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2009scape

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Re: 2009scape

#71

Earlier quoted context omitted.

I wonder what the impact of social media has been. 1. I was on Runscape in the early 2000s. There was no Twitter, Facebook was very new and not really that popular, and nothing else existed. Like, I think Gaia was one of the more popular forums I knew of lol. That meant that Runescape was actually a highly social experience - it's insane the kinds of relationships I built as a 14-18 year old who played the game somew…

> Not actually "playing" the game - like, that was something to do for fun, but so much of it was hanging out with people. I think probably far too much about how social media (or, in a broader sense, the mass adoption of the internet) has affected online games like this, and I was really happy to see your point here since this is a thought I've had a lot, but few people seem to understand what I mean when I try to b…

There has been a similar - but different - effect on games that were traditionally server-based like FPS games. Games where once you would join the same little deathmatch server, which had its own community and culture? Now you discuss the game on reddit (ew) and play MatchMaking against everyone else on your continent. You will never see those players again, ever, unless you're on a tiny server like the Australian one.

Re: 2009scape

#72
post #22

Earlier quoted context omitted.

selling unids 400 How much did unids sell for? I've thought about a t-shirt that says "selling unids" just to see how many people get it ---- Unids are Unidentified Herbs, an item since removed from RS. Processing Unids was a relatively fast and very repeatable way to get Herblore experience.

Pretty sure I used to buy them for 1k each. Identified Ranarrs would sell for around 7k each, and I think prayer potions (4) would sell at a slight profit for 9k. I guess the lack of "make X" and automatic decanting made skilling actually profitable. EDIT: actually, I think the 1k price was probably limited to herbs above a certain level. It was common practice to buy noted herbs above a certain level and keep your i…

> Here's another activity that will probably never exist again: Law running. I remember both being a runner and a crafter.

I'm out of the loop (I tried 2007scape but don't play it enough to be in the know). Is it because some other faster way of leveling Runecrafting has become available?

Re: 2009scape

#73

Can't believe Runescape private server are still a thing after 18 years. This is what got me into programming. I remember working with the first version back in early 2006 I believe it was called winterlove. You couldn't even play multiplayer. Then someone got multiplayer to work, I think that was called blakescape, then there was cheezscape and whitescape which became the popular versions to use because they came wi…

I played a lot of moparscape back in the day. Was a fun community of people. Learned a lot standing up my own server and getting it listed on their registry for others to join.

Re: 2009scape

#74

Earlier quoted context omitted.

Pretty sure I used to buy them for 1k each. Identified Ranarrs would sell for around 7k each, and I think prayer potions (4) would sell at a slight profit for 9k. I guess the lack of "make X" and automatic decanting made skilling actually profitable. EDIT: actually, I think the 1k price was probably limited to herbs above a certain level. It was common practice to buy noted herbs above a certain level and keep your i…

> Here's another activity that will probably never exist again: Law running. I remember both being a runner and a crafter. I'm out of the loop (I tried 2007scape but don't play it enough to be in the know). Is it because some other faster way of leveling Runecrafting has become available?

In modern OSRS I believe the main way of training Runecrafting is through the Ourania altar, and at higher levels the Soul/Blood altars, both OSRS-specific (I've used both as an Ironman player, but haven't played in the last few years, so not familiar with newer updates).

I suspect Law crafting (with runners) would still be more XP per hour, but I think the player dynamics are quite different nowadays. You used to spend a lot of time at the start trying out various things that are no longer "efficient" (another thing I remember doing was mining rune essence—I didn't do that at all in OSRS). I think it's because of a combination of things, like the age of players (younger people might not be as good at strategising), visibility through social media (eg, Twitch/Reddit) about how to play the game "properly", and modern updates that make some of the tedious tasks unnecessary (in Ironman, I think I got my rune essence from newer PvM and the "Temple Trekking" minigame). For all of these reasons, you don't end up with people that would be willing to queue to trade their time for someone else's runecrafting experience and a couple of Law runes.

Re: 2009scape

#75
My 2 cents is that evolution of combat is good actually, up to a point. Because the apm and tick rate are limited, getting good after a certain point means memorizing an exact rotation, learning keyboard shortcuts, memorizing the boss mechanics to know when to switch to a shield and res or whatever. Point being it’s not really fun. After a while any minor mistake on a challenging boss screws you up really bad.

Re: 2009scape

#76

I really appreciate the web design. That was a style that only existed for about five years, give or take a year or two. It makes me really nostalgic. But beyond that, that style of web design has completely disappeared. It was expensive to make, not particularly mobile-friendly, and only really favors one screen resolution. But it was beautiful.

They implemented it using float and etc. My nostalgia tears are dropping

Re: 2009scape

#77

I am seriously tempted by a project like this. They even have a linux client! The pinnacle of my Runescape days was just after they opened the Grand Exchange. That was around the time I realized that if I didn't stop playing this game every night, I'd have no life, so I began the process of walking away. The fact that I lost my login (pre-password manager days) had nothing to do with me making that wise decision, nor…

I decided there are worse thing I can waste my time on, so a few years ago I installed Old School Runescape for the first time and made an Ironman character (you can use banks but you can't trade with players, so you have to do all the content yourself), after falling in love with the adventures of Swampletics.

https://youtu.be/O9wG5jGP32M

I play a couple hours a week, and I love it. It is a game that will have content for me to do for the next decade, and lately the dev activity and player count have picked up. It is incredible to see a 20 years old game to be the third most played MMO in the world.

As in game as in life, progress is a slow grind, but put in the effort, and you get rewarded for it.. eventually.

Re: 2009scape

#78
post #20

For some context, the Jagex reboot "Old School Runescape" (OSRS) forked from a circa-2007 build of the game. It was apparently a stroke of luck that they still had the source code. Notably, the 2007 version was before huge changes to the game that many original players disliked enough to stop playing. But it was also before the HD version. So OSRS player have been stuck with low quality graphics (however, a modder ha…

[deleted]

Re: 2009scape

#79

My 2 cents is that evolution of combat is good actually, up to a point. Because the apm and tick rate are limited, getting good after a certain point means memorizing an exact rotation, learning keyboard shortcuts, memorizing the boss mechanics to know when to switch to a shield and res or whatever. Point being it’s not really fun. After a while any minor mistake on a challenging boss screws you up really bad.

EOC has no place in Runescape which has a global tick system. Ability usage feels sluggish compared to other games.

Re: 2009scape

#80
post #67
post #56

Earlier quoted context omitted.

I disagree. You're basically saying, "open source code isn't open-source". There's nothing incoherent about what they said.

"Licenses which only permit non-commercial redistribution or modification of the source code for personal use only are generally not considered as open-source licenses. However, open-source licenses may have some restrictions, particularly regarding the expression of respect to the origin of software, such as a requirement to preserve the name of the authors and a copyright statement within the code, or a requirement…

Common speak disagrees with you and that's all that matters.
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