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When I made another Monkey Island

grumpygamer.com

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Re: When I made another Monkey Island

#71
post #9
post #6

Earlier quoted context omitted.

These are the special editions with updated graphics and voice acting. Although you can always switch back to the original style at any time.

Honestly, I have the special edition and after about ten minutes of playing I switched to the original graphics and music and didn't really look back. They really have aged quite well, even though of course they look much blockier on a 24" TFT compared to the original 15"ish CRT experience...

Same. I find the minimal graphics and animation leave more to your imagination.

Similarly, I prefer my non-talkie adventure games. YMMV.

Re: When I made another Monkey Island

#72
post #62

Earlier quoted context omitted.

> I really dislike the fan mob that it's starting the hate because RTMI is not going to be a throwback and retro-game. That is the same blow-back that George Lucas caught when he made the Star Wars prequels. When George Lucas made the original Star Wars he set out to make a state-of-art sci-fi movie, and in fact he pushed the state-of-art ahead by a huge leap in that movie. A decade or two later, with the evolution o…

I'm not sure a major problem with the prequels was the aesthetic. It never bothered me that it felt more "modern" than the original trilogy, it bothered me (and plenty of others) that the story wasn't good. For something that was in his head for such a long time, it came out half-baked.

My first impression was the same, but later I came to the conclusion that it was just way more deep.

The first star wars was glorifying rebellious david against goliath setting and fun adventures. A young nobody becomes a hero for the good side. People identified with luke skywalker.

The later was way more about politics, intrigues and corruption of power. Not a bad story, but much more heavy (and depressing). A young nobody becomes a dark lord. Identifying with a dark lord? A bit harder.

(And the disney movies try to be simple again, but are too shallow for my taste, but are well shot)

Re: When I made another Monkey Island

#73
It's a bit ironic that he says he was not really a fan of Day of the Tentacle's "Chuck Jones" art style, when the screenshots for his upcoming Return to Monkey Island are all very specifically that 90's-infused Chuck Jones style - multiple skewed perspective lines in a scene, extreme avoidance of curves (rendered instead as polygonal outlines, so to speak).

The art style for his new game is rather ironically nostalgia-laden in probably an unintentional way: it's deep nineties pop art, ala "Xtreme", etc.

This interview article has a number of screenshots that demo this: https://www.theverge.com/2022/4/14/23021974/return-to-monkey...

Re: When I made another Monkey Island

#74
About the art, I think another perfect example is Grim Fandango. It was the first Lucasarts 3D adventure, at a time when the 3D (late '90) was a graphically inferior solution to 2D. However, they exploited the low polygon number, to give a special character to the models, like paper dolls. So the heresy of moving from 2D was instead a conscious artistic choice, strictly linked to the then-modern technologies.

Re: When I made another Monkey Island

#75

Earlier quoted context omitted.

Awesome then! I could not remember that single thing I forgot to collect for that puzzle, maybe it was the gum? I dunno but I enjoyed it a lot. Fun memories.

You only needed the Helium Ballon, which you had in the inventory since the beggining of the game

It's cool and amazing that you still remember this. I mean last time I played this game was over 20 years ago ha! Ah yes the Helium balloon and this is the also the part Guybrush needs to shoot the dart right?

Re: When I made another Monkey Island

#76
post #70

Earlier quoted context omitted.

> I really dislike the fan mob that it's starting the hate because RTMI is not going to be a throwback and retro-game. That is the same blow-back that George Lucas caught when he made the Star Wars prequels. When George Lucas made the original Star Wars he set out to make a state-of-art sci-fi movie, and in fact he pushed the state-of-art ahead by a huge leap in that movie. A decade or two later, with the evolution o…

The Star Wars prequels simply weren't good for storytelling/plot reasons, not just visuals. The characters weren't interesting, or even worse, were universally reviled like Jar Jar. The main character (both as a kid and as a teenager) was annoying as hell. The story didn't mesh well with the established Star Wars movies, like that thing with midichlorians that was thankfully played down in subsequent movies. For some…

Lucas planned Jar Jar to be revealed as the Sith Lord in the second movie, that's why the character is unlikeable, but it would have been an interesting plot twist and would have made the first movie rewatchable since he place many little clues. Authors shouldn't be scared to develop their vision, and then create something to please them that will suck anyway.

Re: When I made another Monkey Island

#78

It's a bit ironic that he says he was not really a fan of Day of the Tentacle's "Chuck Jones" art style, when the screenshots for his upcoming Return to Monkey Island are all very specifically that 90's-infused Chuck Jones style - multiple skewed perspective lines in a scene, extreme avoidance of curves (rendered instead as polygonal outlines, so to speak). The art style for his new game is rather ironically nostalgi…

The new one sort of reminds me of the "lowbrow" style of Josh Agle, AKA Shag: http://www.shag.com

Re: When I made another Monkey Island

#79
post #62

Earlier quoted context omitted.

I'm not sure a major problem with the prequels was the aesthetic. It never bothered me that it felt more "modern" than the original trilogy, it bothered me (and plenty of others) that the story wasn't good. For something that was in his head for such a long time, it came out half-baked.

It's the same with the sequels, they're making big jumps in the established lore, and they made the huge mistake of not actually fleshing out the story beforehand (like e.g. the MCU), leading to three disconnected movies full of attempted nostalgia and pushing merchandise; they made fanservice instead of good films.

Actually from what I heard they DID flesh out things.

But then they made the serious error of hiring Rian Johnson AND giving him free rein with the direction of the movie.

Rian Johnson already stated himself, he likes making divisive films. He also stated he doens`t like Star Wars...

So he proceeded to ignore the plans that they had, and just do whatever he wanted.

1. He ignored several planned story arcs and just shoved things. 2. He ignored past movies and create a lot of non-sense. 3. He ignored the Extended Universe but in a bad way, Extended Universe books had a look of technical information and whatnot that circulated back into canon, with movies and canon TV series using that information, RJ just ignored that information.

I fully expected Lucasfilm to just give up and not even attempt to make Film 9, that is how bad Film 8 fucked up the plans... But seemly they made an honest attempt to save the franchise in Film 9 by making it fanservice on top of fanservice and hope fans forget all the continuity errors and non-sense the plot became riddled with in Star Wars 8...

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