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Diplomacy: The Board Game of the Alpha Nerds (2014)

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Re: Diplomacy: The Board Game of the Alpha Nerds (2014)

#71
post #6

I’ve always wanted to play this, however a few things hold me back. Experience has thought me that it is very difficult to wrangle a lot of people to play complicated games. Simple party games are easy, but the moment you try to explain anything complicated to a large group all their eyes glaze over. Then there is the issue of the extreme play length. The people in my play group will complain if something takes an ho…

I've introduced a few classics to my family over Thanksgivings: Munchkin, Cards Against Humanity, Carcassonne. Eventually we settled on Mahjong; games are quick, the rules are well defined and if enough people want to play we just break out a second set or rotate players through the game. People would recall and retell twenty-year-old stories how the more cutthroat relatives screwed everyone in Monopoly or Risk, so q…

I'm curious, which variant of Mahjong are you playing? Chinese, Japanese, American? I've learned how to play Japanese Mahjong which is fun, but the rules (especially scoring rules) are so complicated that I do not look forward to having to teach this game to any one.

In regards to the Monopoly comment, to this day I still bring up the time some one screwed me in a game of Star Wars Monopoly back in 2001. So yes, these kinds of things tend to stick around in people's memories.

Re: Diplomacy: The Board Game of the Alpha Nerds (2014)

#72
post #6

I’ve always wanted to play this, however a few things hold me back. Experience has thought me that it is very difficult to wrangle a lot of people to play complicated games. Simple party games are easy, but the moment you try to explain anything complicated to a large group all their eyes glaze over. Then there is the issue of the extreme play length. The people in my play group will complain if something takes an ho…

Diplomacy is fun, but I don't think the amount of time and stress is compensated for by additional fun. I'd much rather play two games of sidereal than one game of Dip.

How was your experience teaching Sidereal to people? I've only played it once but it was really difficult to get people to pay attention and to understand all the little nuances.

I ran into the classic "if you had told me this I would have played differently!!!" complaint, even though I did mention the thing they were complaining about.

We also didn't finish the game because it got too late.

Re: Diplomacy: The Board Game of the Alpha Nerds (2014)

#73

This game takes like 8-12 hours, but if you do it in person, it just FLIES by. I was too afraid to take a food break or even a bathroom break because I didn't want to be out of earshot of everyone else so they could scheme against me. We had 15 minutes for planning each turn, and that never seemed like enough. You want to talk to everyone, sometimes including one person, then again after that person leaves to talk to…

Colonial Diplomacy plays a lot faster than regular Diplomacy but the end game is a bit more brutal.

Re: Diplomacy: The Board Game of the Alpha Nerds (2014)

#74

Earlier quoted context omitted.

In grad school we did something fairly similar when a new faculty member suggested it as a team building exercise...I'm not sure how well it worked :)

Diplomacy played in small groups with friends is a great way to end up with less friends. To win you basically have to lie to their faces. Still, it’s a great game.

I've found as long as everyone is equal opportunity backstabbers then it's fine. It is when you get people who won't backstab Fred but will backstab Barney every chance they get that you have problems. Those people would have problems playing Mario Party too.

Re: Diplomacy: The Board Game of the Alpha Nerds (2014)

#75
post #71

Earlier quoted context omitted.

I've introduced a few classics to my family over Thanksgivings: Munchkin, Cards Against Humanity, Carcassonne. Eventually we settled on Mahjong; games are quick, the rules are well defined and if enough people want to play we just break out a second set or rotate players through the game. People would recall and retell twenty-year-old stories how the more cutthroat relatives screwed everyone in Monopoly or Risk, so q…

I'm curious, which variant of Mahjong are you playing? Chinese, Japanese, American? I've learned how to play Japanese Mahjong which is fun, but the rules (especially scoring rules) are so complicated that I do not look forward to having to teach this game to any one. In regards to the Monopoly comment, to this day I still bring up the time some one screwed me in a game of Star Wars Monopoly back in 2001. So yes, thes…

After looking online I believe we're playing a Hong Kong / Chinese ruleset. I think my original comment implied I introduced the game to my family but I did not. One of my aunts is a Buddhist monk and she learned the game at her temple. We play with a photocopy of a photocopy of rules with American boards. The game was popular in the 40s and 50s so finding a set at an estate sale or flea market is possible, you just have to be careful that it's a full set and all tiles are included.

You're right in that there is some complexity if people are going for named hands. But it's the matter of minutes to teach someone the basics and the classic winning Mahjong hand that stops the game. You can usually get through a few games repeating the rules for scoring at the end to emphasize the basics and then let new players add complexity as they get comfortable.

I think the other reason it's popular is because although you might be the person who called out Mahjong to stop the game, someone else can easily beat your score. Plus there are no alliances to be made and broken: everyone stands on their own.

If you teach someone the game my suggestion is just hand them a copy of the scoring rules and score their hand with them a few times until they're comfortable. This is not (IMHO) a game you teach in one session.

For anyone who has played computer mahjong and is scratching their head wondering what the heck we're talking about this is not just pairs matching. The game when played with humans is very different. Same tiles, but different rules.

Re: Diplomacy: The Board Game of the Alpha Nerds (2014)

#76
post #24

I first heard about this game on This American Life - they had an actual ambassador from the US help a novice play. I found it super interesting and now have a copy of the game but haven't played it yet (hoping to post-COVID) The episode, which I found fascinating, is this one: https://www.thisamericanlife.org/531/got-your-back

Chapter One. Diplomacy, a game that will make enemies out of friends. Kind of like Twilight Struggle or Among Us, or any of the other games with similar elements: imperfect information, bluffing, perfidy.

Re: Diplomacy: The Board Game of the Alpha Nerds (2014)

#77
post #72

Earlier quoted context omitted.

Diplomacy is fun, but I don't think the amount of time and stress is compensated for by additional fun. I'd much rather play two games of sidereal than one game of Dip.

How was your experience teaching Sidereal to people? I've only played it once but it was really difficult to get people to pay attention and to understand all the little nuances. I ran into the classic "if you had told me this I would have played differently!!!" complaint, even though I did mention the thing they were complaining about. We also didn't finish the game because it got too late.

Not too bad. I limit players in a first game to 5 or 7, so that we didn't have to use the two hardest races but the Eni Et and Unity are either both in, or neither. (Eni Et interest converters work best with Unity grey cubes; without them, both races are a little behind.) The game took a little while, but it wasn't terrible. I definitely recommend it when people are interested.

Re: Diplomacy: The Board Game of the Alpha Nerds (2014)

#79

Earlier quoted context omitted.

In grad school we did something fairly similar when a new faculty member suggested it as a team building exercise...I'm not sure how well it worked :)

Diplomacy played in small groups with friends is a great way to end up with less friends. To win you basically have to lie to their faces. Still, it’s a great game.

To win you basically have to lie to their faces. Still, it’s a great game.

I have a friend who is a nationally ranked player. He says that among players of his calibre people essentially never lie. That is in part because there is a repeated prisoner's dilemma, anyone who lies will get caught and it WILL come back to bite them in future games.

Re: Diplomacy: The Board Game of the Alpha Nerds (2014)

#80
It took me a month to finish a full game for my AP European History class in High School.

Easily the best board game I have ever played.

It inspired me to actually pursue a path in diplomacy and international relations for some time.

The game was setup to be high stakes. It amounted to a month's worth of assignments. Only one team could achieve an A grade by domination. Everyone else fails the assignment.

There were 42 of us. So each nation had 6 students.

I remember almost every move we made to this day because I remember how we reached the final turn and what had to happen for those pieces to be there.

One twist: Each nation had spies. I was a spy for Germany. But I was elected as leader of Turkey. My grade depended on Germany winning, not Turkey. However, Germany does not know I am a spy for them. But I won my election by revealing to my group that I was a German spy and how I would use this information to manipulate both countries.

11 turns later. Europe is decimated. Italy has been crushed by the mighty Turkish armada. Russia is starving while fending off a relentless horde of Turkish armies. Austria-Hungary is completely occupied by Turkish forces, advancing on Germany. The British and French navies form an emergency pact to resolve their despite over the English channel to meet us in the Mediterranean, and are prepared to strike us at Greece. This last turn is my masterpiece. The Germans have rallied a massive force, intending to match my positions in the Balkans. The Turkish empire only needs one or two more tiles to claim a victory. The final moves are coordinated such that the Germans must strike at us to deter our assault. However, if I moved things around slightly, the German army would end up seizing the majority supply center limit necessary to achieve victory.

My team ousts me as leader. Right on time. They intend to decimate Germany. I have been useful up until now. I cannot issue the final commands and the German resistance will be annihilated by the sheer amount of units we possess. They issue the assault without me and I cannot do anything but reveal our hand to German intelligence. With or without me, the Turkish army will fall since we know their movements.

However, Germany fails to issue any orders before the time limit expires. They make no moves. They are crushed by the unencumbered Turkish assault.

The German leader was a Russian spy.

Turkey wins. Victory by domination.

One problem.

The entire country of Turkey was composed of spies, assigned to every other Great Power. No one technically works for Turkey. None of our grades belong to Turkey. Every group receives an F. Everyone in our group fails. Nobody receives an A.

The class absolutely loses it. I have somehow managed to piss off the entire class where everyone loses.

The teacher is frustrated. Technically, this was possible, but it has never happened before. He chose Turkey to be made of spies because Turkey almost never wins, to give it some advantage. He's reticent to amend his grading policy since if any of the other spies were actually good, they would have revealed each other to the group and avoided this situation. But nobody ended up revealing themselves because they assumed that I was the only spy - because I already revealed myself.

A compromise is negotiated and settled upon.

We're going to watch Patton and write an essay on it. Everyone receives an A.

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