> As soon as Sphero completed the acquisition, bringing Kelsus in as an app developer, two things happened: 1) Sphero told us they needed fully revamped iOS and Android apps six months later with no schedule wiggle room. 2) Sphero spent the first two of those six months organizing a team on their side and hashing out requirements for the new apps. This exact pattern has preceded every mismanagement disaster I've ever…
Dealing with exactly 1 & 2 right now. #3 doesn't really apply in my case because 80% of the devs are budget staffing agency hires. But on that note, I'd add a 4th point: Management panics when they realize they won't make the self imposed deadline and start throwing bodies at the problem. In our case, we went from 2 teams to 8 over night. The very few engineers who actually were capable of shipping features became sw…
and to save money they hire some newbies instead of experienced people. I have had it multiple times where the project got looded with people who had no experience or they were in India 12 hours away so onboarding was really hard. the result was always that the added people slowed the project down.