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Blizzard Lays Off 600, Including About 60 Developers

gamespot.com

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Re: Blizzard Lays Off 600, Including About 60 Developers

#71

I find these sorts of events fascinating. Blizzard does have quite the money machine with WoW. Even a paltry 10.2M subscribers, assuming the adjusted monthly income per subscriber is $10 that is $102M/month in revenue from that franchise. The interesting bit is that to make that count they really need a good operational plan with respect to their infrastructure. I got a peek at their infrastructure early on because t…

It blows my mind that the word "paltry" would be applied to WoW's subscriber base. It dwarfs even its biggest competitors by an order of magnitude!

Re: Blizzard Lays Off 600, Including About 60 Developers

#72
The key is the last line of the press release.

      The accounting charges associated with Blizzard's reduction in workforce are not anticipated to be material to Activision Blizzard, Inc. and were included in the 2012 financial outlook that was provided on February 9, 2012.
I worked at 2 BigCo's while they went through layoff periods. What people don't know unless they've worked at a BigCo is that a significant number of its employees are interchangable or in some cases just dead weight. For every department of 10-20 people, there are 2 or 3 that have the bulk of the knowledge and do the majority of the work.

There is a lot of hassle with firing a single employee at a BigCo, even if that person contributes very little, is a detriment to the team, or is abusing corporate policy. There is however an upside to getting rid of a bunch of people at once, especially when it is around the time of the anual report, and it mitigates a lot of the downsides you have when firing just one person.

Except in the cases where an entire department was eliminated, I would say about 85% of the people who were let go during a large layoff were not really a surprise.

Re: Blizzard Lays Off 600, Including About 60 Developers

#73

This seems like an appropriate enough place to put this: The Diablo 3 beta? Not that good. I put thousands of hours into D1 and D2 but have zero desire to keep playing the D3 beta. Also it sucks to hear about the lay-offs.

> I put thousands of hours into D1 and D2 but have zero desire to keep playing the D3 beta.

I'm not sure I understand this comparison at all.

Keyword at the end there, "D3 beta". No one expect you to spend thousands of hours into a beta.

Re: Blizzard Lays Off 600, Including About 60 Developers

#74
post #68

This is most likely 550 community and customer support people and 50 internationalisation developers. Blizzard is doing really well and has multiple games coming down the pipe. WoW's fluctuating subscriber numbers reflect the natural state of a 7 year old game that is in a down period between expansions, so I'm not worried about that. Instead what I think is going on is that they've spent so much time growing their s…

Why do it in one shot like this? Why not lay people off incrementally?

I've been in a situation where the company was laying people off incrementally over the span of 18 months. I hated going to work, didn't give a shit about the company, and I was not unique or alone in that opinion. If you have to lay people off, do it as quickly and with as much dignity as possible.

Re: Blizzard Lays Off 600, Including About 60 Developers

#75
post #68

This is most likely 550 community and customer support people and 50 internationalisation developers. Blizzard is doing really well and has multiple games coming down the pipe. WoW's fluctuating subscriber numbers reflect the natural state of a 7 year old game that is in a down period between expansions, so I'm not worried about that. Instead what I think is going on is that they've spent so much time growing their s…

Why do it in one shot like this? Why not lay people off incrementally?

Morale wise it's probably better to do it in one large chunk instead of smaller servings where people are wondering if they are going to get cut in the next round.

Re: Blizzard Lays Off 600, Including About 60 Developers

#76
post #68

Earlier quoted context omitted.

Why do it in one shot like this? Why not lay people off incrementally?

I've been in a situation where the company was laying people off incrementally over the span of 18 months. I hated going to work, didn't give a shit about the company, and I was not unique or alone in that opinion. If you have to lay people off, do it as quickly and with as much dignity as possible.

sounds like a big IT company

Re: Blizzard Lays Off 600, Including About 60 Developers

#77

This seems like an appropriate enough place to put this: The Diablo 3 beta? Not that good. I put thousands of hours into D1 and D2 but have zero desire to keep playing the D3 beta. Also it sucks to hear about the lay-offs.

> I put thousands of hours into D1 and D2 but have zero desire to keep playing the D3 beta. I'm not sure I understand this comparison at all. Keyword at the end there, "D3 beta ". No one expect you to spend thousands of hours into a beta .

The reference to my time spent with D1/D2 was to make the point that I like Diablo. I've put about 2 hours with the D3 beta and had to force myself to finish it.

Re: Blizzard Lays Off 600, Including About 60 Developers

#78

This seems like an appropriate enough place to put this: The Diablo 3 beta? Not that good. I put thousands of hours into D1 and D2 but have zero desire to keep playing the D3 beta. Also it sucks to hear about the lay-offs.

> I put thousands of hours into D1 and D2 but have zero desire to keep playing the D3 beta. I'm not sure I understand this comparison at all. Keyword at the end there, "D3 beta ". No one expect you to spend thousands of hours into a beta .

It's not even a true beta. It's like a demo. That lasts 30 minutes. So short…so sad…

Diablo 3 needs to be released like yesterday!

Re: Blizzard Lays Off 600, Including About 60 Developers

#79

Earlier quoted context omitted.

The peak subscriber count I could find was 13 million[1] in 2009. Dropping 3 million customers at $12-15/mo would be scary for any company. [1] http://www.gamasutra.com/blogs/EdwardHunter/20090924/3179/Wo...

"scary" depends on your perspective. The way I look at it, the fact that they still have ~10 million customers for WoW is damn near a miracle -- this is a game that came out in 2004! Surely they know nothing lasts forever, which is why they are working on that other MMO. I have to believe they are smart enough there that this eventual dropoff was too expected to be "scary". Also, it isn't like WoW is the only thing t…

Actually Starcraft 2 failed in its target group: South Korea, the original is still king in The Land of The Morning Calm. Blizzard screwed themselves over with the requirement of being online to play.

Re: Blizzard Lays Off 600, Including About 60 Developers

#80

I find these sorts of events fascinating. Blizzard does have quite the money machine with WoW. Even a paltry 10.2M subscribers, assuming the adjusted monthly income per subscriber is $10 that is $102M/month in revenue from that franchise. The interesting bit is that to make that count they really need a good operational plan with respect to their infrastructure. I got a peek at their infrastructure early on because t…

About 5 million of those people are in Asia, where they're paying less money.

Also, in China for example, Blizzard licenced WOW to some other company (The9 ?). I'd be interested to know how much money Blizzard gets from WOW china.

Here's a very old (2005) link with some interesting financials.

(http://www.gamingsteve.com/archives/2005/11/with_all_the_ta....)

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