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My Year as an Amateur Android Game Developer

kerebus.com

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Re: My Year as an Amateur Android Game Developer

#71
post #66

Earlier quoted context omitted.

How many games have you released in that year?

I have launched 11 games in all since I started. Only 2 have netted over $10k. I think 2 others could do as well if I just get back in there and do some nice updates.

11 games in a year?! That sounds amazing. You do it full time?

Re: My Year as an Amateur Android Game Developer

#72
post #4
post #3

Pretty sure a lot of developers would have got similar stories. It's just the wild wild west and they couldn't find gold. In the meanwhile, whoever is selling the pic axes, the app stores, are making money. It's all a fad. Create value or sell pic axes.

It's spelled "pick", and it's all one word "pickaxe".

Sorry, french native here! thank you.

Re: My Year as an Amateur Android Game Developer

#73

Earlier quoted context omitted.

agree on the games. In his case, he can narrow his target area and focus maybe on smaller target market. putting a game app out and placing it in that category and competing against big guns is like a suicide mission. You can bleed money on marketing but nothing will happen unless you have another Angry Bird like idea. I would recommend him trying different categories. Not all of them are so competitive. Also he shou…

That's scary, considering that "average" is skewed by the multi-million-dollar end. What's the _median_ iOS app annual revenue?

mean revenue is ~$3000 per year, median is $682. [1]

[1] http://www.dvorak.org/blog/2010/06/24/so-you-want-to-develop...

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