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My First 80 Days of VR for Exercise

nathanlippi.com

71–80 of 275 posts

Re: My First 80 Days of VR for Exercise

#71
post #52

I don’t own a VR headset, but working out is one of the main reasons I could buy one. I have some questions though: 1. Isn’t the headset moving when doing fast moves? 2. Does the headset get dirty from sweating? 3. Does any sweat build up inside the device? 4. Did anyone break their device by moving too fast?

1) Games take this into account. There's no "Headbanger Hero VR". The headset holds on just fine with moderate acceleration.

2) The face gasket gets damp with a moderate workout, and sometimes I soak it if I push really hard. It air-dries between uses. It's made of antimicrobial something-or-other which seems to last a long time before it turns funky. When it does, new ones are 2 for $40, so you just throw it away and snap a new one on. The rest of the headset doesn't get wet.

3) I haven't had problems with it, but some people feel it gets too hot and humid. If so, you can get aftermarket fans which fit in the frunk to circulate air through it.

4) I haven't yet! The headset stays on fine. I have clapped the controllers together moderately hard a few times with no apparent damage. Everything seems well-made, and you can buy individual pieces if you do manage to break something.

My experiences are all with the Valve Index. YMMV with other setups.

Re: My First 80 Days of VR for Exercise

#72
post #62

Earlier quoted context omitted.

It isn't really comparable, but the only other real VR competitor out there is the Valve Index, which is considerably more expensive, requires base stations and requires a cord to a (beefy) computer, but on the flip side can support many more games, with much better controllers and is much more powerful.

Why not the Vive? They've made huge progress in the last few years.

That's true, I just forgot about them. From what I've seen, the Vive occupies a midpoint in price and quality between the Oculus products and the Index.

EDIT: I hadn't actually seen much of the Vive Pro 2, it looks... comparable to the Index? Both price and feature-wise?

Re: My First 80 Days of VR for Exercise

#73

What is so bad about just going out and doing sports with people and having real contact? I guess that everyone is different. In my case I really enjoy participating in HIT workouts with people; the group competition drives me to push myself. That's one of the reasons for having better results in a marathon than during training: group competitiveness The second benefit is also obvious to me: socializing. Just the fac…

Agree with all the benefits you listed about in-person sport. Main issue is the time commitment with team sports.

VR is in and out in 30-40 mins and the sports venue is your living room or garage (no travelling required)

IME - VR can be more fun than the gym.

VR can be social and competitive. Many online e-sports are.

Horses for courses etc..

Re: My First 80 Days of VR for Exercise

#74
post #66

Earlier quoted context omitted.

It isn't really comparable, but the only other real VR competitor out there is the Valve Index, which is considerably more expensive, requires base stations and requires a cord to a (beefy) computer, but on the flip side can support many more games, with much better controllers and is much more powerful.

What games does the Index support that the Quest 2 doesn't? Honest question since the Q2 works fine with Steam VR.

That is not a reason to choose one over the other, for the reason you stated.

Re: My First 80 Days of VR for Exercise

#75

Earlier quoted context omitted.

Where's the best way to get started with these community mods. I have: 1. A Quest 2 2. A PC with an RTX 20XX graphics card (usually running Linux, but can boot into Windows 10) and USB C port 3. Beat Saber (standalone version) I guess I need: 4. A long USB C cable (or the official one)? 5. Beat Saber for PC (best to buy on Oculus or Steam?) 6. Some instructions for finding, installing and using these community mods.…

That PC should be more than adequate. I wouldn’t personally recommend the official link cable — it’s expensive, and in my case it was flaky. I’m currently using a cable made by Cable Matters[0] that works well. Most people buy the Steam version, though either can work. I personally lean more towards Steam so if I change headsets to something non-Facebook (like Valve’s rumored upcoming quest competitor), I can still p…

Perfect. Thanks. I'll try this out on Monday!

I ordered this active USB-C to USB-C cable from Amazon, as it was OOS on the Cable Matters site: 201094-BLK-5m

Re: My First 80 Days of VR for Exercise

#76

Earlier quoted context omitted.

IMO not really atm. Inside out tracking and cheap. It’s hard to compete with the Quest 2 on convenience.

Well there are pros and cons selling at a loss

PS5 is another notable example of selling at a loss (at least initially)

Re: My First 80 Days of VR for Exercise

#78

Earlier quoted context omitted.

What's outlandish about it? Some people wake up on the early side for all sorts of reasons -- disposition, physiology, mix of responsibilities requires it, household functioning, kids, etc., etc. There are many different kinds of people in this world. It pays to think of all the reasons there might be for even one single behavior.

because waking up and putting your first effort to your job seems misplaced if you have such strong personal goals such as daily working out. what’s more important, your job or yourself?

No post body was provided.

Re: My First 80 Days of VR for Exercise

#79

One thing that’s good to point out to anybody looking to get into VR for fitness is that Beat Saber becomes radically more challenging when playing custom community-made maps instead of the stock/DLC maps. The higher difficulty community maps require a lot of speed, precision, and stamina, and I’m only beginning to be able to play them decently after a few months of practice. It’s almost an entirely different game. U…

Where's the best way to get started with these community mods. I have: 1. A Quest 2 2. A PC with an RTX 20XX graphics card (usually running Linux, but can boot into Windows 10) and USB C port 3. Beat Saber (standalone version) I guess I need: 4. A long USB C cable (or the official one)? 5. Beat Saber for PC (best to buy on Oculus or Steam?) 6. Some instructions for finding, installing and using these community mods.…

> 4. A long USB C cable (or the official one)?

Airlink works surprisingly well and it's so much nicer to play wirelessly. You might need to connect a wireless (AC or better) access point to your computer if your existing wifi AP is in a different room, though.

Re: My First 80 Days of VR for Exercise

#80

Earlier quoted context omitted.

Where's the best way to get started with these community mods. I have: 1. A Quest 2 2. A PC with an RTX 20XX graphics card (usually running Linux, but can boot into Windows 10) and USB C port 3. Beat Saber (standalone version) I guess I need: 4. A long USB C cable (or the official one)? 5. Beat Saber for PC (best to buy on Oculus or Steam?) 6. Some instructions for finding, installing and using these community mods.…

> 4. A long USB C cable (or the official one)? Airlink works surprisingly well and it's so much nicer to play wirelessly. You might need to connect a wireless (AC or better) access point to your computer if your existing wifi AP is in a different room, though.

Thanks for the tip. I'll try it out whilst waiting for the cable.

My computer already has a wired connection to the wifi router (which is a recent AX model), so hopefully it will work well.

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