So we're currently building an economy that the "average person" doesn't have the skills to participate in. OK. So who are we building this economy for, and why?
You start with self-sufficient peasant farmers that don't want barbarians to take their stuff, you let the simulation run, you eventually get towns, feudalism, enough surplus food to feed a few scientists, the industrial revolution, world wars, the military-industrial complex, the internet, high frequency trading. There is not someone designing this progression. It is a system of particles that in each time step apply an update rule.
If we want to stop it, we need to figure out what force we can apply to the system to make it settle into a different equilibrium. That's not even the hard part, since the system is not very stable, and can collapse into new equilibria very quickly, just like natural ecosystems can when you introduce new species. What's hard is understanding the dynamics of the system well enough that you can steer it into a state that you want, and make it stay there. Otherwise it is like introducing kudzu for erosion control. Well, it sure controlled erosion!
I am not a fatalist or a nihilist. I don't believe that there is some universal predetermined order (I think giraffes are arbitrary) and I think that when we can understand a small corner of the system, targeted intervention can work. But it is not a question of finding the right "evil person" to beat up, or finding the right political dogma. It is a question of studying the system with the same intellectual modesty as an ecologist, and finding a few levers that we can responsibly use - and, yes, gathering enough force in one place that we can protect the levers from people that would rather they be set in different positions.