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Remaking old computer graphics with AI image generation

jalammar.github.io

71–80 of 86 posts

Re: Remaking old computer graphics with AI image generation

#71
This is a great example of AI image generation being unable to generate "art" and instead just replicating a naive approximation of what it was trained on. There's no coherence or consistency between the images and while they all look "shiny", they also look incredibly dull and generic.

It's a cool exercise but using this for a real-world project would eliminate any attempt at producing an artistic "voice". AI image generation excels only at generating stock art and placeholder content.

Re: Remaking old computer graphics with AI image generation

#72
post #39

Earlier quoted context omitted.

I guess that explains why the results were only vaguely related to the original pictures.

I think the new images look jarring next to the original 8-bit Konami style font at the bottom, the look clashes in my mind. I would have pixelated the generated images and dithered them down to a smaller palette to look more retro. Or kept the hi-res images but subtituted the fonts to something more detailed and modern. But that's just me.

It reminds me of those HD texture packs for Minecraft in the early days that would attempt to map photorealistic textures onto a world almost entirely made of cubes. Yes it's more high-fidelity, but it adds nothing except emphasizing the low fidelity of everything else.

Re: Remaking old computer graphics with AI image generation

#73

Is there a way to have current AI tools maintain consistency when generating multiple images of a specific creature or object? For example, if there are images of 'Dr. Venom' they need to look similar, or if there are images of the same space ship.

There is a way which someone recently discovered to work great on reddit.

In automatic1111 UI you can alternate between prompts e.g. "Closeup portrait of (elon musk | Jeff bezos | bill gates)". Final image will be a face that look like all three. See this https://i.redd.it/8uq52mnausu91.png

Now do the same with two people but invert the gender. The female version of what I gave example of won't look like anything you know about. And it will remain consistent.

It kind of works.

Re: Remaking old computer graphics with AI image generation

#74

Is there a way to have current AI tools maintain consistency when generating multiple images of a specific creature or object? For example, if there are images of 'Dr. Venom' they need to look similar, or if there are images of the same space ship.

Seems like there is some way. There's a startup[1] that I've been seeing around on twitter[2] which makes it easy to create in-game assets that are style-consistent. Haven't tried it yet but it looks promising!

[1] - https://www.scenario.gg/

[2] - https://twitter.com/Beekzor/status/1608862875862589441?s=20

Re: Remaking old computer graphics with AI image generation

#75

Is there a way to have current AI tools maintain consistency when generating multiple images of a specific creature or object? For example, if there are images of 'Dr. Venom' they need to look similar, or if there are images of the same space ship.

Check out this video by Corridor Crew -> they're able to use Stable Diffusion to consistently transfer the style of an animated film (Spiderverse) onto real world shots.

https://youtu.be/QBWVHCYZ_Zs

Re: Remaking old computer graphics with AI image generation

#76
post #2

It’s amazing that someday we’ll be able to pass in low fidelity pixel art sprite sheets to an AI and get back high definition hand drawn 2D graphics for use in games.

I don't see how animations would work with the current crop of image generation tools. If you feed in 5 frames of a character swinging a sword pixel art you'll get five wildly different renditions of the character, not one character with a smooth tweening of the sword swing.

That's why an artist is still needed to smooth it out and make it coherent, but at least 90% of the work is already done.

Re: Remaking old computer graphics with AI image generation

#80
post #23

Earlier quoted context omitted.

Because a large portion of us on HN aren't big fans of IP laws that last seemly forever.

The demographic is criminal??

I don't reckon that you've studied the history of hackers much.

If we go back to the 80s and people were making acoustic couplers and hooking them to their telephone would you be calling them out for breaking the telco rules, or would you be asking for a blueprint to make your own?

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