I am way more interested in a digital world being overlaid on the real world - augmenting rather than escaping. I’m not sure if I’d like to walk around the streets wearing them though - would be incredibly annoying to other people and a risk of being stolen.
Honestly, I've seen less compelling AR applications than I've seen VR ones. Between Windows Mixed Reality, Pokemon Go and the AR Lowe's app, there's not really a whole lot of compelling AR use-cases. VR at least has an entertainment niche, which gave us the likes of Beat Saber, Half Life: Alyx and an IMAX experience in the comfort of your sofa. Neither one seems poised to succeed IMO, but the push for AR adoption see…
HoloKit relaunched, $129 AR Headset accessory for iPhone
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Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#72Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#73Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#74I am way more interested in a digital world being overlaid on the real world - augmenting rather than escaping. I’m not sure if I’d like to walk around the streets wearing them though - would be incredibly annoying to other people and a risk of being stolen.
I think augmented reality is hard . Practically speaking VR only needs to create an image, while AR needs to create and register an image in space and time.
Current AR workflows have tons of moving parts, are harder to test, and have all kinds of unreliable points of failure that are difficult to overcome (like finding a flat plane to use as an anchor and then hoping your content doesn’t show up backwards or upside down). It’ll improve over time for sure, that’s clear, but the current tools are not as easy to use as they probably should be.
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#75Earlier quoted context omitted.
> HoloKit, originally a Google Cardboard-like AR device for the iPhone, has been relaunched Is it more than a premium version of Google Cardboard? I can't tell. The "Technical Specs" mention "optical lenses" but otherwise mention no hardware details--well, other than the bring-your-own items (iPhone, Airpods, Apple Watch)...
It looks exactly like those under $20 VR kits for phones. My guess is that the added value is in the app if it can overlay VR on top of the realtime video from iPhone cameras.
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#76I predict the first successful AR product for mass market consumers will be simple glasses that block real world ads with basic rectangles or pixelation.
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#77it seems they really wanted for iphone to think that it in the correct position, like if it was in the user hand. Otherwise placing phone horizontally, flipping image and using some kind of periscope for the camera would make a more compact and much less "dorky" looking device. Is it supposed to run existing iphone AR apps too?
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#78I am way more interested in a digital world being overlaid on the real world - augmenting rather than escaping. I’m not sure if I’d like to walk around the streets wearing them though - would be incredibly annoying to other people and a risk of being stolen.
that's supposedly what Humane is developing atm and should announce sometime later this year.
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#79HoloKit, originally a Google Cardboard-like AR device for the iPhone, has been relaunched as a more premium $150 iPhone accessory. Unfortunately no SDK available anymore (for now at least). Looks interesting. Has anyone here tried it?
> HoloKit, originally a Google Cardboard-like AR device for the iPhone, has been relaunched Is it more than a premium version of Google Cardboard? I can't tell. The "Technical Specs" mention "optical lenses" but otherwise mention no hardware details--well, other than the bring-your-own items (iPhone, Airpods, Apple Watch)...
The cardboard is a VR device where you could only see your phones display.
This uses a peppers ghost setup to let you see the real world , and the phones screen is used to overlay holograms in the space in front of you.
If you’ve ever been to DisneyLand or any place that has hologram ghosts etc, this is essentially the same principle.
Re: HoloKit relaunched, $129 AR Headset accessory for iPhone
#80Earlier quoted context omitted.
Honestly, I've seen less compelling AR applications than I've seen VR ones. Between Windows Mixed Reality, Pokemon Go and the AR Lowe's app, there's not really a whole lot of compelling AR use-cases. VR at least has an entertainment niche, which gave us the likes of Beat Saber, Half Life: Alyx and an IMAX experience in the comfort of your sofa. Neither one seems poised to succeed IMO, but the push for AR adoption see…
I'll keep saying this until it happens...the biggest AR use case, for me, is replacing the television. The fact that we all have giant boxes as the centerpiece of our main rooms is something unnatural that we take for granted. I'm not sure how far AR devices that allows for social viewing of television content are away, but I feel in my bones that it will happen and when it does children of that generation will be co…
While I enjoyed watching movies in VR, it's just more comfortable to lay down on the couch and watch a movie without a headset on.