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The Humble Bundle for Android (and Mac / Windows / Linux)

humblebundle.com

71–80 of 103 posts

Re: The Humble Bundle for Android (and Mac / Windows / Linux)

#71
post #55

Earlier quoted context omitted.

Looks like you can't give all your money to them though. You can only control the ratio between tip/developers/charity. Which means you'll end up giving half your money to Child's Play, even if you go full charity.

You can indeed by clicking the disclosure triangle to the left of the charity slider. Perhaps it is too small?

For a data point, I found it no problem.

Re: The Humble Bundle for Android (and Mac / Windows / Linux)

#72
post #36

> Linux: > Processor: 2.4 GHz > Memory: 1 GB Pff.. is a x86_64 distro supported or not? Also, "2.4 GHz"..., that simple era is over.

Yes, there are tar.gz, deb and bin files for amd64, but for me (Core i5 with HD3000) Anomaly isn't running on Ubuntu 11.10.

Re: The Humble Bundle for Android (and Mac / Windows / Linux)

#73
post #19

Earlier quoted context omitted.

> We are currently beta testing an app that will organize your downloads and provide updates in a central spot for Humble Bundles I'm sorry to be a downer here, but this really bothers me. The Android Market is built such that 1) each version of each app has reviews, 2) each version has permissions, 3) updates for all of my apps come from the same place, 4) the apps come from a single trusted source, signed , and 5)…

The Market doesn't allow gift codes, there's simply no way to do anything like the Humble Bundle on Android without sidestepping the Market. Your blame should be at Google, not the Humble Folk. Also, if you absolutely must have centralized distribution for each and every app, there are other platforms that are more than happy to provide that.

I think ultimately the solution is for the Humble people to talk to Google - and to Apple, for that matter - and say "we do this thing, it makes a lot of money, how can we do it through your servers?". If they can get the owners of the official marketplaces interested then something will happen.

Re: The Humble Bundle for Android (and Mac / Windows / Linux)

#75
post #53
post #49

Earlier quoted context omitted.

While I can understand not porting e.g. a DirectX game to Linux/OSX or any other program which heavily relies on OS specific libraries/features, I could not yet understand why not to port it when it is possible with little effort. I'd really like to hear an explanation from someone with knowledge in that matter, unfortunately the only example I can come up with at the moment from the top of my head is WoW/Warcraft/St…

How ironic that Blizzard, by far the brightest star in releasing simultaneous Mac AAA titles, is being singled out here. I'm going to pull a justification out of my ass: if you support things halfway and do things halfway the brand suffers. Before they'd make a linux client they'd do X-Box then PS3 then Wii for sheer ROI reasons. They aren't doing those either though even with larger consumer bases.

Yes I agree with you in regard to Bilzzard.

To be more precise, my questions is: You have an OpenGL based game running smoothly on OSX, you decide not to port it to Linux. Why?

1. ROI

2. "Have to" offer support for Linux to maintain brand image - very hard

3. hurts game image "game for geeks"

Obviously, it is hugely dependent on the piece of software you have.

Re: The Humble Bundle for Android (and Mac / Windows / Linux)

#76
post #49
post #26

Earlier quoted context omitted.

Being a long time Linux user, I am very aware of the "I don't want you as my customer" feeling. Being a software developer, I have never understood the decision on why to essentially limit the number of customers you can have. I think the only thing worse than not supporting the majority of platforms is not making them have feature parity.

While I can understand not porting e.g. a DirectX game to Linux/OSX or any other program which heavily relies on OS specific libraries/features, I could not yet understand why not to port it when it is possible with little effort. I'd really like to hear an explanation from someone with knowledge in that matter, unfortunately the only example I can come up with at the moment from the top of my head is WoW/Warcraft/St…

If I had to take a guess, it would be that it probably has something to do with the wild constellation of libraries any given Linux machine could be using, not to mention version of those libraries. Do you build your game to support ALSA, or OSS, or Pulse Audio, or all three? (I'm not a Linux dev so these examples might not be technically right but it's in the spirit of my point.) Do you use the dependencies present on the system or include your own? Does the user have good drivers for their hardware? Do you target OSS or proprietary drivers, or both? Often proprietary drivers have showstopper bugs on Linux that take forever to get fixed, if they ever do.

When your Linux customer complains to you that your game doesn't work on their version of the ATI proprietary driver, what do you tell them? "Sorry, wait till ATI gets off their ass and fixes their driver, otherwise, you can try entering this arcane set of CLI commands to see if it helps, cross your fingers you don't bork your existing driver in the process, and if not here's a refund?"

It's probably just not worth the support headache. After fighting with Linux driver and dependency hell more than once I don't blame them.

Edit: even some of the past bundles have had Linux problems. I think only half of the games in the last bundle would even install on my stock Ubuntu laptop. More than one of the games--the two Shadowgrounds, I think--in an earlier bundle needed some arcane hacks to get sound working. It ain't easy supporting Linux.

Re: The Humble Bundle for Android (and Mac / Windows / Linux)

#77
post #37

and.... the humble bundle is dead. good while it lasted. clicked the very first icon there, and the movie ONLY had cinematics. not a single slipt second of gameplay. Indie games came a long way, but they are now just the same as big studios. milking any branding they can. humble bundle unfortunately being one of them :(

That video is certainly a poor representation of Anomaly's gameplay since it is just a cutscene. I will make a note to find a better one. Thanks for the feedback!

Re: The Humble Bundle for Android (and Mac / Windows / Linux)

#78
post #48
post #41

Earlier quoted context omitted.

I assume you're talking about the Anomaly icon, which is the only one without gameplay (and is also the third icon, but maybe that changed). I'm not sure why you'd base your opinion of a game, let alone the continued success of the bundle and the indie game industry itself on the content of a single video link. The Humble Bundle continues to provide what it always has, and the game it promotes continue to be created…

it's the first icon if you follow the path. well, i base that on my knowledge that cinematic scenes are the blame of gamers. so a bad way to promote something.

Bane. Not blame. Damn phone

Re: The Humble Bundle for Android (and Mac / Windows / Linux)

#79
I'd start picking a different challenge mechanic than "Beat the average" since the average is sensitive to distribution bring dominated by poor Redditors and incentivizing "Pay us $5.50" does not result in hugely more successful outcomes. How about hiding the average and offering the bonus to anyone paying $25+? Or even $10+?

Re: The Humble Bundle for Android (and Mac / Windows / Linux)

#80
post #19
post #8

Earlier quoted context omitted.

We are currently beta testing an app that will organize your downloads and provide updates in a central spot for Humble Bundles (like the Amazon Marketplace), which should be ready for the public in the next couple of days. Additionally, the apps themselves will notify you if there is an update, akin to how Sparkle works on Mac OS X (Adium, et al. use this). Finally, you can download updates from our website similar…

> We are currently beta testing an app that will organize your downloads and provide updates in a central spot for Humble Bundles I'm sorry to be a downer here, but this really bothers me. The Android Market is built such that 1) each version of each app has reviews, 2) each version has permissions, 3) updates for all of my apps come from the same place, 4) the apps come from a single trusted source, signed , and 5)…

There's nothing stopping you from buying the apps on the Market, and using the Humble Indie Bundle website solely to donate to the charities. Beauty of a pay-what-you-can model.
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