Academic price: 2010 $100 2011 $150 2012 $300 I mean, hey, I'm not complaining but wow. Take a look at that inflation. I only mention it because when I was forced to sign up for Google Wallet they presented me a list of my transaction history. And there it was staring me in the face in all its inflationary glory. Maybe they will mandate that people must wear only Googly colors or use their gmail emails to sign up...…
$50 increase, every year, but it was a 2-day conference. So add 50% to account for it being 50% longer, and you get $300. Seems to make sense.
Google I/O 2012
71–80 of 97 posts
Re: Google I/O 2012
#72So much for a coding challenge to get tickets. "Registration will be first-come, first-served so make sure you're online promptly at 7AM PDT on March 27."
Part of your registration may be to checkout a Google Code project in the language of your choice and run the resulting program with a prequalification code they give you.
That would be unfortunate if you're trying to register on your phone, but they could easily just mention in advance on Google+ that you're going to need to be on a desktop computer.
Re: Google I/O 2012
#73A GDC All Access pass is $1,950, and a GDC Main Conference pass (typical) is $1,350.
Re: Google I/O 2012
#74Earlier quoted context omitted.
No need to guess. Here's a very complete and detailed article about precisely why and how this particular animation works the way it does: http://awardwinningfjords.com/2012/03/08/image-sequences.htm...
That only explains why use a sprite sheet. But not why use jpg instead of gif. Neither it talks about the alternative of gif animation. Does the javascript dom method really offers better performance than a simple gif animation? Or were gif animations taken off the equation before that comparison for other reasons?
Re: Google I/O 2012
#75Earlier quoted context omitted.
Doesn't the free phones pay for it? I'd suppose those early limited edition devices are worth more than the ticket.
The freebies last year (Galaxy Tab 10.1, Chromebook, verizon hotspot) more than outweighed the ticket price and airfare. Depending on which session you went to (which meant more freebies - arduino kits, more phones, etc), you could make a solid profit off a trip to I/O. I'm curious at $900 of just how much they plan to give out this time.
Re: Google I/O 2012
#76I wish they'd take a small number of tickets (10? 100?) and auction them off, with the surplus over retail price going to charity. In general I think all sold out/exclusive events should do this kind of thing; it raises hype, makes the people who get a ticket for normal price feel like they got a deal, and helps the charity. Anyone willing to spend e.g. $10k of their own or a company's money to attend is likely to ha…
The best way to make developers go is to lower prices and not give away fancy, unique, unavailable elsewhere hardware. You can also make passing a small programming test a requirement.
But you also want a few key journalists, and you want designers and other non-programming types: you can't make exceptions for them re: this hypothetical test, because then it calls into question the purpose of this test.
I think they should just sell the tickets, first-come, first-served. Keep the price reasonable, but high enough to discourage people from buying them "just because".
Re: Google I/O 2012
#77Re: Google I/O 2012
#78Anyone have a guess as to why they use a jpg sprite instead of an animated gif for the bouncing orb? Is it just a color space thing?
No need to guess. Here's a very complete and detailed article about precisely why and how this particular animation works the way it does: http://awardwinningfjords.com/2012/03/08/image-sequences.htm...
Re: Google I/O 2012
#79Re: Google I/O 2012
#80Earlier quoted context omitted.
$50 increase, every year, but it was a 2-day conference. So add 50% to account for it being 50% longer, and you get $300. Seems to make sense.
I think your math is a little wonky. From 2010 to 2011 was a 50% increase in price with no corresponding duration increase; From 2011 to 2012 was a 50% duration increase with a 100% price increase.
Percentage-wise it doesn't work out, but there is a (possible) method to the madness.