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Cheating in FPS by using a second computer to move mouse

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Re: Cheating in FPS by using a second computer to move mouse

#71
post #38
post #10

Earlier quoted context omitted.

Cheats are about two things: money or prestige. People want to get back at the players who so rudely beat them normally, and get high competitive rankings that make them look better than other players in that games community. Or, they use the cheats to create high ranking game accounts to sell to players who want to look good, or they simply cheat to win prize money. It should go without saying that this kind of acti…

The analog to steroids and high-level competition is really interesting, something I've chatted with my friends about a bit. In some of the highest tier bodybuilding competitions, some people will be using steroids, and because that went unchecked and unspoken, now everyone has to or else they have no chance of competing. If you want to compete and you aren't using steroids, you will lose, so you have to start using…

steroids only harm the user though. cheats ruin the game for everyone.

Re: Cheating in FPS by using a second computer to move mouse

#72

This is just one example of the "analogue hole" [1] problem shared by all anti-cheat/DRM systems. At least in theory, there is no technology that can prevent exploits like this short of dystopian levels of surveillance and locking down computing devices even further. By that I mean encrypted communication on all computer buses (including USB, HDMI), and only allowing access to those busses via physically hardened "se…

LAN tournaments solve the problem, though. So it is not that bad.

Re: Cheating in FPS by using a second computer to move mouse

#73
post #27

I played competitive level Quake 3/Quake Live for a number of years, during the height of its popularity. I also have friends who play more modern competitive FPS games, such as CS:GO. Even though QL was only a small online scene, the use aimbots, triggerbots, wallhacks, and similar tools was always very common at the competitive level. Quake Live had very limited anti-cheat functionality, so it was never relied upon…

[deleted]

Re: Cheating in FPS by using a second computer to move mouse

#74
post #27

I played competitive level Quake 3/Quake Live for a number of years, during the height of its popularity. I also have friends who play more modern competitive FPS games, such as CS:GO. Even though QL was only a small online scene, the use aimbots, triggerbots, wallhacks, and similar tools was always very common at the competitive level. Quake Live had very limited anti-cheat functionality, so it was never relied upon…

If you ever played OpenArena I would be curious what you think of the communities playing OA or QL. Coming from the small OA community when QL launched, I found QL players somewhere between hostile and mute, so I only played a few weeks before leaving that scene. There isn't always constantly friendly chatter in OA, but on occasion there is. In QL I often wouldn't even get answers to direct questions (I don't remember what, but I remember it was a thing I'd expect most players to know). The number of cheaters in OA was also, well, normal to me, but I suppose very low by other standards. The number of people that wouldn't stop and had to be banned from servers can be counted on one hand during the years that I had rcon on some servers.

Re: Cheating in FPS by using a second computer to move mouse

#75

Earlier quoted context omitted.

I side with you. Also being a pro-gamer in RTS years ago, I can relate. There are many small steps between n00b level and mastery and a lot has to come together to be at expert level in gaming. Usually experts can play in variable settings, cheaters only in one particular. Experts can adapt, while cheaters usually not. Usually real talk about how you handled and interpreted a certain situation will show the differenc…

Cheating in video games is nothing like steroids. The people using steroids are equally as skilled as their opponents. Steroids aren't magic and don't miraculously give the user abilities they didn't have prior. Both Ben Johnson and Carl Lewis were on steroids, fwiw. "True winner" is a joke.

People with a lot of skill in video games also cheat, BTW. They're not all zero skill relying on the hacks to compete at all.

Re: Cheating in FPS by using a second computer to move mouse

#76
post #40

Earlier quoted context omitted.

A key difference is that steroids are a sacrifice. You mess with your actual body. Cheating in a game? Yeah you injected a DLL into dynamic memory…

Yeah and you're still going to have to do all the work and be a talented athlete to be at the top, unlike with hacks or cheats.

Depends if you are making or buying one.

Re: Cheating in FPS by using a second computer to move mouse

#77
post #27

I played competitive level Quake 3/Quake Live for a number of years, during the height of its popularity. I also have friends who play more modern competitive FPS games, such as CS:GO. Even though QL was only a small online scene, the use aimbots, triggerbots, wallhacks, and similar tools was always very common at the competitive level. Quake Live had very limited anti-cheat functionality, so it was never relied upon…

Many years ago I used to run a games service [1] (spanning q1 to q3, plus Unreal and various mods for all engines) and often had people message me occasionally about player X or Y cheating in various ways (these were the days before PunkBuster, but it happened more or less continuously).

Since we had extremely low ping when at the office (comparatively to dialup), we had a bit of fun jumping on servers to do a bit of “cleanup”. I’d play patsy under a generic handle, go to specific places in maps (around corners, etc.) I knew were impossible to track without wallhacks, and after getting fragged in impossible situations we’d all switch skins/handles and go to town on the cheater(s) like the ride of the Valkyries.

A few (ok, maybe twenty) years later, though, I got kicked out of a Quake Champions match because, well, I have a knack for railgun timings and am constantly switching weapons, so it wouldn’t be unusual for me to rail someone and then finish the job with a mid-air rocket. Which is tricky when you’re doing it with unfavorable ping (was using NVIDIA’s Mac client[2]).

Fun times. I still have ioquake on my Macs, and built a tweaked Q3A image for the RaspberryPi with OSP and our skin packs for the sheer nostalgia of it.

(Edit: Quake Champions, not Live. I only played Live a couple of times)

[1]: https://taoofmac.com/space/games/quake_iii_arena

[2]: https://taoofmac.com/space/blog/2018/09/30/1600

Re: Cheating in FPS by using a second computer to move mouse

#80

This is just one example of the "analogue hole" [1] problem shared by all anti-cheat/DRM systems. At least in theory, there is no technology that can prevent exploits like this short of dystopian levels of surveillance and locking down computing devices even further. By that I mean encrypted communication on all computer buses (including USB, HDMI), and only allowing access to those busses via physically hardened "se…

> neural network based anomaly detection system

Valve has already been doing that for a few years: https://www.pcgamer.com/vacnet-csgo/

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