Gamers are the most entitled consumer group I've ever seen. It's astounding. Someone wants to create something, and there's just so much hate and negativity on something that people didn't even pay for. I've seen it on HN also. Someone creates a thing, and then people pour out of the woodwork to lump horrible criticism. No one is asking for blind praise for what they create, but surely there's a middle ground between…
Counterpoint: I used to feel the same way about the entitlement. Then I stopped and thought about how many "hours worked" the average game costs for a person on minimum wage. While the minimum wage has risen dramatically in my area, to at least $12/hr, with games costing upwards of $80 now, that's still almost 2 full days, after taxes. It's easy to forget when people on this board are probably all making at least low…
“The joy of sharing has been driven from me“
71–80 of 280 posts
Re: “The joy of sharing has been driven from me“
#72The vitriol in this article is really hard to read. Watching a creator get attacked liked that is sad. I want to say something snarky like "that's what you get for having anonymous unmoderated comments" but honestly I just wish we could not be assholes.
Re: “The joy of sharing has been driven from me“
#73gamers are psychos
Re: “The joy of sharing has been driven from me“
#74Re: “The joy of sharing has been driven from me“
#75Earlier quoted context omitted.
I don't think that's exactly true. Nintendo did give people what they wanted with Twilight Princess. Both of those games had around 9.5 - 9.6 ratings, and the realistic Twilight Princess was the best selling Zelda until Breath of the Wild came out. I think a very loud minority likes Wind Waker, but sales show something a bit different.
That analysis discounts that the GameCube[0], on which WW was released exclusively until the Wii U[1] HD remake, had vastly lower user count than the incredibly popular Wii[2], which had a Twilight Princess release simultaneously with the GCN. [0] 21.4M units sold [1] Even lower, only 13.5M units [2] 101.6M units
year platform title sales
2002 GC Wind Waker 4,430,000
2013 Wii U The Wind Waker HD 2,310,000
2006 Wii/GC Twilight Princess 8,850,000
2016 Wii U Twilight Princess HD 1,130,000
Twilight princess is still more popular if you look at sales.
Re: “The joy of sharing has been driven from me“
#76I feel even in gaming, the customer is always right at the end of the day. Unless we are talking about making games just for the sake of it & then throwing them away, but I suspect not. That said, most of the time it is better to not interact with the customer until you are certain it is the right time. Transparency seems like more of a liability than anything here. I strongly prefer the stealth mode development patt…
There are customers who are most definitely not right. The kind that cheat in online games, lie about it, dox you when you catch them. The kind of customer that tries to break into your systems or DDOS you. The kind that try to steal from you and your partners, or that harass other players, or that post pornography to your forums. The kind that make bots or thousands of fake accounts. The kind that build phishing sites and steal other customers' credentials, empty out their wallets and sell all of their assets.
It's a small proportion of customers that do this, but that's still a large enough number that it's a big deal. (Kindly don't respond, "Well, all you have to do is put technical measures in place to prevent all of this." You need to have been in the trenches dealing with them before you can have a valid opinion on mitigations).
The customer is not always right.
Re: “The joy of sharing has been driven from me“
#77I don’t get the hate- I like the style of the new graphics, and I think they are a sensitive updating of what’s good about monkey island’s original graphical vibe. I guess I am the target nostalgia demographic though; 70s latchkey kid. I fully intend to play this with my kids and enjoy the shit out of it.
To me it looks very similar to Alegria corporate art which kind of turns me off, but he should do what he wants and I have no reason to think I should give him my feedback.
By contrast, Return seems to have a lot of detail -- it's just expressed through a blocky, almost papercraft aesthetic. The level of specificity and caricature it's showing is honestly pretty opposed to the general goals of the "corporate" style.
(None of this is to say there's anything wrong with not liking Return's art style, of course. Taste is subjective, etc etc. I just feel it's a poor comparison.)
Re: “The joy of sharing has been driven from me“
#78I don't understand the outrage at this art style. Granted, I've never played any of the Monkey Island games, and have no emotional attachment to the content. To me, the art style seems very similar to a Cartoon Network cartoon, and that may have broad appeal to kids today. Like I kind of understand why people are upset: this thing you loved 32 years ago is being vandalized in your eyes. However, you're really old now…
I'm not sure if it's even an exclusively nostalgia thing. Over the past few years I've seen a lot of complaining around art style changes. Notably the Civ V -> Civ VI art style change pissed a lot of people off. Personally I loved the game, but a lot of series veterans didn't even bother to try it.
Re: “The joy of sharing has been driven from me“
#79Gamers are the most entitled consumer group I've ever seen. It's astounding. Someone wants to create something, and there's just so much hate and negativity on something that people didn't even pay for. I've seen it on HN also. Someone creates a thing, and then people pour out of the woodwork to lump horrible criticism. No one is asking for blind praise for what they create, but surely there's a middle ground between…
Huge amount of tribalism too, over which platform they 'support', they believe just because they use a particular service then they can expect all sorts of demands on it, rather than just casually playing whatever game they want on whatever platform they like.
Re: “The joy of sharing has been driven from me“
#80Earlier quoted context omitted.
That analysis discounts that the GameCube[0], on which WW was released exclusively until the Wii U[1] HD remake, had vastly lower user count than the incredibly popular Wii[2], which had a Twilight Princess release simultaneously with the GCN. [0] 21.4M units sold [1] Even lower, only 13.5M units [2] 101.6M units
http://www.gamedesigngazette.com/2018/01/the-legend-of-zelda... year platform title sales 2002 GC Wind Waker 4,430,000 2013 Wii U The Wind Waker HD 2,310,000 2006 Wii/GC Twilight Princess 8,850,000 2016 Wii U Twilight Princess HD 1,130,000 Twilight princess is still more popular if you look at sales.
If Twilight Princess is so much more popular, why did its HD remake sell less than half of Wind Waker's?