I wonder what happens when he sells for $0. An infinite number of buyers?
"No matter what price we choose, we always make the same revenue"
71–77 of 77 posts
Re: "No matter what price we choose, we always make the same revenue"
#72Earlier quoted context omitted.
You're joking obviously, but I wonder if this has ever been successfully applied in some form or other.
Sony and other computer manufacturers will charge you more to deliver the computer _without_ the "bonus" software they usually include. (Yes, it's probably a matter of the bonus/bloatware/crapware makers paying the manufacturer to include it vs. customers paying more to not. Flip side is a lot of that stuff _is_ useful, but many users just don't want it there to start with.)
I've just realized I saw something in my line of work too. One of our customers is planning to sell a premium version of their product that has their logo removed.
Re: "No matter what price we choose, we always make the same revenue"
#73This seems to disagree with what I've heard of Valve and Steam sales. That the bigger the discount, the more (total) revenue is made, almost across the board. $50 game -> 50% off, 100 sales $50 game -> 75% off, 500 sales etc
Re: "No matter what price we choose, we always make the same revenue"
#74Re: "No matter what price we choose, we always make the same revenue"
#75Earlier quoted context omitted.
So charge more for removing even more features. Call it Zen instead of Pro.
You're joking obviously, but I wonder if this has ever been successfully applied in some form or other.
Re: "No matter what price we choose, we always make the same revenue"
#76I agree with some of the posters who suggest splitting into 2 levels of the app at different price points. (Usually, it's better to have 3 levels, but it seems in the App Store, most companies go with 2 to make it easier on customers. I'd love to find some data with evidence that one way or another is better for the App Store.)
Re: "No matter what price we choose, we always make the same revenue"
#77This is why in-app purchases are so effective. Charging everyone the same price all the time doesn't make sense with digital goods