I wish there is a replay mode so I can relish on my glorious strokes of luck.
Open Golf: A cross-platform minigolf game written in C
71–80 of 99 posts
Re: Open Golf: A cross-platform minigolf game written in C
#72Kind of looks like neverball/neverputt ( https://neverball.org/ ).
Re: Open Golf: A cross-platform minigolf game written in C
#73Re: Open Golf: A cross-platform minigolf game written in C
#74Cross-platform except for MacOS https://github.com/mgerdes/Open-Golf/issues/3
Re: Open Golf: A cross-platform minigolf game written in C
#75Earlier quoted context omitted.
What's the TLDR on how to compile the C code to run in the browser?
Emscripten. If you use something like SDL porting is trivial. Working on a project to port a 20 plus year old c/cpp code base to the web. The tooling was like 98% there but I've had to upstream a few fixes or find a workaround every now and then.
Re: Open Golf: A cross-platform minigolf game written in C
#76Any recommendations to learn to build cross-platform games like this? I work on frontend projects day-to-day. I'd love to build a simple cross-platform game in C/Zig/C++ for some variety and to learn lower-level programming. I've looked at Handmade Hero in the past but its specific to Windows at the moment.
Re: Open Golf: A cross-platform minigolf game written in C
#77Then suddenly it wasn’t.
Re: Open Golf: A cross-platform minigolf game written in C
#78Impressive to see C being able to create x-plat 3D games that run in Browser + popular Desktop + Mobile OS's. Typically there's big companies with large dev teams working on accomplishing such a feat & this project does it with with a 50 year old language and a handful of libs
Re: Open Golf: A cross-platform minigolf game written in C
#79Re: Open Golf: A cross-platform minigolf game written in C
#80It would be nice to be able to skip the starting animation.