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Ask HN: How do you promote your web apps?

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Re: Ask HN: How do you promote your web apps?

#71
For http://www.usermood.com, the most effective promotions (in order) have been:

1. Referrals, referrals, referrals. People loving the product has been by far the best way to promote it. I don't mean affiliate sales (where people are incented to refer), just the garden variety friend telling a friend kind. Nothing wrong with affiliates, of course, just a different thing.

2. SEO, to a smaller degree. When people say "SEO", I usually roll my eyes, cause it's often a non-answer. "Get lots of traffic by writing great viral content". Which is essentially a harder problem than promoting your web app. But having said that, at least from a search engine standpoint, it's something that pays dividends slowly, over time.

3. Banner ads/Google Ads - not particlarly effective, and something of a negative ROI investment, but this was good early on to get a feel for what kind of messaging worked best, and what sort of conversion rates were likely from direct ads. So I'd suggest using these to learn, not as a sustainable customer acquisition strategy, unless your price point supports it.

4. Press/bloggers - we got some writeups by a few bloggers, which generated some short term traffic (usually a week or so), then fell off dramatically. Again, good for SEO, and nice to get written about, but this hasn't been a consistent or reliable traffic source.

5. Web app directory/startup directory sites - good for short term launch traffic, generating awareness, etc., but these directories seem more noisy and less relevant over time.

Hope that helps.

Re: Ask HN: How do you promote your web apps?

#72
post #20

Hi. When we first released http://limelightapp.com/ the only thing we did was post it on Hacker News. It made the first page for a few hours. In addition to generating really great feedback from the community, it also generated a decent amount of traffic (about 6000 unique visitors.) Later that day, our app got picked up on http://www.thenextweb.com/ and a few Chinese sites. The article on TNW generated about 200 twe…

Just FYI, TripLingo has been featured on Mashable, TNW, RWW, etc., and each of those posts generated between 200-1k tweets. Problem is, most of them are just bots that auto-tweet stuff from those sites. Probably got 10-15 legit tweets off of each. But be wary of tweets off of sites like that, I doubt anyone legit follows the people auto-tweeting. Which isn't to say we didn't see a lot of traffic from those articles,…

Yup. You're absolutely right. I should have qualified that. We had about the same number of "real" tweets out of the 200.

Re: Ask HN: How do you promote your web apps?

#73

For http://www.usermood.com , the most effective promotions (in order) have been: 1. Referrals, referrals, referrals. People loving the product has been by far the best way to promote it. I don't mean affiliate sales (where people are incented to refer), just the garden variety friend telling a friend kind. Nothing wrong with affiliates, of course, just a different thing. 2. SEO, to a smaller degree. When people say…

2)SEO. I think you're confusing SEO with content marketing. Content marketing, like having a blog with great content, is only a portion of SEO, albeit the hardest portion.

Re: Ask HN: How do you promote your web apps?

#74
post #55
post #42

Earlier quoted context omitted.

On average how much would you pay for a person? $5 or $10, what would be your offer to a person? Just want your honest opinion, because it sounds logical but how are you going to track 1000 people if they are going to buy your product or not? What if they take the money, signup, and leave???

The cost is very low through services like Mechanical Turk. Typically you'd ask them to complete a survey on usability of your site -- you get some useful feedback from them, and sometimes they return as users themselves.

But do you get paying users from a site like that? If I'm anonymously filling out surveys for $4 per hour I'm probably not in the target audience for your $10 per month SaaS service or a particularly prolific purchaser via affiliate links.

Does anyone have any actual success stories in that area?

Re: Ask HN: How do you promote your web apps?

#75

Earlier quoted context omitted.

When we talk about SEO, we are really talking about two different efforts, on-page SEO and off-page SEO. On-page SEO is all about ensuring that your content can be fairly evaluated by search engines and humans. For example, changing the permalink structure of your posts from /?p=13 to /understanding-dependency-injection is not gaming the system; it's helping Google (and humans) figure out what your content is really…

The reason we object to it is that in reality it's spam. 99% of the time it's not a great article, it's crap. You're not writing it out of joy, it's to get links and make a computer deep in google think it's relevant. You need to trick google into thinking people like it so you spam wherever you can and pray you get those links. There aren't 100 great links per day on HN. It's actually extremely difficult to write go…

There is at leas one SEO element that you can do without compromising your ethics: Study which the most searched keywords are in your niche, and use those keywords in what you would have published anyway (home page, blog posts, press releases, whatever).

This is not just SEO, it is adopting the language of your users, which is good in itself.

Re: Ask HN: How do you promote your web apps?

#76

For http://www.hearts-cardgame.com/ I wait until you are into your second game and then I slide down a little, uh, top banner (what are those things called?) which has the text "Hi there! Looks like you're enjoying the game. That's great! We'd love it if you could help us out by sharing it with your friends:" And then has the usual facebook/twitter/etc buttons. There is also a discreet "Share with your friends" link…

That's interesting. It's similar technique to all those iphone apps/games that ask you to rate them in appstore after playing for a while.

Did you measure the conversion rate of this rollover (that's how I call that stuff on websites)? How many people actually use it among those who seen it? And maybe what percent of people exits your game when you show them the rollover?

I would really like to see some numbers :)

Re: Ask HN: How do you promote your web apps?

#77

For us ( http://www.sparklingapp.com ), Betalist worked very well. We used this site to collect beta testers. Check it out at: http://betali.st/

Betalist doesn't seem to work with latest Safari - submission form is borked.

Could you clarify what exactly isn't working? Everything works fine here (Safari 5.1)

Feel free to submit via email if you want: marc@betali.st

Marc Köhlbrugge (Founder of Beta List)

Re: Ask HN: How do you promote your web apps?

#78
post #9

I think it comes down to persistence . The methods you use will vary over time and depending on your app, but the key is to keep trying things and learning from each one. When I launched Hacker Newsletter ( http://www.hackernewsletter.com ) I was thinking I would get 1000+ sign-ups the first month. It was more like 100, but what I did do was keep publishing it each week and over time I kept trying things, making conn…

I love HNL. How do you monetize it? Or is it a do-good-and-earn-long-term-karma thing?

Re: Ask HN: How do you promote your web apps?

#80
post #46

Earlier quoted context omitted.

Your app is so depressing.

Why is it depressing?

I get depressed regarding income taxes, especially for low-income people (i.e., the nannies). Did you know that on a proportional basis, in nearly every country with "progressive" income taxes, the working poor pay the most tithes to the government than they ever have? If you compare the institution of income taxes in "democracies" in the early 20th century to now, the poor have shouldered most of the burden, proportional to income. Kind of flips the whole bleeding heart mechanism for "redistribution of wealth" thing on its head, IMO.

Anyway, I don't want to turn this into a political discussion but that was the reason behind my comment.

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