Cool, but I still prefer a patched Slashem =). Altough the references to Terry Pratchett are a good reason to play vanilla Nethack.
NetHack 3.6.7
71–80 of 100 posts
Re: NetHack 3.6.7
#72Earlier quoted context omitted.
Yeah, as sibling said, they are quite different games actually. Rogue to me feels a lot more minimalist, while nethack is 'everything AND a kitchen sink!'.
How else would one identify rings without the sink, though?
Re: NetHack 3.6.7
#73I must be some kind of medieval purist because today in the middle of 2023 I still play the original rogue, in its 3.6.3 and 5.4 versions, and I can barely tolerate some of the changes. That's what I don't like about Hack and its "new" incarnation, Nethack. Changes were introduced that change the original spirit. I also played Moria and Adom for years with mixed results. I was never able to play Nethack. I'm going to…
Re: NetHack 3.6.7
#74Cool, but I still prefer a patched Slashem =). Altough the references to Terry Pratchett are a good reason to play vanilla Nethack.
I still haven't tried Slashem. I've been using unnethack for the past couple years. I'm not sure why I ended up trying it after years of vanilla.
Re: NetHack 3.6.7
#75If Dwarf Fortress can get a fantastic GUI, does that mean we can get one for NetHack too? I can dream.
Re: NetHack 3.6.7
#76If Dwarf Fortress can get a fantastic GUI, does that mean we can get one for NetHack too? I can dream.
There are a number of GUI interfaces to NetHack on their wiki [1] [1] https://nethackwiki.com/wiki/Graphical_user_interface
Re: NetHack 3.6.7
#77I’m just waiting for rust nethack.
Re: NetHack 3.6.7
#78Earlier quoted context omitted.
I know this is somewhat sacrilegious to say but I think for all the reasons you say DCSS is a much better game than nethack. Some years ago I went through a phase of being quite into nethack and ascended a couple of times, but really lost interest because there are too many situations where there is only one correct way to play. There’s also just a lot of arbitrary nonsense that they expected you (not sure whether th…
Nethack tries to present the experience of exploring a rich and detailed world, full of interesting things to discover. The drawback is that you only get the joy of discovery once. Finding something like the technique to steal from shops is fun the first time, and then tedious every other time. To best enjoy Nethack, I recommend avoiding spoilers as much as possible. DCSS sacrifices Nethack's sense of wonder for bett…
Re: NetHack 3.6.7
#79Earlier quoted context omitted.
Not all security works in your oversimplified Windows-centric ways. Since we're not building a VM per user on multi-user systems, we do care about security of the programs we install.
You don't have to spin up a VM per user to sandbox on Linux. You could use firejail. But traditional UNIX user sandboxing could also go a long way. I'm just saying that I would never trust nethack to not execute arbitrary code and I would have other security measures in place if my threat model required it. It's written in C. I don't expect most contributors to be security focuesed. The primary use is a user running…
I find it hard to believe that the rest of your network stack isn't.
The threat model point is very valid, and a big issue with gaming servers in general.
Re: NetHack 3.6.7
#80I must be some kind of medieval purist because today in the middle of 2023 I still play the original rogue, in its 3.6.3 and 5.4 versions, and I can barely tolerate some of the changes. That's what I don't like about Hack and its "new" incarnation, Nethack. Changes were introduced that change the original spirit. I also played Moria and Adom for years with mixed results. I was never able to play Nethack. I'm going to…
Caves of Qud is, imo, a particularly exemplary entry into the genre. Its a different approach with a very unique setting and evocative way of story telling. Its just plain...weird.