the Windows team goes and implement the look and feel system wide in a generic way. Then somewhere along the way, the Windows team decided to hard-code the look and feel that you could now do an archeological dig through decades of UI.

I find it revolting that it is hardcoded this way. A button should look like a button.
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