Adding the time limit and actually making the clock go faster when a player is (purposefully) going off the rails is a sinister trick to ensure that players get the expected ending message. Clever that the programmer throught of these cases.
Hmmm. I tried about a dozen times before giving up. I thought the game was broken before reading your comment. Nothing in the game visually indicates that going back is worse than going forwards. As the level is symmetrical, the distance is literally the same. A one-way door, or crumbling floor, would have been easy solutions I think.
It's A(door)able
71–80 of 122 posts
Re: It's A(door)able
#72Earlier quoted context omitted.
I tried to go wrong way and i was not able to do. Thanks for telling us
"A good programmer is someone who always looks both ways before crossing a one-way street." -- Doug Linder
Re: It's A(door)able
#73The author has an interesting game about "trust": https://ncase.me/trust/
Re: It's A(door)able
#74Am I going crazy or were many of these exact comments posted the last time this was linked?
Re: It's A(door)able
#75Earlier quoted context omitted.
"A good programmer is someone who always looks both ways before crossing a one-way street." -- Doug Linder
In tourist-filled parts of the world where they drive on the left side of the road (e.g. UK, Australia, Japan), you sometimes see signs reminding the tourists to look right before crossing the road.
Re: It's A(door)able
#76Re: It's A(door)able
#77I guess there is no way to play on mobile?
Re: It's A(door)able
#78Re: It's A(door)able
#79Earlier quoted context omitted.
Hmmm. I tried about a dozen times before giving up. I thought the game was broken before reading your comment. Nothing in the game visually indicates that going back is worse than going forwards. As the level is symmetrical, the distance is literally the same. A one-way door, or crumbling floor, would have been easy solutions I think.
Theres momentum, turning around is much slower than moving forward like most games
Re: It's A(door)able
#80Earlier quoted context omitted.
Hmmm. I tried about a dozen times before giving up. I thought the game was broken before reading your comment. Nothing in the game visually indicates that going back is worse than going forwards. As the level is symmetrical, the distance is literally the same. A one-way door, or crumbling floor, would have been easy solutions I think.
Theres momentum, turning around is much slower than moving forward like most games