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Microsoft has turned the Surface Duo into a handheld Xbox

theverge.com

71–80 of 144 posts

Re: Microsoft has turned the Surface Duo into a handheld Xbox

#71
post #15

Touchscreen buttons? No thanks.

Especially tiny, closely packed touchscreen buttons, on a screen you're not even looking at. Trying to hit the right button, with no tactile feedback, is not a recipe for success.

Or you hit the right button but you have to keep holding it down to move the character and don't realize your finger has been slipping and the character suddenly stops moving at the worse moment. I've had that happen with Gameboy emulators on the phone a lot of times.

Re: Microsoft has turned the Surface Duo into a handheld Xbox

#72

Console Sales: - Switch: 85 millions - PS5: 8 millions - XBOX: 4 millions Looks like both Sony/Microsoft forgot something when they announced their new console.. A proper portable console with 1 (and not 2) home console would have been a killer I'm not sure what the target audience is with a virtual gamepad, smartphone users want games designed for their phones, and console users want games designed for a gamepad, an…

Switch isn't of the same generation though. Switch was released back in 2017. Also, switch didn't face hardware delays like PS5 and XBSX. So not a fair comparison at all.

Re: Microsoft has turned the Surface Duo into a handheld Xbox

#75

Earlier quoted context omitted.

Every time I revisit the device, I'm just disappointed all over again that it doesn't run Windows 10. This seems like the device that might have justified Windows 8's ill-fated attempt to unify the mobile and desktop operating systems. I see it, and what I want it to be is a dual-function device that works like a tablet when I'm on the train or whatever, but switches into a more PC-style interface when I plug in a mo…

So much this. If it ran Windows 10, I'd not only own it, I'd be excited to own it. There's just nothing exciting about anything iOS or Android is doing. They're just phones. What's frustrating is that Microsoft is in this incredibly deep rut with their OS team and haven't been able to dig themselves out. Each successive alternative flavor of 10 has failed to launch for years, including this month's death of 10X. As m…

It's odd that they haven't tried shipping a RedHat/Ubuntu derivative instead then.

Re: Microsoft has turned the Surface Duo into a handheld Xbox

#76
No, no, no, no, no, no, NO!

Touch controls for most games suck (I've tried). Replicating somebody's Xbox controller on the second screen sucks. It's unendingly annoying when you die over and over in a game because your thumb or finger wasn't in quite the right place to fire or move in a particular direction.

Not to mention, the Duo is ####ing expensive: top-end iPhone kind of money for the unlocked variant.

If you really, really want a dual screen console with a second screen, buy a used Nintendo 3DS (get the "new" variant if you can). But, since with the Duo you're sacrificing the second screen to the controller anyway, you may as well go the whole hog and get a single screen portable console with decent physical controls. The Nintendo Switch is a great option, as is a used Playstation Vita. Or, an increasingly viable option if you have a decent single screen phone already, is to buy a Bluetooth game controller that you can clip the phone into as a screen.

I don't know what the writers at The Verge were thinking with this because if you really want to game on the move a Surface Duo is so far from being the best option - unless that's the device you already own - it's unfunny. All of the other options are also hugely cheaper, again, unless you already own the Duo.

I'm not saying the Duo is terrible or anything like that but don't buy one for this. If you have one already and do want a decent gaming experience on it, your best bet is to buy a controller. I imagine an actual Xbox controller, which you might already own, would probably work fine.

Re: Microsoft has turned the Surface Duo into a handheld Xbox

#77
post #62

Xbox Cloud Gaming, unfortunately, it's far from ideal. For several games, lag kills the experience. And I'm not talking fast paced FPS. Even platformers can feel weird or unplayable when you add latency.

I have high-speed node-to-node wireless internet in the Bay Area (~700mbps symmetrical) and cloud gaming is terrible on it, mainly due to jitter and small amounts of packet loss.

Assuming the infrastructure over time can support it, I see cloud gaming succeeding, but it only works well if the circumstances are perfect.

Re: Microsoft has turned the Surface Duo into a handheld Xbox

#78
This is the first time I have seen a video of one of these cloud services where you can see the physical input and the game screen at the same time, and it's exactly as bad as I thought it would be. Sea of Thieves isn't exactly a latency-sensitive game but that looks almost unbearable with the input lag.

Re: Microsoft has turned the Surface Duo into a handheld Xbox

#80

No, no, no, no, no, no, NO! Touch controls for most games suck (I've tried). Replicating somebody's Xbox controller on the second screen sucks . It's unendingly annoying when you die over and over in a game because your thumb or finger wasn't in quite the right place to fire or move in a particular direction. Not to mention, the Duo is ####ing expensive: top-end iPhone kind of money for the unlocked variant. If you r…

> Touch controls for most games suck (I've tried)

Pubg Mobile controls are amazing.

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