I kind of lost it at the point where he "builds up speed for 12 hours". AHAHA https://youtu.be/kpk2tdsPh0A?t=640 His mind is so clear. I love how there's so many super super smart people on the internet! :)
On the other hand... I mean, doesn't it feel like a bit of a waste? I mean his mind is free to use however he likes but it seems absolutely crazy to dedicate yourself to this extreme level of obscure bugs in a 30ish-year-old game in order to prove some crazy feat is technically possible although not actually possible to execute in a tool-unassisted fashion. The explaining video is great, but the underlying goal just…
Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
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Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#72On one hand, hacking/speed-running/homebrew and other gaming niches should make it so older games like Mario N64 remains popular longer... On the other, I doubt niches make much of a difference for Nintendo's bottom line, and considering their track record, I assume they would kill all sorts of hacks around their platforms, if they could. So, fuzzing tests [1] seem to be in order for Nintendo games... :-) 1: https://…
> I assume they would kill all sorts of hacks around their platforms, if they could They've been doing exactly this with Tears of the Kingdom: patching pretty much every glitch that gets found, no matter how likely it is to affect casual players or whether it arguably makes the game more fun. I wouldn't be shocked if they had people lurking in the glitch hunting/speed running Discords just so they can learn about gli…
There is a video on YT with a speedrunner walking the Portal team through the speedrunning community's hacks, and there is a part where this is touched on.
Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#73Earlier quoted context omitted.
"the intellectually curious" God I wish, but our discord keeps getting kids, who can't possibly help or contribute to TASing, keep asking us questions answered in the video they just watched before joining... We sometimes get smart af people joining and even making accomplishments though. College students or otherwise. Pannen's a really patient guy for tolerating his fans all the time
Sucking at something is the first step to being amazing at something, and it's a step everyone goes through, no exceptions. Being kind and tolerant of others sucking (missing what seem like obvious bits of core knowledge, not knowing what details are important, taking way too long on tasks) is absolutely essential to the health and growth of any size or kind of creative community.
In this situation I find the best thing to do is to link to the resource that answers the question. A 'teach how to fish' approach. If a question is often asked that isn't answered in documentation then I enhance the documentation.
Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#74Can anyone recommend other rabbit hole videos like the parents? It can be in any topic. I love these types of videos that show just how deep things are. https://youtu.be/_hjRvZYkAgA is my current favorite.
Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#75Earlier quoted context omitted.
I do find it funny the terms gamers have came up with to describe what boils down to bugs in a game. Parallel universes and all the lore around them are all caused by just a 16-bit integer wrapping inside the floor check code. Mario64 usually stores positions as floats but for collision checks it gets converted to a 16 bit int.
Since you sound dismissive, do you have a better term? Lots of bugs have specific names. It would be crazy not to name any. Changing your position so that you're in the same spot but you're also in a completely different location, all at once. I think the term fits pretty well.
Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#76Earlier quoted context omitted.
I do find it funny the terms gamers have came up with to describe what boils down to bugs in a game. Parallel universes and all the lore around them are all caused by just a 16-bit integer wrapping inside the floor check code. Mario64 usually stores positions as floats but for collision checks it gets converted to a 16 bit int.
Since you sound dismissive, do you have a better term? Lots of bugs have specific names. It would be crazy not to name any. Changing your position so that you're in the same spot but you're also in a completely different location, all at once. I think the term fits pretty well.
The PU term fits very well. It makes sense. It just is also funny knowing what is going on behind the scenes and seeing their explanations and rationaliations.
It reminds me of outsider art. Someone comes along and documents what they find with no exposure to the community or its conventions.
Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#77The sheer depth of knowledge and analytical ability pannenkoek has is honestly quite amazing. I've become quite spoiled watching their SM64 videos, it's been incredibly hard to find something of similar rigor and production value for other games. The closest I've found so far has been a video on how a group of speed runners were able to conquer RNG for a puzzle in Wind waker[0]. [0]: https://youtu.be/1hs451PfFzQ
Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#78The sheer depth of knowledge and analytical ability pannenkoek has is honestly quite amazing. I've become quite spoiled watching their SM64 videos, it's been incredibly hard to find something of similar rigor and production value for other games. The closest I've found so far has been a video on how a group of speed runners were able to conquer RNG for a puzzle in Wind waker[0]. [0]: https://youtu.be/1hs451PfFzQ
"I have a PhD in Mario 64 speed running."
Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#79Re: Super Mario 64 – Watch for Rolling Rocks – 0.5x a Presses [video]
#80Earlier quoted context omitted.
Sucking at something is the first step to being amazing at something, and it's a step everyone goes through, no exceptions. Being kind and tolerant of others sucking (missing what seem like obvious bits of core knowledge, not knowing what details are important, taking way too long on tasks) is absolutely essential to the health and growth of any size or kind of creative community.
Being able to find answers to commonly asked questions instead of making demands on people's time by asking is a huge part of maturity. It's very common for Discord servers to have a self-serve faq/resources channel. It's rude to ask questions that can be answered there. In this situation I find the best thing to do is to link to the resource that answers the question. A 'teach how to fish' approach. If a question is…