Hex editors are a seriously undervalued learning tool. As a kid, I loved opening up the game files of stuff I was playing and see what I could tweak. I’m not sure this particular editor could replace HxD for me - I’m not seeing process memory editing in its list of features. I’m glad to see the space is still getting love though.
ImHex – A Hex Editor
71–78 of 78 posts
Re: ImHex – A Hex Editor
#72I wish they used Rizin[1] as a library to get the advantage of using mature analysis in addition to the simple disassembly, more architectures and formats, debugging, and decompilation plugins. [1] https://github.com/rizinorg/rizin
Seems the radare2 GitHub readme and website is so much clearer on what’s going on, you don’t even have a screenshot in your repo. For someone unfamiliar I don’t think I would chose your fork. Perhaps update the readme and site to have some images of what the product does. Also your “book” seems completely empty, better to not even link to it
What do you mean? https://book.rizin.re/ works just fine, checked specifically.
Re: ImHex – A Hex Editor
#73Hex editors are a seriously undervalued learning tool. As a kid, I loved opening up the game files of stuff I was playing and see what I could tweak. I’m not sure this particular editor could replace HxD for me - I’m not seeing process memory editing in its list of features. I’m glad to see the space is still getting love though.
I just installed ImHex, and I saw an option to attach to a GDB server. I assume that implies memory editing capabilities, but I haven't tried it yet. I also don't know how the situation would be on non-GNU platforms, although I think GDB is a thing on Windows with MinGW?
Re: ImHex – A Hex Editor
#74Hex editors are a seriously undervalued learning tool. As a kid, I loved opening up the game files of stuff I was playing and see what I could tweak. I’m not sure this particular editor could replace HxD for me - I’m not seeing process memory editing in its list of features. I’m glad to see the space is still getting love though.
Re: ImHex – A Hex Editor
#75Ah my first assembler program was a Z80 hex editor <3
Mine first big project was also a hex editor I called Super Zap. I think Zap was already an existing hex editor. It's main use was hex editing disk sectors on the Apple II. After I finished it, I used it all the time. I still have the source code and executables!
Re: ImHex – A Hex Editor
#76Re: ImHex – A Hex Editor
#77Did imgui have a graph editor or that implemented within imhex itself?