The article is on point. There is 1 caveat to animations that I'd like to add. Everytime we ended up using animation without the `|local` specifier, it broke completely our app, and that's an easy mistake to make. It should be the default imho. That's because svelte is updating the whole DOM instead of that specific component without it, and it waits for the animation to be observably over to re-render the DOM .
For reactivity, it works surprisingly well but for big state updates, and a redux style of having one big state to update, we ended up splitting the state subparts that were independent in reactivity because otherwise you end up very easily into a reactivity hell (reactivity, calling other reactivity). We also have a lot of pattern to keep in check the reactivity on nested objects such as using object comparison checks (using fastEquals) to make sure the input object actually changed and it was not a leaf node unrelated to this component that triggered the change.
Overall, with the small team that we are, we could NOT have build such a complex and blazing fast superapp without svelte. On the other hand, we had to become expert at knowing how svelte would actually compile to otherwise we would have been stuck early at using the reactivity bindings after a certain scale.
[1]: https://github.com/windmill-labs/windmill/tree/main/frontend