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I Spent Hundreds of Hours Working in VR

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Re: I Spent Hundreds of Hours Working in VR

#71

This is such a strange article. It doesn't present anything or explain how a VR workstation can actually work. Has anyone actually worked this way? I spent about an hour with a Vive headset and it was the most obnoxious experience I ever had. The lack of feedback, the requirements of a large room free of obstacle, the awful screen door effect, the poor precision from the dual wands. Overall, I was exhausted after jus…

> Has anyone actually worked this way?

I tried with the Samsung Odyssey+ a few times. I used the counterbalance and extra support kit (it is a bit heavy), and it's quite nice with those. Still some pressure on my nose bridge, so have a bit of adjustment to do. Touch typing takes a bit of getting used to, but it works well enough. I already am using a trackball 100% of the time (I know, I'm a monster), so I don't have to worry about knocking stuff over with my mouse.

The real problem is that since I have a WMR headset, none of the really good virtual desktop softwares people use are available. The ones that are, aren't that great, for various reasons.

Then there's the issue that my laptop is a surface book 2. Powerful enough to run VR smoothly, but while the system fan is blasting at full volume the whole time. Also it seems to slowly drain the battery. So it's really not an all day affair regardless of usability.

I don't want to use my gaming PC (which is more than up to the task), because then I have to basically let my company own it, in order to meet the security policy requirements. I'm concerned if I do that, that I'll never really get all the bits off again short of a reimage. I haven't ruled out buying a dedicated HDD to swap out (I have a hot swap bay).

Re: I Spent Hundreds of Hours Working in VR

#72
post #64

This is such a strange article. It doesn't present anything or explain how a VR workstation can actually work. Has anyone actually worked this way? I spent about an hour with a Vive headset and it was the most obnoxious experience I ever had. The lack of feedback, the requirements of a large room free of obstacle, the awful screen door effect, the poor precision from the dual wands. Overall, I was exhausted after jus…

Yes, I worked with a Quest 2 and Virtual Desktop for 1 month while my monitor was being repaired. I personally had no issue with the resolution. 1080p looks good to me and I worked with that or worse for 35 years anyway. The major issue was not being able to see the keyboard. I can touch type the alphabet only. Vague feelings of discomfort arose after a few hours. All in all it was effective but I was very happy to h…

In my own experience, the biggest hurdle to not work more in VR is headset ergonomics. When we will have lighter and more comfortable headsets, it will be a great experience. As you mentioned, screen resolution is already good enough and keyboard passthrough is pure magic.

Re: I Spent Hundreds of Hours Working in VR

#73

Earlier quoted context omitted.

Just curious how it works: do you touch type and never use mouse?

Not sure about mouse operation, but the touch typing is mentioned in two separate sections: 1. Yes, you have no vision of the keyboard, so learning to touch type is essential 2. Lying down position, right hand on laptop keyboard, left hand on external USB keyboard (two-handed touch typing). They've committed wholly and solely to pursuing this solution.

Horizon Workrooms offers keyboard passthrough, which works amazingly well. You just see your keyboard in VR along with your real hands, when you look down. No more touch typing!

Re: I Spent Hundreds of Hours Working in VR

#74

This is such a strange article. It doesn't present anything or explain how a VR workstation can actually work. Has anyone actually worked this way? I spent about an hour with a Vive headset and it was the most obnoxious experience I ever had. The lack of feedback, the requirements of a large room free of obstacle, the awful screen door effect, the poor precision from the dual wands. Overall, I was exhausted after jus…

>that still doesn't solve efficient input

The phone was an input downgrade from keyboard+mouse and VR as an even more severe downgrade.

Anyone talking about VR, especially in the context of work, without mentioning the glaring lack of input bandwidth is engaging in marketing.

Re: I Spent Hundreds of Hours Working in VR

#75

Whenever I read dismissive comments about new tech I think that this same people would have dismissed the internet in the early days.. who needs all this complicated stuff when you can just go to the library ???

I'm kind of a perpetual skeptic and I probably would have been one of those that dismissed the internet as a toy in its early days had I been old enough to have an opinion.

That being said, by being a skeptic, I think I'm right more than I'm wrong. For every "internet" that I've called wrong, there's a "3D TV" or "Segway" that's I've correctly predicted would fail to live up to the hype.

These revolutionary technologies that shift our daily life come along far less often than people like to predict. Even if the technology is superior to what most people are using there are still a ton of factors standing in the way of mass adoption (see VHS vs Betamax). You know that Tolstoy quote "All happy families are alike, but every unhappy family is unhappy in its own way", I kind of feel that way about new technologies. There are a million reasons technologies can fail to catch on, but they have to walk a very narrow path to succeed.

So, as one of those type of people you're asking about, I guess my reaction would be "oh well". I'm right more than I'm wrong and the downsides of a false negative and less than the downsides of a false positive. If thought the internet was a load of crap and I hop on the band wagon a few years late, oh well, it's not like I've missed out on it for ever. On the other hand, if I bought a 3D TV when they first came out, I'd now be stuck with an overpriced TV with a feature that has almost no support.

Re: I Spent Hundreds of Hours Working in VR

#77

This sounds awful. I already feel disconnected from the world around me, my community, nature, fresh air. Why would anyone want this for themselves? To be productive? If this is the next step in productivity, we need to start looking at how to be less productive.

Some of us don't work in such a privileged place as you with a community and nature. Some of us work in cramped apartments, with roommates and partners clicking and typing nearby. With noise and light pollution to add to the distraction. It's overwhelming and we can't focus but we can't afford to go anywhere else. Sitting in the Oculus opening lobby is like a dream.

This starts to sound a lot like The Matrix.

Re: I Spent Hundreds of Hours Working in VR

#78
post #53

This article is bullshit. It's strange that the article faked the header image using Google's Daydream View but shows the user using hand tracking. The article doesn't go into any technical specifics about the headset or setup. If you're really interested in coding in VR, I suggest looking at https://www.reddit.com/r/hmdprogramming . I've experimented with programming in VR using Vive + Virtual Desktop, GearVR, Daydr…

Maybe this article isn't supposed to be a review of a specific product with a sidebar giving you tech specs. Go crush it!

Not sure where people are getting tripped up about this. Seems perfectly reasonable that an article the headline of which begins with "I" would be an account of the author's personal experience.

Re: I Spent Hundreds of Hours Working in VR

#79

This is such a strange article. It doesn't present anything or explain how a VR workstation can actually work. Has anyone actually worked this way? I spent about an hour with a Vive headset and it was the most obnoxious experience I ever had. The lack of feedback, the requirements of a large room free of obstacle, the awful screen door effect, the poor precision from the dual wands. Overall, I was exhausted after jus…

I tried to with a Quest 2. Immersed VR was the only option I found for getting multiple virtual monitors with my non-VR-ready work laptop (it has to encode and stream the virtual monitors to the headset), but performance was not good enough for more than two screens at a reasonable resolution.

I did see the promise of it though. Input was not a problem as I'm able to touch type without looking at the keyboard. Being able to position additional screens all around your main screen was amazing -- with physical monitors I only have space for two.

Using a VR-ready machine to directly run the headset and some headless monitor emulator adapters might result in a better experience right now. With this kind of setup you can use other VR desktop software, e.g. Virtual Desktop.

Re: I Spent Hundreds of Hours Working in VR

#80
I wanted to love VR. I dreamed of having a headset when I was younger and kickedstarted the oculus rift. I imagined a million worlds that would be within virtual reach. It would be the coolest!

VR has been nothing but a complete disappointment to me. Motion Sickness, headaches, sweaty headsets and detachment. Never played a VR game that wasn’t better without it, somewhat like 3D movies. I have my doubts this will ever be anything other that a use once toy for most.

Seeing Facebook further latch onto our faces fills me with dread. I don’t think we will interact with each other in VR with business or pleasure outside of some fringe groups. More fads, more ewaste…

AR on the other hand, either as a small projector or special glasses — that is exciting.

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