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Introducing Age Verification

blog.roblox.com

71–80 of 157 posts

Re: Introducing Age Verification

#71
post #32

Where does the need for hard verification of the age come from? My friends and I were using the internet when we were under 13 years old (although not by much), and just clicked the button to confirm that we are older than 13 (mostly on various forums), and later on the same thing with 18 years old verification screens, and we turned out alright (at least from my perspective.)

According to Roblox's S-1 filing, they want to move their customer base up from the current average age of 13. Age verification is for older users, so they can be less restricted. Roblox has a large outsourced "moderation" operation, and is working on an AI system that can bring down the ban hammer in 100ms after saying a bad word. Tencent already does this in China. Tencent owns 49% of Roblox. So the technology is a…

Fuck China as an exemplar for anything moral or legal!!

Re: Introducing Age Verification

#72
post #2

Though I applaud the effort to get age right and protect players, I'm not sure I'll ever be comfortable having me or my child scan our photo ID and selfie to upload it as part of a login flow to an application.

To be fair, it's not part of their login flow, it's part of their verification flow. It's a one-time thing, not an every-login thing. I also see no problem with this. What could they realistically use this information for that would be nefarious? It doesn't actually store the ID in any real sense, as they explain in the link, and I see no reason for them to lie about that. It's real easy to scream, "But My Privacy!!!…

one risk is the inevitable data leak and having these documents for sale on a darkweb market. how exactly is the ID anonymized? who knows?

Re: Introducing Age Verification

#73
post #36

> nearly 50% of the users on our platform are over the age of 13 as of Q2 2021 Hahahaha... jeez... /wipes a tear They are in for a surprise of their corporate lives. We have several accounts with them for our kids and I had all of them set with the birthday set to some random year between 1960 and 1990. Because, as every parent knows, any sort of "kids" account comes with random restrictions, needing to create parent…

This is so absolutely spot on. I have my kids’ fake birthday memorized because I use it so often. As soon as you enter a birthday that actually would mean under 13, be prepared for _nothing to work_.

Re: Introducing Age Verification

#74
post #32

Where does the need for hard verification of the age come from? My friends and I were using the internet when we were under 13 years old (although not by much), and just clicked the button to confirm that we are older than 13 (mostly on various forums), and later on the same thing with 18 years old verification screens, and we turned out alright (at least from my perspective.)

According to Roblox's S-1 filing, they want to move their customer base up from the current average age of 13. Age verification is for older users, so they can be less restricted. Roblox has a large outsourced "moderation" operation, and is working on an AI system that can bring down the ban hammer in 100ms after saying a bad word. Tencent already does this in China. Tencent owns 49% of Roblox. So the technology is a…

[deleted]

Re: Introducing Age Verification

#75
post #2

Though I applaud the effort to get age right and protect players, I'm not sure I'll ever be comfortable having me or my child scan our photo ID and selfie to upload it as part of a login flow to an application.

A component of my work is in digital identity, so I hope you don’t mind the question: what would make you comfortable doing so? For Roblox, I can see the exception taken, but some applications do require this level of identity proofing (scanning your passport in an airline mobile app to book an international flight comes to mind). Edit: Thank you everyone for your feedback, it’s very helpful!

>>scanning your passport in an airline mobile app to book an international flight comes to mind

Why? Proof of ID would be required at boarding time, and by Security who simply verify the supplied info matches the actual ID, but does not actually scan and store the document (nor should they)

I am unclear what in a booking process would require a person to scan in your passport to book the travel?

How would this work if I am a corporate booker needing to book flights for others, do I need to maintain a copy of their ID's?

Your example is pretty flawed, as is most examples you will come up with because in reality there is no reason to have to upload your ID. It is draconian and should be resisted by everyone for any purpose

Re: Introducing Age Verification

#76

Can't someone train a GAN to do this-id-does-not-exists.com? I would use it quite often for this kinds of things.

I mean yeah, you could, but forging identity documents is illegal in most places with functioning legal systems, for obvious reasons. Forging a government ID and presenting it as a real one is a giant minefield that most people probably don't want to be in.

Re: Introducing Age Verification

#77
post #2

Though I applaud the effort to get age right and protect players, I'm not sure I'll ever be comfortable having me or my child scan our photo ID and selfie to upload it as part of a login flow to an application.

A component of my work is in digital identity, so I hope you don’t mind the question: what would make you comfortable doing so? For Roblox, I can see the exception taken, but some applications do require this level of identity proofing (scanning your passport in an airline mobile app to book an international flight comes to mind). Edit: Thank you everyone for your feedback, it’s very helpful!

This level of identity proof isn't that secure.

If we absolutely need to have software that has this level of identity, then we need to build infrastructure to support it. That infrastructure already exists to some degree as notaries and could be expanded and modernized to allow privacy preserving identity verification.

Re: Introducing Age Verification

#79

Earlier quoted context omitted.

A component of my work is in digital identity, so I hope you don’t mind the question: what would make you comfortable doing so? For Roblox, I can see the exception taken, but some applications do require this level of identity proofing (scanning your passport in an airline mobile app to book an international flight comes to mind). Edit: Thank you everyone for your feedback, it’s very helpful!

Putting photos of my ID documents online just seems like an incredibly bad move for my security and privacy. The only time I'd even consider sharing photos of my ID documents over the internet is if I'm sharing them with an organisation I have a multi-year high-trust relationship with (like my e-mail provider of 20 years). And even then, I'd prefer not to if I can avoid it.

Government agencies only.
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