Looks cool indeed. I guess I need it more in office hours, lol
Launch HN: Quell (YC S20) – Immersive gaming and combat workout
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Re: Launch HN: Quell (YC S20) – Immersive gaming and combat workout
#72Do you have any plans to allow 3rd party development for the hardware? From my experience with VR, this looks like it could be really fun but get old quickly without some variety. Also, how are you doing the tracking? I don't see any external sensors mentioned, is it just IMU based? Because anything less than perfect sub millimeter motion tracking has become unacceptable these days.
We are indeed using IMUs to track the player's movements, and agree that high-accuracy motion tracking is one of the keys to making the experience really compelling and immersive. It's been a blast so far to feel the experience improve with each iteration of the game and software!
Re: Launch HN: Quell (YC S20) – Immersive gaming and combat workout
#73So not the existing, moderately popular VR game called Quell? https://store.steampowered.com/app/534230/Quell_4D/
Re: Launch HN: Quell (YC S20) – Immersive gaming and combat workout
#74Earlier quoted context omitted.
Check out our stretch goals - if we can get past $2m by 27th September then kickboxing mode is coming for you ;)
Can you post a link to those? Maybe it's me, but I cant find them on the kickstarter page.
Re: Launch HN: Quell (YC S20) – Immersive gaming and combat workout
#75> High Impact Exercise I think you're using the wrong words there. "High Impact" workouts in the fitness world mean they are harder on your joints and tendons (think crossfit/hiit vs low impact like spin cycles). Since you aren't punching anything and you're not jerking your body around, I'd imagine this is more mid-impact? https://www.humana.com/prevention-and-care/healthy-living-an...
They're looking for "High Intensity" (the HI in HIIT)
Re: Launch HN: Quell (YC S20) – Immersive gaming and combat workout
#76Earlier quoted context omitted.
Hi there, Martin from Quell here. Thanks for sharing these insights! To your first point, you're right—this is definitely not true for everyone. As a keen cyclist, I can say that getting out on my bike is definitely something I look forward to, too (less so now that London has returned to being one big puddle, but still)! We'll look into adjusting this to be more open-minded. You're also correct that, at present, it'…
You're welcome Martin, happy to help out. I'm curious if you have thought of having something like a burpee as one of a few different 'dodges' to move things toward a full body workout and activate the legs more? I'll also second the idea of selling the harness separately. I think something like that + VR could be a big hit. I also wonder if you have considered creating a lower body harness to add resistance to the l…
Regarding lower body workouts, we'll start by adding sensors to the legs if we reach that specific stretch goal. We'd love to add resistance too, if it's feasible! :)
Thank you for your input!
Re: Launch HN: Quell (YC S20) – Immersive gaming and combat workout
#77I guess this might be an effective way to get someone into working out, but ultimately it's just a gimmick similar to those late-night products that generally don't do much. I'm a bit of a fitness buff, I've been working out pretty my whole life. I guess the things that jump out at me that are off: 1. I wouldn't personally say 'we hate working out'. That to me is the wrong message. Working out is rewarding and worthw…
I'm not a fitness buff because I hate working out. I'm not overweight (perhaps slightly underweight) and it's hard to convince myself on any given day to do a thing I hate doing because it can't feel like a "win" until 3 ~ 12 months from now. I got excited about this concept reading OP's description, but the video makes it look like it's resistance band exercise for the arms, and nothing beyond that. I guess my ideal…
Re: Launch HN: Quell (YC S20) – Immersive gaming and combat workout
#78I absolutely LOVE this. Really considering backing the kickstarter. Some thoughts I had off the top of my head: - This seems feels like a good use case for VR to have something totally immersive. Not sure how steady VR headsets are these days though... - Are there mechanics to "level up", like an RPG? I think that type of structure motivates a lot of people to keep playing and "grinding" - What about P2P? It seems ha…
Thank you so much! Lovely to hear that you're interested in backing us!
To answer your questions: - We're definitely interested in porting Quell to VR later down the line. However, we chose not to for now, because our users just don't like exercising with it. They say it's cumbersome, heavy, sweaty and unsteady.
- The game is a fully-fledged story-based game with RPG elements. We totally agree that it's absolutely key to have this, to make sure our users love exercising with Quell, and don't get bored of it!
- P2P is also in our plans! It's not going to be one of our first features, but we're working to make it happen later down the line - it would be super exciting.
Let me know if you have further questions, super happy to reply :)