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Bubbles

oimo.io

71–80 of 182 posts

Re: Bubbles

#71
post #63
post #29

It's a wonderful thing: a toy, not a game. A game has a goal. Here you are free to experiment without being led or nudged. In the world of computer-based entertainment, it is refreshing.

The last time I remember seeing an internet toy was over a decade ago: https://experiments.withgoogle.com/browser-ball

Powdertoy is definitely a toy. https://powdertoy.co.uk/

Re: Bubbles

#73
post #5

Absolutely love things like this that encourage a little bit of discovery instead of instructions - makes it a bit more magical, I think

Many years ago there was a viral web-based game involving...shooting frogs, perhaps?

The mechanics were not explained, you had to discover how to play it.

The problem: the primary mechanism was pointer clicks, but the Mac's tap to click didn't work.

So the game was in motion but nothing I did made any difference. I even wondered if perhaps the virality was a joke: the people who knew it didn't actually work were playing a trick on everyone else.

Anyway, I guess the moral of the story is that forcing the user to discover the mechanics works better when you control the full stack.

Or that those of us who cherish tap to click should occasionally press harder, just in case.

Re: Bubbles

#75
post #39
post #35

12 years have passed since Steve Jobs killed Flash and finally people can make some decent interactive Web animations which correctly works on latest browsers.

Too bad flash was security cancer on top of browsers that already have enough of their own issues.

There was absolutely nothing that could be done about either of those problems.

Re: Bubbles

#76
post #16

-- fun - also - love authors twitter avatar is dandelion - https://twitter.com/shr_pc - feel like they are in tune with the poetry of physics --

> competitive programmings, mainly marathon-styled ones What kind of competitions is this referring to?

His about page has some of his competitive programming results: https://oimo.io/about

(Sidenote: try dragging the profile pic!)

Re: Bubbles

#77
post #35

12 years have passed since Steve Jobs killed Flash and finally people can make some decent interactive Web animations which correctly works on latest browsers.

You could make web animations 15 years ago. I don't know what's so special about flash that people miss in modern web.

Re: Bubbles

#78
post #20

If you move your mouse really really fast, you can get through the bubbles without popping them.

It’s totally not anything at all related to quantum tunneling in anyway.

Wow, the tiny physics engine is that advanced?

Re: Bubbles

#79
post #63

Earlier quoted context omitted.

The last time I remember seeing an internet toy was over a decade ago: https://experiments.withgoogle.com/browser-ball

There is also https://thisissand.com/ - very good for long telephone conferences :-)

This was fun. I kept trying to "throw" the sand and use a forward momentum to the falling sand, but that doesn't work. No matter the speed of the mouse's movement, the falling particles always fall straight down. Otherwise I liked it enough that I am saving it for my next conference call as you've suggested

Re: Bubbles

#80

Remove the spike and the little fan bubbles glom onto on another. Very cool. You can just wave the bubble wand around too… This is very fun.

Oh nice! I figured out the fan and spike, but for some reason I didn't think to try to wave the want around :)
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