MSDOS Development With GCC
7k MS-DOS Games playable in the browser
71–80 of 85 posts
Re: 7k MS-DOS Games playable in the browser
#72Re: 7k MS-DOS Games playable in the browser
#73I wonder if something like this will ever happen to xbox 360, ps4, etc games. Or if they'll be long unplayable either technically or legally.
Standalone emulators are continuing to make progress for each of these platforms, but there's still quite some way to go. Once we get those to a level where most games are playable without issues at full speed porting them to the browser would theoretically be possible (no idea about the speed hits though), though I don't expect that to happen for several more years. As for the Internet Archive itself, they recently…
Even then I don't see it working in practice due to the bandwidth and storage requirements.
Re: 7k MS-DOS Games playable in the browser
#74Re: 7k MS-DOS Games playable in the browser
#75Re: 7k MS-DOS Games playable in the browser
#76Stunts was so good. Ran it on my 1MB 386. You could record games and play them back from different angles. You could design your own tracks and I remember finding a glitch if you raced the indycar at top speed towards the biggest ramp where it would fly into the air and be bound only by the top of the coordinate system. Great times (and I don't even like car games...)
https://soundcloud.com/flipbit03/stunts
also check out the song's pixel artwork, a remix of the main game screen.
Re: 7k MS-DOS Games playable in the browser
#77It's so easy these days to play old DOS games, it's great. Not just because of The Internet Archive's fantastic work in recent years with getting these onto their website, but also the work put in by the Dosbox and ScummVM people. These old games are more accessible now than they were back in the day, when you had to configure your AUTOEXEC.BAT, get all your IRQs in order and make sure you have enough memory and what…
Re: 7k MS-DOS Games playable in the browser
#78Earlier quoted context omitted.
I did the same! Honestly don't remember how I figured all that stuff out without internet and stack overflow. Also, my friends would call me and ask for the secret code to start Doom. I'd begin: "cd doom2"....
I can't quite remember how those things were figured out either, but I think it was probably partially word of mouth. Games also had tips for memory configuration in their readme files or manuals. There was also at least one book I had at home that my father had bought that had all kinds of details on the workings of DOS (and PCs of that era in general).
I used to spend a bit of time browsing Computer & Game magazines at the local newsagency and library. I think some of what I picked up came from the likes of PCMag, C+VG and a lot of trial and error.
Re: 7k MS-DOS Games playable in the browser
#79Earlier quoted context omitted.
20 years ago I would have considered the idea of being able to play every dos game ever made directly in a browser without waiting science fiction. I guess it will happen eventually; I think the biggest concern with preserving games now is the amount of functionality provided server side that is lost (maybe forever) when the game company switches their servers off.
While that may be true (looking at the history of other games) you can also pretty much count on somebody reversing the server side and putting up a reverse engineered server then. A great deal of online games of the Dreamcast era (so early 2000s) are being resurrected exactly through this method and people are enjoying them to this day: https://www.dreamcast-talk.com/forum/app.php/page/onlinegame...
Re: 7k MS-DOS Games playable in the browser
#80Bummed that a lot of the games I want to play are hidden behind 'Decoders' or special key decoding systems that used to physically ship with the game. Anyone know a way around these kinda things?