Ask HN: How much recurring income do you generate, and from what?
71–80 of 317 posts
Re: Ask HN: How much recurring income do you generate, and from what?
#72Earlier quoted context omitted.
Assuming income = revenue - expenses, he should be glad it's not negative. Many people lose money on rentals.
Cheez, don't hate. Rental property is great. You just have to follow a few common sense principles. It's not magic. The people that get f ked are the ones that speculate and flip houses, that's not real estate investing, that's gambling.
Re: Ask HN: How much recurring income do you generate, and from what?
#73Re: Ask HN: How much recurring income do you generate, and from what?
#74To this day, with completely bad articles frozen in time, I still make about $15-20 a month for doing nothing for years. AC got bought by yahoo, so now I get paid by Yahoo - forever, for nothing but page views while they host it.
Re: Ask HN: How much recurring income do you generate, and from what?
#75I have 4 apps on the Mac App Store. It took me a total of 2 months to develop. I make roughly $3300 in sales per month. After taxes and Apple's 30% cut I make roughly $2000.
Re: Ask HN: How much recurring income do you generate, and from what?
#76Re: Ask HN: How much recurring income do you generate, and from what?
#77The sites have similar revenue despite the freemium one having over 1000 times more total users.
Re: Ask HN: How much recurring income do you generate, and from what?
#78We completed the game from idea to app store in 3.5 weeks and it is now, by far, our most popular game. * face palm *
EDIT: We split the revenue 50/50, so the revenue (after apple's cut) on this game is around $4k/mo.
Re: Ask HN: How much recurring income do you generate, and from what?
#79I once had a collection of poker-related software that did in the low 6 figures per month. Unfortunately recent government actions kicked that in the nuts.
Re: Ask HN: How much recurring income do you generate, and from what?
#80I average about $300 a month from app sales of a paid app and an ad-supported app. (This month is looking better, for some reason) [Edit: I didn't actually say it, but these are iPhone apps] On average, almost all of my income is from app sales, and not from ads or In-App Purchases. I had a Lite version of the paid app, but that seemed to do more harm than good. I have In-App purchases (both to unlock some extra cont…
> -I don't openly connect myself to my apps, mostly because they are a little embarrassing. Maybe I'll write a blog post tell-all.
I know some prominent iOS developers who have a throwaway LLC where they test stuff. There is no shame in making what the market wants. Remember the ideal customer for most iOS apps are teenagers with their parent's credit card. Most of them are willing to drop $1 to look cool(er) to their friends. It's all about making someone look interesting or cool. Or momentary, interruptible entertainment. Not about business productivity.