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Apple iPhone 15 Pro and iPhone 15 Pro Max

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71–80 of 512 posts

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#71

Earlier quoted context omitted.

Pointing out the obvious, but the iPhone only has the touch input, and no physical controls, so it's not going to work as a serious gaming device.

This applies to the Switch too. It’s touch screen but has external controls (they detach and you can use the kickstand). iOS supports gaming controllers so you could use it in the same way as the Switch (albeit it doesn’t have a built in kickstand).

But if you're bringing your switch you're not just bringing the screen. If you are bringing your phone somewhere you are bringing just the phone. It's harder to sell and justify.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#72

Earlier quoted context omitted.

Pointing out the obvious, but the iPhone only has the touch input, and no physical controls, so it's not going to work as a serious gaming device.

This applies to the Switch too. It’s touch screen but has external controls (they detach and you can use the kickstand). iOS supports gaming controllers so you could use it in the same way as the Switch (albeit it doesn’t have a built in kickstand).

> It’s touch screen but has external controls

The touch screen is one of the least-used parts of the Switch. Which is a little disappointing, since it was so heavily and well used on the DS/3DS lines. But so many of the ways Nintendo intends you to use the system, the touchscreen isn't accessible. So games aren't built around it in the same way that it was for their previous handhelds.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#73

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

To me this is a signal of reusing the GPU innovations that were required for the Vision Pro in currently available products and then finding a martket for it (gaming)

Eh, the GPU changes with ray tracing were supposed to land last year as part of A16 but heat issues required them to pull it.

The bright side is that if you are on a yearly release cadence then you don’t let one thing slip the whole SOC (assuming, as Apple does, that you have a risk on and risk off design going simultaneously).

Your are right on that the Vision Pro will have a M3 not M2.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#74

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

iPhones are useless for AAA games unless they open the platform up more.

One of the reasons stadia failed is that gamers that spend the most do not want to keep rebuying games. Apple seems to expect people to also keep rebuying games. Just. No.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#75
post #69
post #24

Earlier quoted context omitted.

Is it though? The promise of gaming on iPhone (and mobile gaming in general) has been taken over and destroyed by freemium games whose only goal is to push microtransactions. What is a marginally better GPU going to accomplish? Help games sell me their "bundle of gems" faster? Developers simply do not have the incentive to build any other kinds of games when the current crop of addictive shovelware is so damn profita…

I think there will always be a market for freemium games, because it's nice to try things without having to put money down. But I think the freemium market can co-exist with a premium game market. Like, the premium game market still exists and still is going strong, no reason it couldn't live on mobile devices also .

> But I think the freemium market can co-exist with a premium game market

I agree... but there isn't one. And I don't think it's because of an underpowered GPU.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#76
post #45

Does that mean that iPhone 15 Pro camera has the same physical module as iPhone 14 Pro, apart from some software changes? Or did they release a wrong data for their comparator on apple website? https://pasteboard.co/2vRyDDgKlHCV.png

I got exactly the same impression. They announced things like improved low light performance (but same aperture).

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#77
post #16
post #2

It looks like the one feature I was more eagerly awaiting is there: It can drive a display through the USB-C cable ( https://www.apple.com/iphone-15-pro , scroll down to "Gigablast your gigabits" and then click on "Explore Connectivity". Looking forward (assuming it will work like the iPad Pro) to not carrying a laptop with me when I know there is a USB-C or HDMI (with an adapter) screen available at my destination.…

I don't think Apple will ever do that, to be honest. It took nearly a decade for them to get keyboard support working properly on the iPad, and they have zero incentive to copy Samsung DeX given they prefer to sell 3 different devices to people. What they will do is allow you to record video directly to storage devices and preview photos on large displays as they are taken.

I regularly use my bluetooth mechanical keyboard (nuphy air 75) with both ipad and iphone. Works fine. Much better than the keyboards sold by apple. What are you missing?

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#79
post #45

Does that mean that iPhone 15 Pro camera has the same physical module as iPhone 14 Pro, apart from some software changes? Or did they release a wrong data for their comparator on apple website? https://pasteboard.co/2vRyDDgKlHCV.png

I got the same exact conclusion.

Re: Apple iPhone 15 Pro and iPhone 15 Pro Max

#80
post #32

The most interesting part of this to me isn't the titanium or the camera (impressive as it looks), it's the GPU. They made a point of saying that the GPU had been completely ground-up re-designed, and I assume they're intending to keep scaling that up over the next few iterations. They didn't talk about it for very long, but that the phone is able to convincingly run AAA games, even at playable if not great frame-rat…

AAA-like titles were previously tried at the beginning of the App Store, mostly ports of older titles. Most Indie Games would also run fine on most Smartphones, but never succeeded. Stuff that sold great on the Switch. I think the lack of "official" nice, high-quality, hasslefree Gamepad, continuing cooling-issues and especially the expectation of consumers for low prices on Apps results in the Market for "real" game…

Just gonna throw this out there... for me, one of the main reasons I don't play games on my phone, is because it will absolutely tank the battery life.

A dedicated device has the benefit of having a sole purpose: gaming. If I kill the battery, I just can't play anymore games. I can still take calls, browse the web, and text my partner.

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