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The Further Text Adventures of Scott Adams

madned.substack.com

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Re: The Further Text Adventures of Scott Adams

#71
post #70

Earlier quoted context omitted.

There's peer reviewed studies that validate that range. One example: https://psycnet.apa.org/record/2001-01742-002 I find it really amusing that the hate I'm getting on this seems to be coming from older men.

> Results show that females preferred partners of their own age, regardless of their own age and regardless of the level of relationship involvement. In contrast, males, regardless of their own age, desired mates for short-term mating and for sexual fantasies who were in their reproductive years. However, for long-term mates, males preferred mates who, although younger than them, were sometimes above the age of maxim…

It says that guys get off to the idea of young women, but for long term commitments want someone closer to their age as well, even if that person is outside of fertility. That backs up what I'm saying.

Re: The Further Text Adventures of Scott Adams

#72

Game design question: Text adventures as a category always struck me as kind of lonely. They often take place in environments where all the people have been removed, like miniature apocalypses. It seems technically fairly obvious why this happens: other people are too hard to model. People have goals and expectations and so someone traipsing around trying random things is not generally acceptable, and creating charac…

Play Galatea. It’s a famous, award winning parser game about a conversation with a sentient statue and has approx 70 endings. The game models your relationship along several axes as you go and the writing is superb

Re: The Further Text Adventures of Scott Adams

#74

Hi all this is Scott Adams. I am open for an AMA (Ask Me Anything), awaiting your comments!

Hi Scott. I started playing parser based IF less than a month ago. I find it so immersive that the only parallel I have for the experience is high quality VR. I love it so much that I wrote my own parser engine 2 weeks ago and I have some ideas for side projects to revive the genre.

Thanks for helping to create these!

Are you aware at the moment of any interesting developments in the “text games for people with vision problems” field?

Re: The Further Text Adventures of Scott Adams

#76
I actually figured out the format for Scott Adams adventures and created a Scott Adams port of the “Cloak of Darkness” mini adventure, as well as my own small adventure game, Desert adventure, which can be played online at https://samiam.org/software/parchment/desert.html

Downloads follow.

Cloak of Darkness: https://samiam.org/software/parchment/Cloak-Scott.zip

Desert adventure: https://samiam.org/software/parchment/desert-scott.zip

Re: The Further Text Adventures of Scott Adams

#77
post #70

Earlier quoted context omitted.

> Results show that females preferred partners of their own age, regardless of their own age and regardless of the level of relationship involvement. In contrast, males, regardless of their own age, desired mates for short-term mating and for sexual fantasies who were in their reproductive years. However, for long-term mates, males preferred mates who, although younger than them, were sometimes above the age of maxim…

It says that guys get off to the idea of young women, but for long term commitments want someone closer to their age as well, even if that person is outside of fertility. That backs up what I'm saying.

There's something odd about an abstract that says "...females preferred..." instead of "...the majority of females preferred...".

By that same standard, humans are heterosexual, monogamous, and date within their own skin color. And apparently, anyone who deviates from that is "creepy".

Re: The Further Text Adventures of Scott Adams

#78

Game design question: Text adventures as a category always struck me as kind of lonely. They often take place in environments where all the people have been removed, like miniature apocalypses. It seems technically fairly obvious why this happens: other people are too hard to model. People have goals and expectations and so someone traipsing around trying random things is not generally acceptable, and creating charac…

In addition to Galatea, "Varicella" and "Alias Magpie" come to mind. In those, NPCs are not the primary focus, but there are some amusing ones and the world seemed alive to me.

Re: The Further Text Adventures of Scott Adams

#79

Earlier quoted context omitted.

> Which is a good point. Especially as he seems to have kind of gone off the proverbial deep end with his political fanaticism in recent years...

If you read his books, it’s obvious he’s doing that on purpose in order to get more attention (which eventually is converted to fatter bottom line for him). Essentially, the dude is a professional troll.

If this is true (I honestly don't know) then he's a master of the craft.

And also unbelievably cynical, but looking at his work it's obvious that this is the case.

Re: The Further Text Adventures of Scott Adams

#80
post #70

Earlier quoted context omitted.

> Results show that females preferred partners of their own age, regardless of their own age and regardless of the level of relationship involvement. In contrast, males, regardless of their own age, desired mates for short-term mating and for sexual fantasies who were in their reproductive years. However, for long-term mates, males preferred mates who, although younger than them, were sometimes above the age of maxim…

It says that guys get off to the idea of young women, but for long term commitments want someone closer to their age as well, even if that person is outside of fertility. That backs up what I'm saying.

I don't think it validates what you're saying. You're saying it's creepy, while the study says it's natural if the goal is not a long term commitments. Or is your view that anything that's not a long term commitment is creepy?
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