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I Think Your App Should Be Free

blog.earbits.com

71–80 of 242 posts

Re: I Think Your App Should Be Free

#71
post #51

Earlier quoted context omitted.

In a future with rampant piracy, what I see is a whole lot less music and software. We won't even notice. It's not like we'll wake up and suddenly apps will be gone. We probably won't even be able to measure a decrease year-over-year in app production. What we'll never notice is that twice as many apps or ten times as many apps would have been created, or would have had much better quality, if the creators had been p…

I think you are absolutely wrong about this. You might be correct when it comes to mid- to low level professional music/software. But the threshold to producing and releasing music and software is getting lower all the time. These days, kids can go online and find tons and tons of instructional material and peer support for learning to play musical instruments or make software. They can noodle around at home with ama…

>In fact, I don't know many of my favorite musicians today who make a living from their music. They all work day jobs.

What a nightmare. You mean I have to do this job I hate for the rest of my life because I should want to do the thing I actually like for free? Is there really no value in it at all?

Re: I Think Your App Should Be Free

#72

Earlier quoted context omitted.

Also, people can support an musician by buying concert tickets and merchandise. Software doesn't let people "morally offset" piracy in other ways.

The whole idea of moral offsetting is nonsense. That's like saying that I'm going to steal Oreos from the grocery store but make up for it by buying milk.

Do you live in a country where there are restrictions on products you would like to purchase? (as in -- anywhere that's not the continental US). Perhaps an ebook that's not available in your country.

If the only way to consume a good is to obtain it illegally (and there is no loss of the orginal owner - I'm talking about digital copies) then moral offsetting is the only slightly moral way to consume/acquire the item.

Re: I Think Your App Should Be Free

#73

Earlier quoted context omitted.

Further, what is the message of the allegory supposed to be? The analogy between music and tech suggests that the two hits-based industries selling digital goods are not so different after all. But why would our morality in one case be so different from the other case? If anything, this allegory seems to suggest to me that the recording industry has committed one of the biggest public relations bungles of our lifetim…

what is the message of the allegory supposed to be? It sounded to me like the message was supposed to be "it doesn't sound so awesome when you see it from the other side of the looking glass, now does it". (It felt like it was targeted at people who can identify with developing mobile apps)

The author said in the comments:

"The point of the article is that making that choice for someone else is wrong."

It's my feeling that in this article at least, the author does not really care about the rights and wrong of copying, piracy, intellectual property, etc. He is scared by relatively few people on the internet being both lawmaker, judge, party and executioner when it comes to the monetization of a digital product, and the reason why he is scared is that these few people are not even potential customers.

Re: I Think Your App Should Be Free

#74
post #69
post #64

Earlier quoted context omitted.

And people will keep finding ways of financing their love (playing music). In fact, I don't know many of my favorite musicians today who make a living from their music. They all work day jobs. I think this new cultural line of thought of "in this day and age with the tools we have why would you need a full day job support for ..." (replace ... with making music, running a blog, developing games, etc) is pure arrogant…

I don't see where I said that I endorsed this state of affairs. I would love it if people who make music could make a living off it with less of a struggle. I'm just pointing out the fact that they don't, today. Somehow, there's still music being made. I just don't see a realistic turn of events where suddenly everyone is paying for CDs again. I also don't think creativity will stop because the money does. Also, I th…

I don't see where I said that I endorsed this state of affairs.

I don't care so much if you in specific endorse it. i do care about how it's a line of thought that we hear more and more often.

Also, I think you are the one spouting pure arrogant bullshit when you completely dismiss amateur production.

I dismissed amateur production? are you sure you hit reply in the right comment?

In fact there are tons of hugely talented musicians out there who aren't making a living off their music.

no kidding! you just blew my mind. now think of what they could do if they made/played their music as a full time job.

Re: I Think Your App Should Be Free

#75
If you look at the history of smartphone development, you'll find a better analogy.

You see, back in the '00s, it used to be common knowledge that "nobody pays for third-party smartphone apps". It was scientifically proved over and over again, on platforms like Symbian and Palm, by research after research. You see, back then getting hold of a mobile app was relatively hard; you had to go hunting for it online, find it in some sort of online directory, pay tens or hundreds to the directory (which was also trying to sell you some other crap like proprietary downloaders etc or spamming you or generally treating you -- and developers! --- like shit). The market was tiny and tech-savvy, and resented having to pay so much for small add-ons, often of dubious quality.

Then came the Apple AppStore, and lo, all of a sudden people were paying for apps! Why? Because the ease of purchase and lower prices dramatically enlarged the market to people who simply couldn't be bothered to jailbreak and pirate just to save a few quid, or wanted to support authors. The pirate market didn't disappear, but mobile developers flourished nonetheless.

Now replace apps for music, and good streaming services for the AppStore, and I think you can see where things are going: consumers wants a simple and immediate buying experience where they don't feel like they're being ripped off by third parties (even though he still is, by Apple) and with low prices. Give them that, and they're quite happy to pay; try to force them into digital slavery, and they'll resort to the black market.

Now, guess what the music industry tried to do for the last 15 years.

Re: I Think Your App Should Be Free

#76
post #35

What is the moral of this story? "I'm an App Developer, therefore I shouldn't pirate music"? Ultimately, piracy breaks down to "people want your stuff, but you've priced it too highly". In the case of apps, that's all it is. In the case of music, it's a little different. Music is cheap, but it's rare that you can get it in a good format: everything is lossy, and for people with good audio kit and good hearing, that m…

I think audiophiles who can't stand mp3s are a pretty minuscule part of the pirating population and not much to hang your argument on. The vast majority of people who are pirating music and movies just don't want to pay for it.

Yup, and they wouldn't have bought it anyway. Someone not buying your shit and someone stealing your shit both get you $0.

(I mostly buy CDs these days because of the lossless issue. But if I'd have to import the disc from another country, I just torrent it, because fuck paying $30 for a CD.

And yes, I know that 44kHz is not "lossless". So that's fine, let me buy 24-bit 192kHz files instead!)

Re: I Think Your App Should Be Free

#77
post #18

I really don't care if teenagers with no money run a free copy of my stuff. They weren't going to buy it anyway - and now they're out there increasing its penetration. From a business perspective, it's often a win if you stop fallaciously calculating every illegitimate copy as a loss of the sticker price. From a strictly personal standpoint, I take it as a compliment that they like it enough to go to the trouble.

"it's often a win if you stop fallaciously calculating every illegitimate copy as a loss of the sticker price."

This really depends on how you define loss.

In a standard legitimate sale of a product, there is a bidirectional exchange of value -- the customer submits currency whose total value is equivalent to the value requested for the product being purchased. Simultaneously, for submitting the currency of that value, the customer receives a product of that value. (We'll assume the price is totally fair and equivalent to value at this point, but even if it's not the price presumably still includes the true value of the product, if not more)

In an illegitimate transaction -- literal theft, in this case -- the criminal customer forcibly receives the product, exchanging nothing of value in return to the merchant or the producer of the product. In this case, there is no question of loss; the customer has received something with inherent value and given no value.

In the illegitimate transaction of piracy, the end result is the same as theft with the sole exception that the original product has not been "lost" in the traditional sense of the word -- however, the criminal customer has still received a product of value and exchanged nothing at all, much less the value of the product.

Now, regardless of which of these three transactions has taken place for your product, I am presuming that your product had a significant cost to develop -- unless, of course, all of your tools were free, you had no expenses at all and you regard your time as totally worthless, in which case all income from the product is profit. I submit to you, then, that if your costs in developing your product surpass the value you received for it, yet the value you received for it is, itself, surpassed by the value of the product "in the wild" -- e.g. you have sold $450 worth of software, yet there are $750 worth of copies of it total being enjoyed by people (purchased & pirated combined) (100% arbitrary numbers), and the cost to develop the product was around $1500 -- then you have certainly incurred a loss on the sole basis that you have not received enough value to cover your costs.

The standard rebuttal to this is the tried-and-true "but they would not have purchased my product anyway." Perhaps this is true -- however, I would consider this irrelevant. Under normal, legitimate economic circumstances, the purchase of a product is the only way to attain it; therefore, if they would not have purchased the product anyway, they wouldn't have the product. In this case, they have not purchased the product, but they do have it and enjoy its use, and you have received no value in return for it despite having put value into it.

However, assuming the value received for the product exceeds the costs of producing it, but the value of the product "in the wild" as mentioned above still exceeds the value received... perhaps "loss" is less correct in this instance, but you are still lacking the total value that under normal circumstances you should have received. What would you call that?

In any case, I am not sure how it is fallacious to call a product of value obtained illegitimately (one way or another) for free a loss to the product's producer.

Re: I Think Your App Should Be Free

#78

What is the moral of this story? "I'm an App Developer, therefore I shouldn't pirate music"? Ultimately, piracy breaks down to "people want your stuff, but you've priced it too highly". In the case of apps, that's all it is. In the case of music, it's a little different. Music is cheap, but it's rare that you can get it in a good format: everything is lossy, and for people with good audio kit and good hearing, that m…

Who determines what is priced 'too highly'? Also, do people have a right to content/things created and sold by others? Whatever happened to going without? If we were talking about clean water, I can get behind saying every person has a right to it.. but with rights comes duties.. though when it comes to the latest TV shows and other things I must admit I'm a little indifferent. An example is here in Australia for the…

Who determines what is priced 'too highly'?

The market.

Also, do people have a right to content/things created and sold by others?

Nope! But they steal it anyway. ("Bean counters said I couldn't fire a man just for being in a wheelchair. Did it anyway! Ramps are expensive!")

Ultimately, I'd gladly pay for Netflix. But it doesn't work on any of my computers, so I just get better-quality stuff from Illegal Places instead. Honey badger don't care, and neither do I.

Re: I Think Your App Should Be Free

#79
post #71
post #51

Earlier quoted context omitted.

I think you are absolutely wrong about this. You might be correct when it comes to mid- to low level professional music/software. But the threshold to producing and releasing music and software is getting lower all the time. These days, kids can go online and find tons and tons of instructional material and peer support for learning to play musical instruments or make software. They can noodle around at home with ama…

>In fact, I don't know many of my favorite musicians today who make a living from their music. They all work day jobs. What a nightmare. You mean I have to do this job I hate for the rest of my life because I should want to do the thing I actually like for free? Is there really no value in it at all?

People are still "making it", whatever that means. But, yeah. Welcome to the reality of 90% of all musicians, actors, artists, entrepreneurs out there.

Re: I Think Your App Should Be Free

#80
post #75

If you look at the history of smartphone development, you'll find a better analogy. You see, back in the '00s, it used to be common knowledge that "nobody pays for third-party smartphone apps". It was scientifically proved over and over again, on platforms like Symbian and Palm, by research after research. You see, back then getting hold of a mobile app was relatively hard; you had to go hunting for it online, find i…

"Digital Slavery"? We're talking about owning, or not owning an MP3. Going without it is hardly slavery.

It is really very simple. If someone feels the price an artists asks for their songs is too much, or feels that obtaining a copy legally is too much "work", then they don't need to have a copy. They're not entitled to it for any reason whatsoever.

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