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Ask HN: How much recurring income do you generate, and from what?

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Re: Ask HN: How much recurring income do you generate, and from what?

#72
post #29

Earlier quoted context omitted.

Assuming income = revenue - expenses, he should be glad it's not negative. Many people lose money on rentals.

Cheez, don't hate. Rental property is great. You just have to follow a few common sense principles. It's not magic. The people that get f ked are the ones that speculate and flip houses, that's not real estate investing, that's gambling.

I'm not hating, merely pointing out that $1000 profit is not unheard of for someone just getting started.

Re: Ask HN: How much recurring income do you generate, and from what?

#74
In college I sold all my essays (and random articles) on Associated Content, and I would buy my dorm buddies papers from them and then put them on Associated Content too.

To this day, with completely bad articles frozen in time, I still make about $15-20 a month for doing nothing for years. AC got bought by yahoo, so now I get paid by Yahoo - forever, for nothing but page views while they host it.

Re: Ask HN: How much recurring income do you generate, and from what?

#78
I make ~$2,000 a month with an iPad game for cats. My co-founder and I were working on a "more serious" game and it was taking a long time. We needed a quick win, so I agreed to do it if we spent less than 4 weeks on it.

We completed the game from idea to app store in 3.5 weeks and it is now, by far, our most popular game. * face palm *

EDIT: We split the revenue 50/50, so the revenue (after apple's cut) on this game is around $4k/mo.

Re: Ask HN: How much recurring income do you generate, and from what?

#80
post #16

I average about $300 a month from app sales of a paid app and an ad-supported app. (This month is looking better, for some reason) [Edit: I didn't actually say it, but these are iPhone apps] On average, almost all of my income is from app sales, and not from ads or In-App Purchases. I had a Lite version of the paid app, but that seemed to do more harm than good. I have In-App purchases (both to unlock some extra cont…

Congratulations, I'm curious what is the level of the graphic design/overall presentation of the finished product? Without revealing it.

> -I don't openly connect myself to my apps, mostly because they are a little embarrassing. Maybe I'll write a blog post tell-all.

I know some prominent iOS developers who have a throwaway LLC where they test stuff. There is no shame in making what the market wants. Remember the ideal customer for most iOS apps are teenagers with their parent's credit card. Most of them are willing to drop $1 to look cool(er) to their friends. It's all about making someone look interesting or cool. Or momentary, interruptible entertainment. Not about business productivity.

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