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Meta is raising the price of the Quest 2 to 400 USD

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Re: Meta is raising the price of the Quest 2 to 400 USD

#71

I'm shocked that there aren't more multiplayer VR experiences. Yes, sure, there's Pavlov and VR Chat. But unless you have a friend who's into VR Chat, it's remarkably difficult to find a game that can immerse two different people at the same time. It felt a bit ironic that mini golf was one of the most fun multiplayer party games. My wife was like "You should bring over your quest 2!" to our new house -- she already…

That one "Keep talking and nobody explodes" game was pretty fun just as a regular planar projection game. I can see it being more fun in VR (and I think they have a VR edition)

[1] https://keeptalkinggame.com/

Re: Meta is raising the price of the Quest 2 to 400 USD

#74
post #50

Earlier quoted context omitted.

"Current price" Seemed to be purely invented to move units. The hardware margins had to be very large negative numbers. They were losing $2.5B/Quarter for the last two years. To put it in context, the specs of a base Quest 2 are actually somewhat similar to Microsoft's $1000 Surface Pro X or a Galaxy S20 but adding the motion controllers and the specific ground-up custom OS.

> specific ground-up custom OS There are no doubt huge changes made, but Quest 2 runs Android underneath.

They were building a custom OS for VR/AR, but development of it was slashed earlier this year.

Re: Meta is raising the price of the Quest 2 to 400 USD

#75
post #7

It's a strange move given Facebook changed their name to promote VR and the Quest is their flagship device. Also surprised that after mass producing this device for almost 2 years their manufacturing and supply chain costs aren't dialed in enough to maintain the current price. The message here is that VR is 'failing'. I hope it's not, but that's the message with this backwards move.

I can’t shake the feeling this is more the canary in the coal mine that by this time next year you’ll be paying more for PS5, Xbox, Switch iPhones etc even if the tech inside is exactly what’s on sale today.

new games are starting to retail at $70 usd compared to $60 previously... that was the canary and this is the lightheaded feeling of carbon monoxide poisoning

Re: Meta is raising the price of the Quest 2 to 400 USD

#77

I'm shocked that there aren't more multiplayer VR experiences. Yes, sure, there's Pavlov and VR Chat. But unless you have a friend who's into VR Chat, it's remarkably difficult to find a game that can immerse two different people at the same time. It felt a bit ironic that mini golf was one of the most fun multiplayer party games. My wife was like "You should bring over your quest 2!" to our new house -- she already…

I have a Vive and have played a decent number of hours in VR, and overall like it quite a lot. It's really amazing how readily our brain will "adopt" two floating hands as your own body. I'm bullish on the future of VR gaming. But I do think there's a big hurdle, and that's our inner ear. Teleport-based controls are jank but it seems really difficult to prevent motion sickness when using any kind of movement that tra…

Was the space game Adr1ft? One of my favorite VR experiences, and the only one where I was willing to take motion sickness medication to finish the game.

Re: Meta is raising the price of the Quest 2 to 400 USD

#78

I'm shocked that there aren't more multiplayer VR experiences. Yes, sure, there's Pavlov and VR Chat. But unless you have a friend who's into VR Chat, it's remarkably difficult to find a game that can immerse two different people at the same time. It felt a bit ironic that mini golf was one of the most fun multiplayer party games. My wife was like "You should bring over your quest 2!" to our new house -- she already…

May I humbly recommend Phasmophobia - I haven't played it in VR (I don't have the gear) but it's primarily built for that setup, and even played without it is extremely compelling.

Re: Meta is raising the price of the Quest 2 to 400 USD

#79

I feel like an old grumpy man saying this, but I hate the idea of wearing a device on my face to literally hijack one of the precious senses one has. I'm sure over time I'll look back and laugh at myself for thinking that way.

And you don't hijack your other senses? Listening to music, smelling perfumes, etc. are all kind of doing that. Obviously this is a novel and heavyweight way of messing with your vision and proprioception, but I'm sure you've watched a movie before.

Besides, it's really tiring after just a couple hours, I don't think there's any risk of getting "stuck in VR".

Re: Meta is raising the price of the Quest 2 to 400 USD

#80

Is VR broken out on the Meta balance sheets in a way that we can track profit/loss/expenditures that are associated to VR specifically? Anyone at Meta with a vague idea of how much of the company is working on VR specifically? It seems odd, like the "vision" is "VR Everything", but the reality is more "We bought Quest and don't know what else to do". Does anyone have any insight on how it feels inside the org?

Yes, Meta reports the AR/VR unit separately as Reality Labs. It lost $3 billion in Q1 this year, and about $10 billion in 2021.

The number of employees working in this pillar exceeds 10,000, I believe. For the past years Meta has been building the entire stack: chips, novel controllers like wrist neural interaction, a new operating system... But the ambition level has been somewhat reduced recently. The new OS project (XROS) was scrapped last winter, for example.

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