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LCD, Please

dukope.itch.io

71–80 of 107 posts

Re: LCD, Please

#71
post #45

Earlier quoted context omitted.

Same here, and I also felt like I was missing out, since people were raving about it so much. But to me it really did feel like I had to slowly work on making any progress, and I mean "work" in its most tedious meaning. Though, I wonder whether, had I played past a certain point where my evidence book would have had enough "critical mass" for things to fall into place more readily, it would have been more fun. Not su…

I loved the game, but I can see where people struggle. You cannot laser-focus on the objective. Just get in character, you are on a mysterious ship, it's completely abandoned and somehow returned to harbor still. You are just trying to get a clue what the heck is even going on here, why would you care about filling in a puzzle book? Just enjoy the first part cinematically. Explore the ship and unlock the scenes. Abso…

ah, i didn't think to try playing the game like that. i'll give it a go.

Re: LCD, Please

#72
post #21

Earlier quoted context omitted.

It makes me shudder to remember when we had to include some outlandish workarounds just to make shadows work on IE6, not to mention custom web fonts.

Remember the Line25 "realistic shadows" pack?? (I cringe when I look at some of the emails I had with them back when I was 11, though...)

[deleted]

Re: LCD, Please

#73
post #21
post #15

Earlier quoted context omitted.

I think part of the reason nobody tests for it anymore is just because web standards have largely gotten so good. I don't often test in FireFox these days myself largely in part because it just hasn't been a problem in years. I'm old enough to remember the days when every change I made I had to roll through multiple versions of IE all the way back to 6, and different things would be broken in different versions.

It makes me shudder to remember when we had to include some outlandish workarounds just to make shadows work on IE6, not to mention custom web fonts.

Transparent PNGs using CSS filter:progid:DXImageTransform.Microsoft.AlphaImageLoader is my shudder. Flat design would have made life so much easier back then.

Re: LCD, Please

#74
post #11

Earlier quoted context omitted.

My first thought was literally 0 "Papers, Please" came out ten years ago!?

Oh no, I thought we were old because we recognized LCD games, not because we recognized "Papers, Please." Now I feel so much older!

Nothing to make you feel as old as a younger person who feels old!

Re: LCD, Please

#75

[EDIT] If anyone is wondering why it is rendering poorly in Firefox with Resist Fingerprinting enabled, that's because this page seems to serve the game from a random CDN on a different host. https://v6p9d9t4.ssl.hwcdn.net/html/8469963/index.html in my case. Because the canvas is attempting to read pixels, which can be used for fingerprinting, Firefox is blocking this. But because it is being done in an iframe, there…

Tip: In Firefox you can use Ctrl-Shift click to bypass context menu blocking.

Re: LCD, Please

#76
post #21
post #15

Earlier quoted context omitted.

I think part of the reason nobody tests for it anymore is just because web standards have largely gotten so good. I don't often test in FireFox these days myself largely in part because it just hasn't been a problem in years. I'm old enough to remember the days when every change I made I had to roll through multiple versions of IE all the way back to 6, and different things would be broken in different versions.

It makes me shudder to remember when we had to include some outlandish workarounds just to make shadows work on IE6, not to mention custom web fonts.

The ghost of sIFR looms large in the memories of some.

Re: LCD, Please

#78
post #25

I've heard that custom LCDs are relatively cheap to order in low volumes. This one has quite a lot of segments, but feels doable. If we can find some premade game-and-watch style cases with buttons and battery compartment.. this could be made into a product or a hobby kit, without too much expertise or upfront cash. Hmmm.

For the case/battery compartment part, hit up someone with a 3D printer (or a makerspace or library that has one)

Re: LCD, Please

#79
post #38

Earlier quoted context omitted.

for some reason i just couldn’t get into it. i love the aesthetic, but i hated the pacing; the game's frequent unskippable walking sequences and menu transitions between puzzle solving felt like a slog. papers please is one of my favorite games of all time, though, and i enjoyed other first person puzzlers like the witness and portal.

I had a similar experience. It's unfortunate since I hear it get praised constantly for being a masterpiece and I am a big fan of puzzle games, but it just would not click for me. I think it's also to do with the nature of the puzzle being kind of abstract (and at times almost subjective since I think multiple answers can potentially be correct for some causes of death). The game tries to handle this with the evidenc…

It will accept multiple verbs for some appropriate cases. I recall any time I thought I had problems with verbs I actually had something else wrong.
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