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Oculus Quest 2

oculus.com

71–80 of 591 posts

Re: Oculus Quest 2

#71
post #12

There is one thing that will make me buy VR, it's a full field of vision. They say virtual reality, but they sell virtual binoculars...

have you tried it? I have a Quest and I don't really understand your complaint, as soon as you wear the headset you just forget about the real world.

I'm not the person you're asking but I've tried it and it goes both ways for me. Sometimes it's still very immersive, and other times the reduced FOV (compared to reality) does take away from the experience.

Re: Oculus Quest 2

#72

Genuine question - if this was the perfect AR/VR device, would you use it even though it is a FB product? I have real concerns about privacy and the need to log in with FB credentials, but I am also very hopeful for devices that can continue to grow the market and help take it mainstream.

I bought the original Quest and will stop using it when the Facebook account becomes mandatory. Hopefully there is a suitable replacement from a less odious company at that time. I absolutely will not get a Quest 2 despite being very impressed by both the hardware update and price.

Re: Oculus Quest 2

#73
post #18

Earlier quoted context omitted.

It's not that different than regular glasses. Anything that involves lens will require you to look at the middle and rotate your head.

My regular glasses don’t block out an additional 30% or more of my vision. I can see fine peripherally, it’s just a bit blurry.

I wonder if that might be a useful next step for FOV in VR... Some additional screen area in the peripheral that's lower res than the main screen area?

Re: Oculus Quest 2

#74
post #73
post #18

Earlier quoted context omitted.

My regular glasses don’t block out an additional 30% or more of my vision. I can see fine peripherally, it’s just a bit blurry.

I wonder if that might be a useful next step for FOV in VR... Some additional screen area in the peripheral that's lower res than the main screen area?

People have been know to DIY leds around the lenses to help with that.

https://arstechnica.com/gaming/2016/05/how-side-mounted-leds...

Re: Oculus Quest 2

#75

Earlier quoted context omitted.

Really though? Facebook makes money by displaying targeted ads to users. What data from the Quest is being used to target ads? I’m not familiar with anything related to this in Facebook’s product for ad buyers, and can’t think of anything particularly useful that they could be doing. You could think of Oculus as an effort to increase the amount of user attention inventory Facebook has in supply to rent out to adverti…

What is it with HN and trying to read between the lines so hard? There's literally an Oculus Store app store for quest games. Probably they are just making money on game sales, like every other game console has for 35 years.

I’m skeptical the Facebook would bother to invest so many billions into VR just for the chance of being part of the competitive game console market. It makes sense to think about how it fits into the long-term strategy for their main cash cow, ads. If there’s a future where internet/app usage hours shift toward VR, Facebook doesn’t want to be left in the dust like Myspace when users switch to a new social network. Even if they can keep users on a Facebook-owned VR app, they don’t want to wind up paying a 30% tax to some platform owner.

Re: Oculus Quest 2

#76
post #33

Earlier quoted context omitted.

The Rift is a VR head mounted display for a beefy PC. The Quest is an entire computer system powered by battery and tiny in surface area. They're different products for different markets. Anything in a mobile form factor as your VR computer will necessarily be limited for either shorter time periods or significantly less graphical fidelity.

Oculus Link[1] lets you render everything on the PC. The cable also provides power so you don't have to worry about battery life. The only disadvantage is the extra weight of the battery in the headset. https://www.oculus.com/blog/play-rift-content-on-quest-with-...

[deleted]

Re: Oculus Quest 2

#77
post #22

Earlier quoted context omitted.

I would purchase this in a second if it was from any other company. I refuse to financially support a company that is doing so much to hurt democracy worldwide.

We are building exactly this : https://lynx-r.com

Looks very interesting. But that's a lot of money, so you need to make sure people can try it out somewhere.

Re: Oculus Quest 2

#78

Earlier quoted context omitted.

The Rift is a VR head mounted display for a beefy PC. The Quest is an entire computer system powered by battery and tiny in surface area. They're different products for different markets. Anything in a mobile form factor as your VR computer will necessarily be limited for either shorter time periods or significantly less graphical fidelity.

Rift S is being discontinued, if you want a dedicated PC headset now you'll want to look at an Index or an HP Reverb G2. But you can plug the Quest into a PC and use it as a PCVR headset. Oculus sells a 16 ft fiber optic cable for $80, but it works well over any good quality USB 3 cable (and even works over USB 2 now). The downside of this is that it's more front heavy than a PC headset without all the standalone gut…

Yes, but with 30 ms additional latency on top of base latency for doing the same with a normal head mounted display. You can see confused questions about this all over the oculusvr forums.

So now you're tethered, your tether is more fragile, and you have significant extra latency.

Re: Oculus Quest 2

#79
post #9

Earlier quoted context omitted.

Facebook will makeup that subsidized $100 on selling the data the glean from the user while using the Quest 2.

Really though? Facebook makes money by displaying targeted ads to users. What data from the Quest is being used to target ads? I’m not familiar with anything related to this in Facebook’s product for ad buyers, and can’t think of anything particularly useful that they could be doing. You could think of Oculus as an effort to increase the amount of user attention inventory Facebook has in supply to rent out to adverti…

What data? All the data!

Re: Oculus Quest 2

#80

Genuine question - if this was the perfect AR/VR device, would you use it even though it is a FB product? I have real concerns about privacy and the need to log in with FB credentials, but I am also very hopeful for devices that can continue to grow the market and help take it mainstream.

What's the privacy concern here ? Facebook knows what I do in VR ? I don't necessarily want that but TBH I don't really care about it either - I don't plan on using it for anything compromising anyway and I'm bombarded by advertisement spam everywhere to the point of immunity.

Don't you use an adblocker? I really believed everyone on this site would.
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