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Apple’s Vision Pro Is a $3,500 Ticket to Nowhere

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Re: Apple’s Vision Pro Is a $3,500 Ticket to Nowhere

#71
post #53

Commentary feels a bit lazy. Seems to operate on the assumption that it's not different than previous AR/VR offerings in any way. If they can find a million people to watch movies on flights and/or use it as a monitor replacement, and if it works well for those use cases, then Apple will net $3.5B of revenue and have a solid foundation to build on. I don't think the first generation needs to do a whole lot more than…

A non-lazy rebuttal would include a description of the hypothetical killer app that Vision could support. Apple's got nuthin'. I got nuthin'. Nobody else has anything convincing either.

I dunno, did anyone talk about a hypothetical Uber or Shazam the day after the iPhone launch?

That said, I think that if I can wear this for 8-10 hours, it would be an amazing monitor. That's the killer app. I sit by myself at home so the weird social interaction stuff isn't a part of the mix there. (I don't want to pay $3500 for it, but I'm not exactly an early adopter in general.)

Re: Apple’s Vision Pro Is a $3,500 Ticket to Nowhere

#72
post #61
post #5

Steve Ballmer laughing at the iPhone as "the world's most expensive phone" type of moment https://www.youtube.com/watch?v=eywi0h_Y5_U

I keep thinking about the Newton as a distant ancestor of the iPhone. The germ of the idea was there, but the use cases and tech (specifically networking) weren't even close. How close to prime time is AR? It's hard to judge that without hands on experience. Close or not, unlike the mid-90s, Apple can likely afford to burn money for a while on a big gamble. Trying to open up a new product category that plays to Apple…

I don't think MixedReality will ever go mainstream, but I think it will have a long tail of niches that it is extremely successful in (Training, 3D Design, Gaming, exercise, etc).

For general productivity, I feel that the laptop and external monitor is the sweet spot for the peak of computing. All other optimizations have given diminishing returns.

For consumption, the mobile phone is the sweet spot.

I put up with a lot of jank and discomfort with my VR headset, because the feeling of Presence is so transformative in gaming, exercise, and entertainment for me. I don't think the majority of people will choose that trade-off on a regular basis, especially in social environments.

Re: Apple’s Vision Pro Is a $3,500 Ticket to Nowhere

#73

Commentary feels a bit lazy. Seems to operate on the assumption that it's not different than previous AR/VR offerings in any way. If they can find a million people to watch movies on flights and/or use it as a monitor replacement, and if it works well for those use cases, then Apple will net $3.5B of revenue and have a solid foundation to build on. I don't think the first generation needs to do a whole lot more than…

>If they can find a million people to watch movies on flights and/or use it as a monitor replacement

A million people who are willing to pay ~12 times more than a Quest 2 and 7 times more than a Quest 3 when those devices also can let you watch movies or use them as a monitor replacement.

Re: Apple’s Vision Pro Is a $3,500 Ticket to Nowhere

#74
post #5

Steve Ballmer laughing at the iPhone as "the world's most expensive phone" type of moment https://www.youtube.com/watch?v=eywi0h_Y5_U

This is a pretty lazy analogy. Mobile phones were already carried by a large majority of adults when the iPhone came out. The iPhone didn't prove that everyone needed a cell phone, or even that smart phones / camera phones were a valid market (remember Blackberry? Palm Treo? Windows Mobile? Sidekick?) it just made a much better phone and mobile OS than anyone else had up to that point.

And it introduced a number of killer features that were immediately apparent: -GPS for navigation (almost immediately made Tom Toms in cars obsolete) with Google Maps -Pinch to zoom for the pre-responsive mobile web, with full HTML websites on device -Glass touch haptics with gestures: pinch, double tap, swipe up/down/right/left, etc -Unlimited data back when it was unheard of -Unlimited text messaging back when it was rare -Solid camera experience with both front and back facing camera -Complete iPod replacement with built-in iTunes, a killer app at the time with no peer -Visual voicemail -A usable touch screen keyboard, with intuitive multi-touch controls -HTML email -YouTube app built-in -Accelerometer for orientation-based controls -Proximity and ambient light sensors -Apps, apps, apps. Although App Store wasn't immediately ready for 1st gen iPhone, it was apparent that apps were coming and that they would be amazing, with plenty of built-in 1st and 3rd party apps at launch. Every other mobile phone that implemented apps up to that point did so with a ton of red tape and licensing fees

When the iPhone was announced by Jobs in 2007, it was 5 years ahead of any other phone on the market.

The Vision Pro, on the other hand, pitches itself as a $3500 monitor replacement, I guess? It doesn't even have one killer app. You could feel the hype and excitement for the original iPhone on day one.

Maybe Vision Pro will evolve into something killer in the 2nd or 3rd generation offering. But as it stands, I'm not seeing the vision.

Re: Apple’s Vision Pro Is a $3,500 Ticket to Nowhere

#75
post #55
post #7

"expensive novelty bullshit for rich people." Yes. Then it will will turn into moderately priced novelty bullshit for normal people in a few years. At lower price, I'll be buying it just for the immersive FaceTime and Photos browsing experience. This will be the new fancy iPad and Apple will make a lot of money off of it.

Immersive FaceTime? How is this going to work well? The person you're talking to will be using their phone/tablet and where is your camera? If you use the continuity camera feature with an iphone, you're going to see their entire face without the headset and they're looking at someone with these goggles on. Not a good user experience IMO.

You scan your face with the headset and the other person sees an avatar that is a scan of your face. Kinda defeats the purpose of "Face"time but I have not used it yet but with the speed of development I could see it improving to the point that the distinction between the avatar and your real face will be hard to tell apart.

Re: Apple’s Vision Pro Is a $3,500 Ticket to Nowhere

#76
post #52

Commentary feels a bit lazy. Seems to operate on the assumption that it's not different than previous AR/VR offerings in any way. If they can find a million people to watch movies on flights and/or use it as a monitor replacement, and if it works well for those use cases, then Apple will net $3.5B of revenue and have a solid foundation to build on. I don't think the first generation needs to do a whole lot more than…

> Commentary feels a bit lazy. Seems to operate on the assumption that it's not different than previous AR/VR offerings in any way. Quite typical for vice to be fair. What I find most interesting are the reviews from people who have actually tried it and are really impressed, especially those who would normally be skeptical of VR&AR. Nobody has said this is a 'game changer' just that they seem to be giving the attent…

It can be the most technically impressive AR/VR device in existence (and it truly sounds like it is), but that doesn't change the fact that it feels goofy and out-of-touch and has no real long term future.

I really don't think people need to try the device to form the opinion that a future with people walking around with expensive goggles on their face (recording 3D videos of their kids during birthday parties) isn't really a good one.

Re: Apple’s Vision Pro Is a $3,500 Ticket to Nowhere

#77
This is how some commentary on anything new starts, shallow opinionated "bullshit" to use the author's language. Time will tell if the audience trends to be rich people, even when the presumably non-Pro version launches. But I think there might be use cases the author isn't aware of, like people with disabilities who might flock to a device that let's them experience computing in a different way. The fact that you can insert prescription lenses, detect nearby objects & people, and possibly improve your vision is compelling to some people who might think of this in a different way. There might be other use cases that help people, like maybe a doctor in one country getting realtime feedback in an operating room from a doctor who remotely can advise during an operation by seeing what local doctor sees (hopefully that's under dire circumstances).

But Vision Pro probably won't give you an open mind or a good imagination.

Re: Apple’s Vision Pro Is a $3,500 Ticket to Nowhere

#78
post #5

Steve Ballmer laughing at the iPhone as "the world's most expensive phone" type of moment https://www.youtube.com/watch?v=eywi0h_Y5_U

This is a pretty lazy analogy. Mobile phones were already carried by a large majority of adults when the iPhone came out. The iPhone didn't prove that everyone needed a cell phone, or even that smart phones / camera phones were a valid market (remember Blackberry? Palm Treo? Windows Mobile? Sidekick?) it just made a much better phone and mobile OS than anyone else had up to that point. And it introduced a number of k…

The Varjo VR headset is the leader in Enterprise training and design. The headset cost more than $6,000 per unit plus it has an annual subscription fee more than $1500.

The Vision Pro is a direct competitor to the Varjo. Early reports are that it is better. It comes in at half the price and no subscription fees.

The Vario is what some Apple employees used as devkits during the software development phase.

Apple is masterful at bringing the public along slowly with an easy to digest narrative. They don't tell the whole story right up front, because people need the breadcrumbs and onboarding.

Re: Apple’s Vision Pro Is a $3,500 Ticket to Nowhere

#79

Earlier quoted context omitted.

Is the flight use case real? Are people going to feel comfortable playing sound from an un-enclosed speaker with people sitting an inch away? The battery life is only 2 hours, so any flight longer than New York to Charlotte is going to require you to have multiple batteries or some other entertainment device. 2 hours isn't even long enough to watch movies.

I keep seeing people mention the battery life as the total blocker for the flight use case, but I honestly don’t remember the last flight I was on > 2 hours that didn’t have outlets available.

It's not sure though if you will be able to to charge device while using simultaneously. On all pictures I have seen cable was using priopertary connector and on the other end soldered to battery. Battery though has extra Usb-c port for charging.

Very dump design in my opinion. They finally learned the lesson with macbook chargers that those cables used to break after a while and started producing this days detachable usbc cable with braided coating.

This vision pro battery looks like has similar low quality white cable that is not braided and cannot be removed from battery or even rolled for storage like in old macbook chargers

Hope they will change it and allow to use any power bank or charge from power outlet or macbook.

Would be nice also their power bank has Magsafe port for charging iphone as emergency

Re: Apple’s Vision Pro Is a $3,500 Ticket to Nowhere

#80
post #5

Steve Ballmer laughing at the iPhone as "the world's most expensive phone" type of moment https://www.youtube.com/watch?v=eywi0h_Y5_U

This is a pretty lazy analogy. Mobile phones were already carried by a large majority of adults when the iPhone came out. The iPhone didn't prove that everyone needed a cell phone, or even that smart phones / camera phones were a valid market (remember Blackberry? Palm Treo? Windows Mobile? Sidekick?) it just made a much better phone and mobile OS than anyone else had up to that point. And it introduced a number of k…

I spent too long tracking down a figure and didn't come up with anything definitive, but

> smart phones / camera phones were a valid market

feels revisionist. Something like 70% of Americans had a feature phone in 2007 but smartphone market share was probably in the single digits before the iPhone launched. I had a Palm m100 back in the day; PDAs and early smartphones weren't all that great, and it wasn't obvious to laymen that the hardware and software would scale down enough and be combined with a compelling enough interaction model to create something useful for the masses.

You're right that the iPhone demo had some killer features apparent. Jobs had three tentpoles: better iPod, a phone, a good internet machine. Cook mimicked this for the Watch keynote: a timepiece, a new way to communicate, a health and fitness device. But for the latter, it wasn't apparent just how much the health and fitness stuff would become a part of the story, nor was it apparent that people ended up liking the Watch for keeping their phone out of their hands or being able to accessorize.

I don't think the Vision Pro reveal was as effective, but the tentpoles seem to be immersive media consumption (with movies and photos as a 1a and 1b), monitor replacement, and better FaceTime meetings. The last one seems particularly suspect, but the first two are pretty strong.

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