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Open-sourcing AudioCraft: Generative AI for audio

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Re: Open-sourcing AudioCraft: Generative AI for audio

#72

"generating new music in the style of existing music" will probably be a huge field soon. I can't wait for it to happen, it's a low-cost way of producing even more music to listen to.

> I can't wait for it to happen, it's a low-cost way of producing even more music to listen to.

I can't really understand this. I'm a DJ and a huge music nerd, and I spend a lot of time every week discovering new music from the past 100 years and all over the world, and I'm constantly struck by _how much of it there is_. I've spent weeks just digging through psych-funk records from West Africa from the 1970s.

How can you have the impression we're so desperate for more music that we need computer programs to generate it for us?

Re: Open-sourcing AudioCraft: Generative AI for audio

#73

"generating new music in the style of existing music" will probably be a huge field soon. I can't wait for it to happen, it's a low-cost way of producing even more music to listen to.

Frank Sinatra sings Lil Jon's "Get Low" - https://youtu.be/7zoQeH2wQFM

Re: Open-sourcing AudioCraft: Generative AI for audio

#74

Earlier quoted context omitted.

The RIAA pioneered copyright enforcement at the individual level back in the 2000s, they absolutely would try to sue downstream AudioCraft users.

[flagged]

Legal acquisition does not matter for AI training. If training is fair use then you can train on pirated material (e.g. OpenAI GPT). If it's not fair use then buying the material does not matter, you have to negotiate a specific license for AI training for each work in the training set, which is impractical at the scales most AI companies want to work.

Re: Open-sourcing AudioCraft: Generative AI for audio

#76

"generating new music in the style of existing music" will probably be a huge field soon. I can't wait for it to happen, it's a low-cost way of producing even more music to listen to.

> I can't wait for it to happen, it's a low-cost way of producing even more music to listen to. I can't really understand this. I'm a DJ and a huge music nerd, and I spend a lot of time every week discovering new music from the past 100 years and all over the world, and I'm constantly struck by _how much of it there is_. I've spent weeks just digging through psych-funk records from West Africa from the 1970s. How can…

Yes but it's not really fungible. My favourite artist is Fats Waller and they don't make anything like that anymore. Most people are only interested in some category of music, not all of it.

Re: Open-sourcing AudioCraft: Generative AI for audio

#77
post #62

Earlier quoted context omitted.

My understanding (IANAL) [1] is that copyright licenses have no say on the output of software. Further, CC licenses don't say anything about running or using software (or model weights). It's therefore questionable whether the CC-BY-NC license actually prevents commercial use of the model. [1] https://opensource.stackexchange.com/questions/12070/allowed...

You're wrong because software, as you describe it, includes the "cp" command which creates a perfect copy.

As sibling noted, we’re talking about the impact of a software’s license on use of its output.

I suppose your point would stand if the software were a quine?

Re: Open-sourcing AudioCraft: Generative AI for audio

#78
This is Spotify's route to profitability - the Netflix model of generating their own "content" (/music), and not having to pay the labels. Premium plans for us music nerds who want a human at the other end, regular plans for plebs who just want to fill the silence with something agreeable.

Re: Open-sourcing AudioCraft: Generative AI for audio

#79

Earlier quoted context omitted.

[flagged]

Legal acquisition does not matter for AI training. If training is fair use then you can train on pirated material (e.g. OpenAI GPT). If it's not fair use then buying the material does not matter, you have to negotiate a specific license for AI training for each work in the training set, which is impractical at the scales most AI companies want to work.

This seems to distort the issue a little bit.

If you purchase the music, you have a (sometimes explicit, sometimes implicit) license to do certain things with the music, entirely independent of any concept of "fair use".

The question is not "is training part of fair use?" but "is training part of, implicitly or explicitly, the rights I already have after purchase?"

Given that "training" can be done by simple playing the music in the presence of a computer with its microphone turned on, it's not clear how this plays out legally.

Re: Open-sourcing AudioCraft: Generative AI for audio

#80
post #75

Is there a way to try this out? I didn't see one, but didn't look too hard.

Yes. Installation instructions on the front of the repo, then click on the model readme for sample getting started code (10 lines of python and you get output.)
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