Live data from Hacker News

John Carmack’s presentation at Facebook Connect [video]

youtube.com

71–80 of 171 posts

Re: John Carmack’s presentation at Facebook Connect [video]

#71
post #69

It occurs to me that there are a bunch of fairly simple things that could be changed to make wireless headsets more practical for actual work. My smartphone hasn't been working, so I've been using the headset a lot more as a secondary computing device. The keyboard is not nearly as practical as it could be task switching requires quitting out of each application. The pass-through environment is only available in the…

> If there were some way to just grab controls directly in 3D space instead of using the pinch-as-a-mouse mechanism, You mean virtual controllers?

think of the scrubber bar on youtube videos. why cant i literlly grab and move it instead of the weird pinch mouse control?

EDIT: Sorry, I was typing the above in VR using my controllers. (Honestly!)

Re: John Carmack’s presentation at Facebook Connect [video]

#72

Earlier quoted context omitted.

I sure hope you want for a pc vr headset and not the oculus quest. HTC Vive Pro and Valve Index are simply stunning and can see them become the future of gaming.

With the Quest being able to be used as both a PC VR and and standalone, why not Quest? I'm saying this as someone who owns 4 different VR headsets, and I find myself using my Quest 1 the most.

The visual quality of the Index is hard to compare to the Quest.

Re: John Carmack’s presentation at Facebook Connect [video]

#73

Earlier quoted context omitted.

I'd say that is the same as a dead end. Right now this is a very expensive, multi-billion dollar toy with toy demonstrator apps and proof of concept games. It needs to be a game changer and the future of something or the research funding and developer ecosystem are going to dry up. And given the amount that Facebook must be losing on the Quest 2 and the all-in nature of this launch, if this doesn't take off now, the…

> It needs to be a game changer and the future of something or the research funding and developer ecosystem are going to dry up. I hate that we live in a world so dominated by network effects, economies of scale, corporate consolidation, and shareholder value that there are fewer and fewer realms where "small success" still exists.

Wait a minute, small successes still exist. There are orders of magnitudes more objects available to purchase than two decades ago.

The success of mega projects (iphone, etc.) creates a massive supply chain (mostly in China) of people putting things together in different ways to make random stuff.

E.g.: http://www.arcadeguns.com/index.php?main_page=product_info&p... I was just looking at this to turn our entire wall into a shooting arcade with Aimtrak lightguns to help kill time during the winter pandemic.

This was not possible ten years ago.

Re: John Carmack’s presentation at Facebook Connect [video]

#74
post #59

This talk was such a treat. After all the carefuly crafted hype from Zuck and the gang, Carmack threw huge bucket of cold water on everything. I think it's just wonderful that he's allowed to speak so openly, about the things he's proud of, the things he thinks are failures, internal politics, the possibilities for improvement, the real hard physical limits VR is running into, and his growing pessimism for the future…

I watched the whole thing and I don't understand how you arrived at him having a growing pessimism for the future of VR? I had the opposite impression. He did seem to care about VR as a general purpose system (alternative to traditional monitors), even if it's not quite there yet, both due to hardware and software limitations. He also seemed proud that they were actually shipping stuff.

Same here. As an engineer, who is naturally very blunt about work, I just heard another engineer speaking and being honest about all the pros and cons. My overall impression is he is very optimistic about things, and proud of what they've accomplished, and there is a lot they can do to make it even better. So overall positive, and I'm glad Carmack is working on the Oculus and I'm happy to buy one.

Re: John Carmack’s presentation at Facebook Connect [video]

#75

This talk was such a treat. After all the carefuly crafted hype from Zuck and the gang, Carmack threw huge bucket of cold water on everything. I think it's just wonderful that he's allowed to speak so openly, about the things he's proud of, the things he thinks are failures, internal politics, the possibilities for improvement, the real hard physical limits VR is running into, and his growing pessimism for the future…

I sure hope you want for a pc vr headset and not the oculus quest. HTC Vive Pro and Valve Index are simply stunning and can see them become the future of gaming.

Yes, as the other poster said, it is the best of both worlds device, especially since the USB 3 link now has several times the bandwidth of the Quest 2. I think PCVR is interesting in a supercar kind of way. It's going to provide an incredible experience at a price that will limit it to a small niche of the overall gaming industry. I purposely bought a mobile HMD because I think that will be the only way VR hits the mainstream, gaming or otherwise, so I wanted to understand what mobile can offer on its smaller performance budget.

Re: John Carmack’s presentation at Facebook Connect [video]

#76
post #46

Earlier quoted context omitted.

I'd say that is the same as a dead end. Right now this is a very expensive, multi-billion dollar toy with toy demonstrator apps and proof of concept games. It needs to be a game changer and the future of something or the research funding and developer ecosystem are going to dry up. And given the amount that Facebook must be losing on the Quest 2 and the all-in nature of this launch, if this doesn't take off now, the…

>Right now this is a very expensive, multi-billion dollar toy with toy demonstrator apps and proof of concept games. We are far past tech demos and concept games.

For example?

Re: John Carmack’s presentation at Facebook Connect [video]

#77

I think his point about latency is a big one. I suspect a lot of the problems with videochat (and VR) has to do with this. Bad latency is frustrating and wears you down, at some point it's not worth attempting to speak up because it's tiring to deal with. In real life communication transitions between people are fast and you can overlap a bit. VR could solve the issue of what people are looking at least which I think…

[deleted]

Re: John Carmack’s presentation at Facebook Connect [video]

#79
post #14
post #7

Earlier quoted context omitted.

Oh, he's improved over the years. You should watch his very first presentations, during the Quake era. I think he's taken some speaking lessons to diminish his "uhms". But yeah, he's fearless of the public, which removes his mental blocks. I used to stutter in front of the public, but the one thing that solved it for me was a course, where we had to improvise in front of a camera. At the end, the coach replayed every…

I think for a lot of people, their fear of public speaking comes from not having gone through that first time you sound legitimately dumb. For example, saying something obviously flat-out wrong and tripping over your words doing so. Up until that point, you are terrified of it happening. Once it does and you get past it, everything else seems much easier. Watching recordings of yourself sounds like a mild form of exp…

A good approach I think is to put together screen cast demos for work - like with obs studio. After you do that a few times pretty much all your fear of public speaking will tend to go away. It's so easy to do this.

Re: John Carmack’s presentation at Facebook Connect [video]

#80
post #47

Could Oculus 2 serve as an ok display for coding?

It's not really comfortable enough for very long sessions. You really need something as lightweight as a pair of glasses for productivity work, in my opinion. Maybe we'll get there eventually, depending on how mobile SOCs improve.
Post reply on HN