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Valve: Piracy Is More About Convenience Than Price

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Re: Valve: Piracy Is More About Convenience Than Price

#71
post #62

Earlier quoted context omitted.

Rumor has it that if Valve went under and Steam was shut down, they'd release a patch to allow their games to continue to function.

But how could you back the games up or move them to another computer?

Torrents. And I bet it would be legal because Valve would do something like releasing the games for free just before they tanked. I'm not so sure about some of the other labels that exist on Steam, though.

Re: Valve: Piracy Is More About Convenience Than Price

#72
What people don't realize about DRM, is that it's asymmetric warfare, and the corporation is in the role of the guerrilla! If you have a popular product and everyone in the universe wants to play your game, then your few development groups (formed against bureaucratic friction) are going up against the vast resources and nearly frictionless meritocracy of the internet. Don't take the pirates on head-on! Be sneaky. For example, err strongly on the side of false negatives (be forgiving) and greatly separate in time pirate detection from any consequences. Never set up a situation where one crack gives the pirate the keys to the kingdom. That's like facing a huge army in a set-piece battle with your guerrillas. Only depend on a given detection scheme for a short while.

Re: Valve: Piracy Is More About Convenience Than Price

#73

TLDR: "The easiest way to stop piracy is not by putting antipiracy technology to work. It’s by giving those people a service that’s better than what they’re receiving from the pirates," Gabe Newell said.

But it should be noted that Steam's pre-release anti-piracy has no yet been broken. So it's not like they don't do DRM... Having said that, the conclusion is pretty much in line with what many gamers and pirates have been saying: Stop screwing the customer and creating pirates of them. I'm lucky enough to live in an English-speaking country, but I'm sure that if I lived in a country that typically sees long delays be…

> But it should be noted that Steam's pre-release anti-piracy has no yet been broken. So it's not like they don't do DRM...

I'm not sure what you mean. If you mean that there's been no Steam game that has not been pirated before it was released, I know for a fact the recent game "Orcs Must Die" was pirated. I was impressed playing it at a friends place, tried to buy it on Steam when I got back home but it hadn't been released yet.

Re: Valve: Piracy Is More About Convenience Than Price

#74
post #58

Earlier quoted context omitted.

Who buys used PC games? Why should I trust you not to have copied the CD key? This is a reasonable enough argument for not buying digital titles on a console, but seems irrelevant in regards to the topic at hand, which is PC gaming.

Here's a stack exchange question about retail boxed games with Steam activation: ( http://gaming.stackexchange.com/q/30550/11676 ) >I finished both games and I was thinking of reselling them or giving them to a friend to play. However, these are both Steam activated games that had a required Steam registration code I had to enter -- and validate on Steam -- as part of the installation. Here's the website for CEX - a…

You haven't addressed his issue, at all.

The problem with used PC sales is that, particularly when it comes to multiplayer games, there is no way to guarantee that the seller isn't going to hang on to the CD key and keep using it.

I've long since moved onto Steam, but I remember very distinctly that before digital distribution, stores outright refused to take used PC games that are primarily multiplayer, and made no guarantees about multiplayer CD key validity for the rest. It's a huge gaping hole in the used market.

Now look at that page you linked to - of the ten games on that page, only one has a multiplayer component, and even then it was far from what the game was known for. Second-hand multiplayer PC games simply aren't resellable.

Re: Valve: Piracy Is More About Convenience Than Price

#75
post #67

The only 'piracy' I've done recently is to purchase a Kindle book using convulted means (fake US account, Proxy service, using gift card) then crack the DRM on the books so I can read it on my Kindle. I'm sure the publishers and licensing people think they are very clever restricting content to people in other countries, but in reality, they are shooting both feet off. The old ways are gone. There is now one global I…

This is a massive sticking point for me as an Englishman living in Japan. The huge delay in getting films and, especially, TV over here coupled with the IP address and other restrictions in place by certain providers is a huge encouragement to me to Bittorrent instead. Luckily I now have a UK and US iTunes account that serves me well for most things.

My biggest gripe is with the UK sports companies - a lot of American friends can legally stream NBA, MFL and baseball via a global site that charges for high quality content. The English Premier League and cricket bodies are absolutely blind to this - there is no way for me to legally watch these sports via the web (and cable TV here isn;t possible in my apartment), even though I'd happily pay through the nose to get a fix. Because of this, I'm endlessly looking for ways to catch games via means that they spend huge amounts trying to chase and shut down.

Now that language and communication face such a low barrier, staggered releases and restrictions by market make no sense.

Re: Valve: Piracy Is More About Convenience Than Price

#76
post #55
post #41

Earlier quoted context omitted.

Well... you can do all these things when there's no DRM at all. It's like counting up all the things you can do in a new modern prison, but it's still a prison.

I'm skeptical that rental business models can work without DRM; the temptation is just too great.

I can see where you're coming from, but in my view the general consumer won't put in the effort to exploit your model if you make it appealing enough. I've known people that rented from blockbuster|netflix and just made rips of the VHS|DVDs for their own collection, but it sure wasn't those pirates that destroyed (or is destroying) their business. GOG sells DRM free games and nothing stops me from giving it away to all my friends, but I still end up paying for a new "copy" when I gift one away.

Re: Valve: Piracy Is More About Convenience Than Price

#77
post #62

Earlier quoted context omitted.

Rumor has it that if Valve went under and Steam was shut down, they'd release a patch to allow their games to continue to function.

But how could you back the games up or move them to another computer?

Steam supports generating backup discs and images. They could release a way of using them without requiring online verification.

Re: Valve: Piracy Is More About Convenience Than Price

#78

Earlier quoted context omitted.

>Unfortunately for you, the game's industry is slowly and inevitably moving towards personal subscription based purchases. It's my guess that this model will work until the first major publisher, for whatever reason, collapses - or simply stops bothering with providing access to older games. Then people will realize how insane and retarded this entire system of "paying for access" is. Same goes for cloud computing, b…

You should check out the roaring indie game scene. The Humble Indie bundle ( http://www.humblebundle.com ) has given me spectacular gameplay for very little money. (No, I don't pay pennies for the bundle).

I love buying these bundles to support the charities and the developers even though I never really play the games. But it does seem to me that there is more innovation occurring in the indie space than from the mainstream developers.

Re: Valve: Piracy Is More About Convenience Than Price

#79
post #62

Earlier quoted context omitted.

Rumor has it that if Valve went under and Steam was shut down, they'd release a patch to allow their games to continue to function.

But how could you back the games up or move them to another computer?

Same way that you do it now - copy the relevant files out of ~/Steam/steamapps/ to wherever you need. I've gotten around re-downloading huge games because everything you need is in there (when I've already done it once before on a different machine, or when I'm getting a game a local friend of mine already downloaded). The only thing stopping you from playing it is the DRM on the executable, but the mythical Steam-is-dead-here-you-go-patch will solve that.
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