Friends in the industry all say it's a nonstarter that it does not (and will not) have cross platform support, as much as they hate Unity. Godot's official stance on it is that you should hire a team to port it for you lol...
Also paying a third party to port a game to a different platform is not really that uncommon, even in the Unity world. I remember the Dev of The First Tree did exactly this.
It is not like you can just put your game in the PlayStation-store even if you use Unity or Unreal. There is a process to it and your game has to fulfill certain standards.
A good strategy is to first publish for PC and see if the game gains any traction. If it does, well the console port will pay for itself. If not, you saved yourself lot's of work.
See also: https://godotengine.org/article/godot-consoles-all-you-need-...