Earlier quoted context omitted.
He's also a fantastic game designer. I played through Return of the Obra Dinn last year and it was one of the coolest game experiences I've had. It really doesn't hold your hand, it's just using logic and clues to piece together a mystery and put names to faces. Keep a notepad handy and it's a real fun time!
This is what's truly mindblowing about Lucas Pope to me. Many people are technically talented, but good game designers are really, really hard to come by. Having both in one person just feels unfair. Obra Dinn, especially, is one of my favourite games of all time, it's such a unique experience.
Cramming 'Papers, Please' onto Phones
71–80 of 187 posts
Re: Cramming 'Papers, Please' onto Phones
#72Earlier quoted context omitted.
do you have any streams that you'd recommend?
I typically bounce around the twitch category before settling on one. These tend to be smaller streamers who don't have regular hours. One that I try not to miss is Jonathan Blow, though his current project is in a custom engine (written in new language on a custom compiler, even) so it's not immediately relevant to learning about modern game editors.
Re: Cramming 'Papers, Please' onto Phones
#73I actually didn't know it was on mobile, so I searched for "Papers Please" on the Google Play store. Only complete garbage came up, and I had to actually go to the website to find a link to the game (which only has 5k downloads!) I wonder if there's a solution to this.
Re: Cramming 'Papers, Please' onto Phones
#74If you see a devlog post from Lucas Pope you know it's going to be a goldmine. No matter the topic. Dude has a real knack in writing these, clearly describing the problem and the thought process on possible solution. And making it all very interesting so you yourself start thinking how would you address it or what other cool thing could be built instead. Here's some of his other huge devlogs on TIGSOURCE: 1. Papers,…
Yes, the guy is honestly some type of genius. To be this talented of a programmer, and across multiple platforms, languages, and toolsets just dazzles me. It's hard enough to just be competent with one platform. I can't imagine. And on top of that he composes the music and makes the art and literally everything else. I honestly just don't understand how a person can get that good at that many things.
Re: Cramming 'Papers, Please' onto Phones
#75If you see a devlog post from Lucas Pope you know it's going to be a goldmine. No matter the topic. Dude has a real knack in writing these, clearly describing the problem and the thought process on possible solution. And making it all very interesting so you yourself start thinking how would you address it or what other cool thing could be built instead. Here's some of his other huge devlogs on TIGSOURCE: 1. Papers,…
Yes, the guy is honestly some type of genius. To be this talented of a programmer, and across multiple platforms, languages, and toolsets just dazzles me. It's hard enough to just be competent with one platform. I can't imagine. And on top of that he composes the music and makes the art and literally everything else. I honestly just don't understand how a person can get that good at that many things.
Re: Cramming 'Papers, Please' onto Phones
#76Working in the gaming industry myself, everything here spoke to what I want gaming to be.
Re: Cramming 'Papers, Please' onto Phones
#77Earlier quoted context omitted.
I was stunned when I went to a writing circle and saw college students using their phones.
It would be reasonable if they had a Bluetooth keyboard.
Re: Cramming 'Papers, Please' onto Phones
#78Love this game, bought it for different platforms over the years. I’ll prob end up doing the same for mobile :) Papers Please, FTL and Don’t Starve (discovered them around the same time) are on my top list of games, it was a period of very fine releases.
Re: Cramming 'Papers, Please' onto Phones
#79Re: Cramming 'Papers, Please' onto Phones
#80The productivity of solo indie game devs is just really impressive. While I’m aware of the “go fast alone, go far together” quote, I’m depressed by how inefficient app/ui development is at big tech companies compared to game studios, especially short staffed indies. Really makes me wonder about the “engineering excellence” that tech leads and “architects” pride themselves in when games are developed much more quickly…
I've had my eyes opened recently onto the world of modern game editors (Unity, Unreal, Godot, etc.) by watching gamedev streams. The productivity of these environments, and their associated asset stores, is amazing. You can't help but think that other domains would also be well-served by a fully-integrated experience like this. Surely the universe of "webapps" or "unix-y network services" is at least as constrained a…
I think Unity and the like have made the average project much more productive, but they don't add power to the top end. The power of having everything perfectly customisable by a team of experts with perfect domain knowledge is just too much for anyone else to match by getting quick wins off the work of others.