I really admire people, who contribute their random findings to improve an open source software on their own time and resources. This is so wholesome.
Reverse Engineering the DualShock 4
71–74 of 74 posts
Re: Reverse Engineering the DualShock 4
#72Earlier quoted context omitted.
I am not talking about BSD vs Linux, i am talking about systems where no shitty driver can bring down the system....i say that as a FreeBSD user btw.
I had panics with FBSD too. It will happen to you at least once.
Re: Reverse Engineering the DualShock 4
#73Earlier quoted context omitted.
While I've never tried it in that way, I understand it should function as a standard USB game controller when wired, but its real gem would be fully leveraging its wireless support.
The problem is that Stadia controllers use wireless in the sense of WIFI , not bluetooth . This means that in order to make them work not only is the RE work even harder, but you'd probably have to create a completely new driver since I'm unaware of any other device that can input commands from the internet; whereas with bluetooth we already have extensive tools to deal with it
https://www.reddit.com/r/Stadia/comments/xwcedv/i_spent_10_h...
Bonus: Windows Gamepad using phone USB as proxy: https://github.com/helloparthshah/StadiaWireless
Re: Reverse Engineering the DualShock 4
#74Earlier quoted context omitted.
The problem is that Stadia controllers use wireless in the sense of WIFI , not bluetooth . This means that in order to make them work not only is the RE work even harder, but you'd probably have to create a completely new driver since I'm unaware of any other device that can input commands from the internet; whereas with bluetooth we already have extensive tools to deal with it
Technically writing such a driver using ViGem should not be all that hard once you reverse the WiFi protocol this controller uses.