I'm not normally one to promote Hollywood but the film Greyhound (2020) with Tom Hanks does an _excellent_ portrayal of this technology (albeit slightly more primitive) in fighting German U-Boats in WW2. Well worth a watch if this interests you.
the British cracked Enigma in 1941, and from then they were able to completely destroy the 300-400 German u-boats, because they were intercepting and decrypting u-boat radio traffic, so they always knew where the u-boats were going. The only reason the Allies allowed the u-boats to continue winning small victories was to preserve the illusion that Enigma was still secure to prevent the Germans from switching to anoth…
Veteran submariner on how sonar crews tirelessly hunt enemies they can't see
71–80 of 85 posts
Re: Veteran submariner on how sonar crews tirelessly hunt enemies they can't see
#72Earlier quoted context omitted.
That's if they aren't already. Without having the data I can't try but I'd guess that Fourier analysis (or something a bit more clever to deal with noise e.g. Welch) would get you a lot of the way there even without invoking AI
This is not based on any classified information and sonar signal processing is not something i know much about, but cyclostationarity (and other higher-order statistical signal processing) does tend to be useful when processing signals that are generated by processes where there's multiple periodicities at work: https://en.wikipedia.org/wiki/Cyclostationary_process#Angle-...
Re: Veteran submariner on how sonar crews tirelessly hunt enemies they can't see
#73Using the computer tools For fusion was definitely interesting (90’s X11 gore), with a large palette of modeling tools, but the coolest experience was being taught to time/range plot on paper by the mustang weps.
Re: Veteran submariner on how sonar crews tirelessly hunt enemies they can't see
#74I'm not normally one to promote Hollywood but the film Greyhound (2020) with Tom Hanks does an _excellent_ portrayal of this technology (albeit slightly more primitive) in fighting German U-Boats in WW2. Well worth a watch if this interests you.
There's actually a former US Navy Sonarman who has a youtube channel called Sub Brief and it's amazing. He left the service in 90s (IIRC) but he shares all kinds of interesting knowledge on how torpedos and mines work, all the different kinds of accidents and mishaps that happen - he even analyzes different disasters like the Kursk and how they likely happened. I highly recommend it if you're into subs. https://www.y…
Re: Veteran submariner on how sonar crews tirelessly hunt enemies they can't see
#75Earlier quoted context omitted.
235db! Apparently also kills wales and dolphins. https://physics.stackexchange.com/questions/93222/could-subm...
Keep in mind that's likely not related to the dB sound pressure level in air that we're all familiar with. dB is a logarithmic ratio to pressure to a reference. In air, that reference is 20µPa, acoustic pressure in water typically uses a different reference (1µPa). There is also an adjustment of 36 dB to account for the higher impedance of water. So 235 dB in water is roughly 173 dB SPL -- still loud, but many orders…
This diver was near a sub base for training.
Re: Veteran submariner on how sonar crews tirelessly hunt enemies they can't see
#76Earlier quoted context omitted.
There's actually a former US Navy Sonarman who has a youtube channel called Sub Brief and it's amazing. He left the service in 90s (IIRC) but he shares all kinds of interesting knowledge on how torpedos and mines work, all the different kinds of accidents and mishaps that happen - he even analyzes different disasters like the Kursk and how they likely happened. I highly recommend it if you're into subs. https://www.y…
JiveTurkey and Aaron Amick (author of this article) are the same person :)
Anyway, if you're a military geek and want to get into realistic naval combat sims play Cold Waters (Uboat is also good, but way different play style). Like all realistic sims the learning curve is pretty steep, but during lockdown having something to concentrate on and enable a bit of a disconnection from the rest of the world for a while is nice.
Re: Veteran submariner on how sonar crews tirelessly hunt enemies they can't see
#77Oh man, I worked on the software for these systems for 6 years :) specifically the ones from this image https://www.thedrive.com/content-b/message-editor%2F15972209... During the holidays we'd pump Christmas music through the sensors. We could do this since that's what the raw data is anyway -- sound. Made for interesting sonar displays as well as background music.
Re: Veteran submariner on how sonar crews tirelessly hunt enemies they can't see
#78I'm not normally one to promote Hollywood but the film Greyhound (2020) with Tom Hanks does an _excellent_ portrayal of this technology (albeit slightly more primitive) in fighting German U-Boats in WW2. Well worth a watch if this interests you.
the British cracked Enigma in 1941, and from then they were able to completely destroy the 300-400 German u-boats, because they were intercepting and decrypting u-boat radio traffic, so they always knew where the u-boats were going. The only reason the Allies allowed the u-boats to continue winning small victories was to preserve the illusion that Enigma was still secure to prevent the Germans from switching to anoth…
Re: Veteran submariner on how sonar crews tirelessly hunt enemies they can't see
#79Oh man, I worked on the software for these systems for 6 years :) specifically the ones from this image https://www.thedrive.com/content-b/message-editor%2F15972209... During the holidays we'd pump Christmas music through the sensors. We could do this since that's what the raw data is anyway -- sound. Made for interesting sonar displays as well as background music.
If you can say, what does the dev version look like, physically? I assume you don't have a dev ship? So same HW, just in an office? Or remote access to HW in a server room? Or is there a more desktop friendly form factor? Or all virtualized?
Re: Veteran submariner on how sonar crews tirelessly hunt enemies they can't see
#80Earlier quoted context omitted.
JiveTurkey and Aaron Amick (author of this article) are the same person :)
I recently got into realistic combat simulators (Squad, Arma, DCS, Cold Waters ... there are some other sub sims out there too) and I had no idea JiveTurkey and Aaron were the same person. Maybe I just missed it or wasn't paying attention. Anyway, if you're a military geek and want to get into realistic naval combat sims play Cold Waters (Uboat is also good, but way different play style). Like all realistic sims the…