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What's new in Flash 11

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Re: What's new in Flash 11

#71
post #54

Earlier quoted context omitted.

I was originally in your shoes, but after my first real attempt at writing a game in js/html I came to the conclusion it's still a ton easier in flash. If you are talking about something more static (e.g. a non-game application or a fairly static game like a match-3) it's probably less of an issue.

Yeah, it's easier -- but flash games are rather pointless. Does anyone actually make money selling flash games? You'd be better off learning Cocos2d and developing something that actually makes money, such as an app.

I hear FarmVille makes some money. And game development for iOS and Android is perfectly viable in flash since AIR 2.6 and specially 2.7. There are a few features that are ok in PC that kill the performance in mobile, but for the most part you can make anything you want with flash for mobile and have good performance. Talking form my own experience.

Re: What's new in Flash 11

#72
post #20

Earlier quoted context omitted.

My experience doesn't match your statements at all. I run a Flash website (it's a game), and Flash is pretty much rock solid for me. My site has been up over 3 years, has over 80k lines of Actionscript, and I can count the number of times I've seen Flash crash on one hand. Even if you include reports from my users who have Flash crash on them, the number is less than 20. That's probably not too far from any software…

Any stats on how many people avoid your site because it's flash? Or perhaps people that avoid your site because flash eats up their power. While you might have a successful site, that doesn't mean it's a good technology. You also can't necessarily tell when someone using your site has a crash.

Flash is the de-facto standard for web-based gaming, so I don't think any significant number of players on a desktop computer avoids it due to it being Flash.
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