I used to play Tetrinet years ago, and I loved it!
Tetr.io
71–80 of 146 posts
Re: Tetr.io
#72Reminds me of the original version of blockles [1] on i'minlikewithyou (later OMGPOP) [2]. That was one of my favorite games back in the day. From reading the Wikipedia article, it looks like they were a YC company too. [1]: https://youtu.be/-JziMvyIyKI?t=24 [2]: https://en.wikipedia.org/wiki/OMGPop
Re: Tetr.io
#73This is the coolest web game I've ever seen. So fast and smooth even on my ancient laptop.
I didn't know you could do this in a browser. Now I want to see a Subspace remake to complete my 90's nostalgia trip.
Re: Tetr.io
#74This has to be some kind of wasm construction right? I've hardly ever seen such a smooth but rich experience on web.
Not everything this fancy is wasm. Obvious example: https://acko.net/
Re: Tetr.io
#75OMG, this brings back memories. I miss Quinn so much on OS X. With its lovely community I spend endless hours over the years with this addicitive game (play). As cool as Tetr.io is, out of the box it does not compare to the smoothness of the Quinn experience. But maybe there are more tweaks to the game options to come closer to Quinn. But I will never know as I cannot allow myself to be drawn back into that black hol…
I found and played Quinn and really wanted to play with others so I reached out to the developer to ask whether there was a community of players anywhere and that led us to a conversation about building the site and system. It was great fun.
[0] https://web.archive.org/web/20121217095902/http://www.simonh...
[1] https://web.archive.org/web/20090326045241/http://www.simonh...
Re: Tetr.io
#76Are there people using bots to play this? I played in one of the 100 player matches and the top players were just ridiculous.
Re: Tetr.io
#77This is highly subjective, but I spectated a few games and the amount of shaking that is happening seems excessive to me. Maybe the kids are impressed by all the shaking going on, but I find it hard to focus when the thing I'm focusing on keeps jumping around. On a related note, I think screenshakes are extremely overused in indie games. It's so cheap to add that it cheapens the games. - Threw a grenade? Boom. screen…
No need to be snobby. For the record, I'm in my 30s, and I disagree with the central thesis of your comment.
Re: Tetr.io
#78Re: Tetr.io
#79Earlier quoted context omitted.
Have you tried the TGM series? https://tetris.wiki/Tetris_The_Grand_Master
While both are Tetris, TGM is very different, and closer to modern Tetris than the NES version. The NES version is much less forgiving when it comes to rotation, locking, random generator, etc... It also has a single preview, no hold piece and no hard drop. At high level, a major challenge is to move pieces fast enough to reach the sides, including a technique called "hypertapping" where you mash buttons extremely qu…
Re: Tetr.io
#80Are there people using bots to play this? I played in one of the 100 player matches and the top players were just ridiculous.
it’s insane how good you can get in so little time tbh