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Dr. Quinn official website from 1998, still online

drquinnmd.com

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Re: Dr. Quinn official website from 1998, still online

#71
post #8

Another in the "still online since the '90s" list is of course the original "Space Jam" promotional website. When the new movie started being promoted they reused the domain, but obviously somebody at WB cares about internet history because they left a link to the original on the front page and moved it to a subdirectory. https://www.spacejam.com/1996/

They definitely did. They even updated the 1996 page over the years with the latest and greatest in internet analytic tracking.

Interesting combination of analytics on that page.

Accessed via https://www.spacejam.com/1996, the landing page contains a Google Analytics 4 tag. GA4 was released in late 2020. Strangely, the GA tag is absent if you navigate to the (otherwise identical) landing page on https://www.spacejam.com/1996/jam.htm.

There's also an old Omniture tag, with a copyright notice from 2008. Omniture was acquired by Adobe around that time, and was renamed to Adobe Analytics almost a decade ago.

The other pages have Google Tag Manager (first released 2012) installed. However the container fails to load, as either the account or container has since been deleted.

I'm slightly surprised there's no old Urchin tags floating around, then the site would be a kind of museum of web analytics services.

Re: Dr. Quinn official website from 1998, still online

#73
post #4

What's interesting to me is that, in spite of the site having been online since 1998, the site has been updated long after that - on the same platform. There are new box sets from 2009 for sale, for instance. My naive assumption is that the site works well enough, and overhauling it or moving it to another platform (even a common one, that wouldn't require as much individual upkeep) just isn't worth it. I had a profe…

I have boots that were made to a design which hasn’t changed in 90 years, 50 year old books (but really book design goes back way longer)... lots of things which haven’t changed in decades, some centuries. Why should the interchange of information have to change in style as often as the clothing of fashion aficionados? Old styles have the benefit of being done in a time where you just couldn’t do as much so the purpo…

> Why should the interchange of information have to change in style as often as the clothing of fashion aficionados?

Because of Material Design, Rust or because of the management. Using the brain is hard so they choose the path of least resistance.

> Old styles have the benefit of being done in a time where you just couldn’t do as much so the purpose of exchanging information got more focus.

Yes, but, but, but now we have RAM and disk space and processor power. Why not use it ?

> Fashion is something to be aware of and wary of... looking like it was designed recently is a good way to attract people, but it’s also a good way to attract people only interested in surface appeal instead of substance.

The problem is that _only_ attracts people only interested in surface appeal instead of substance.

Re: Dr. Quinn official website from 1998, still online

#75
post #74

Earlier quoted context omitted.

Responsive means different things in common English and web jargon.

What is the common meaning here?

It reacts quickly when you interact with it. (No latency, stuttering, that kind of thing)

Web dev version being that it resizes & reacts to the size of your screen.

Re: Dr. Quinn official website from 1998, still online

#76
post #25
post #20

Earlier quoted context omitted.

Seeing that motion-blurred animated GIF banner at the bottom gave me an intense nostalgia rush, I made a good living making those banners for a year or 2 back in the late 90s. $50-150 per banner ($25/frame), doing a few each evening, with a month or 2 backlog in the queue. It was a fun and easily-profitable era if you knew even the basics of web/graphics.

That motion-blurred animate GIF also remind me of some videogames from that era. Anyone with more knowledge can explain why that style was used in the late 90s? Was it about low resolution and small palettes?

My take- Photoshop was relatively novel at the time, and motion blur was one of the earliest filters. Do this at varying levels for a few frames and you’ve got yourself an eye-catching animated gif with minimal effort.

Re: Dr. Quinn official website from 1998, still online

#77
post #55

Earlier quoted context omitted.

> the site has been updated long after that - on the same platform. There are new box sets from 2009 for sale, for instance. Look ma, no CSS! The Dr. Quinn Mega-Set released October 28, 2008. The Dr. Quinn Slimline set released October 20, 2009.

That's still cutting edge in the world of email formatting.

Not really, "style=" attributes work.

Re: Dr. Quinn official website from 1998, still online

#78

Somehow the Dole/Kemp site from 96 is still going: http://www.dolekemp96.org/main.htm Someone must have a decent list, some kinda of "Awesome 90s" list on GitHub or something?

Now I'm really on the fence about voting for this Clinton guy.

Re: Dr. Quinn official website from 1998, still online

#80
post #25
post #20

Earlier quoted context omitted.

Seeing that motion-blurred animated GIF banner at the bottom gave me an intense nostalgia rush, I made a good living making those banners for a year or 2 back in the late 90s. $50-150 per banner ($25/frame), doing a few each evening, with a month or 2 backlog in the queue. It was a fun and easily-profitable era if you knew even the basics of web/graphics.

That motion-blurred animate GIF also remind me of some videogames from that era. Anyone with more knowledge can explain why that style was used in the late 90s? Was it about low resolution and small palettes?

Each frame of the GIF in the banners took a noticeable amount of time to load back then, so the motion blur added to the movement effect, as well as signalling to the viewer that it was actually movement and not a static slideshow (which was also a common style of banner animation). I distinctly remember playing with different amounts of motion blur to see which one looked most appropriate for that animation, and simulating acceleration/etc by having the motion blur increase/decrease.
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