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Video Games Are the Future of Education

nabeelqu.co

71–80 of 392 posts

Re: Video Games Are the Future of Education

#71

Look at what the “elites” do to educate their kids. Do they long to put their kids in front of a computer to play video games or do they pay top dollar for tiny teacher:student ratios at great facilities with competent teachers/leadership? I can’t imagine anyone dealing with kids learning from home this lockdown and thinking education should be more technologically driven.

That's not to get educated, that's to drill for exams. I mean sure we call it education, but it's not, it's for making hamsters who will make powerpoint slides when they're older.

Real education, understanding the beauty of nature and mathematics, you need to teach yourself. Sometimes you will find inspiration in school, but mostly you are learning how good attitudes like keeping organised and doing your preparation.

Re: Video Games Are the Future of Education

#72
I think something that is being lost here, is the fact that video games are a broad term and educational video games are nothing new, in-fact, they've been around at least since the 80s.

To me, this isn't about producing educational video games, as much as adding video game elements to existing products and making something new and compelling to the consumers.

An example of this would be Duolingo (https://www.duolingo.com/), it's not a game, but it acts like one by introducing mechanics from games into it's identity such as the concept of leveling up, completing levels, earning points... They also do this on a visual level that feels mostly gratifying for it's users.

Of course educational games also have a place, but they're mostly disdained by children

Re: Video Games Are the Future of Education

#73
post #7

Nope. Human contact is the future of education. Rent-seeking scumbags trying to shove technology into education where it isn’t needed can find another industry to ruin.

Automation is something teachers could really use. There is a morass of manual labor intensive tasks which are currently required for lesson prep, for instance.

There's not much money in it though. Overworked teachers don't have a lot of cash to throw around.

Re: Video Games Are the Future of Education

#74

Love it. Especially the failed business plan I had from 8 years ago. The OP is correct, but good luck getting the education world to change. It's monitored by "moms" that don't like change, school districts that run on what is known, and a publishing industry without a single success in interactivity in the decades computers have been around. Any success has been small and anecdotal, even Khan Academy. In order to tr…

Cool slide deck: I like the idea of using NLP as an interface to students! You folks were a few years ahead of the deep learning word models, so there was, and still is, a lot of promise in this approach.

On the status quo, to me it's unbelievable how these large ed-tech companies (McGraw Hill, Pearsons) can sell the same text book, year after year, in subjects that only need refine every few years.

Re: Video Games Are the Future of Education

#75

Look at what the “elites” do to educate their kids. Do they long to put their kids in front of a computer to play video games or do they pay top dollar for tiny teacher:student ratios at great facilities with competent teachers/leadership? I can’t imagine anyone dealing with kids learning from home this lockdown and thinking education should be more technologically driven.

> I can’t imagine anyone dealing with kids learning from home this lockdown and thinking education should be more technologically driven.

With the possible exception of the social aspects, lockdown distance learning seems like a waste of time vs. self-directed learning. Which could be as simple as letting kids do things outside and around the house. Or maybe providing bookmobiles and mobile libraries, maybe even a small budget to allow each kid to buy some affordable paperback books from an educational publisher like Scholastic, or cheap used books.

Perhaps schools could focus on providing resources and support for whatever students might actually want to learn (perhaps from a broad list of options) at their own pace, rather than forcing a particular curriculum at a pace dictated by the school.

Technology-wise I am not sure that the current lockdown remote classes are more beneficial than, say, playing video games (or other games) for a couple of hours a day, which would also probably be more fun and social (though single player games are also fine) and more enjoyable for parents as well (especially if they get to play a bit too.)

Re: Video Games Are the Future of Education

#76

The author claims “where games mostly fall short is that they’re not that transferable to the real world. The skills you learn are highly specific to that game,” but “this will change,” because the cost of game development is decreasing. But his conclusion doesn’t follow; we might get more educational games, but not necessarily ones with skills that are more generalisable. As someone who’s spent the last 15 years mak…

@adrianhon: here's my trick. Instead of creating serious games. Teach people to be serious players! I have learned a ton from the following games: - Poker (statistics) - Any game (English) - Factorio (programming / software design) - Warcraft 3 (mental arithmetic and resource management) - World of Warcraft (market manipulation -- I created a temporary monopoly on an item and earned 500 gold within an hour as level 2…

- Eve Online (spreadsheets)

Re: Video Games Are the Future of Education

#77
post #59

I own a educational game company. Long story short: it doesn't sell. At my company we identified, at least if your target is kids, two ways to sell edu games. 1. Sell them to institutions, like governments, schools, companies, whatever. Thing is, the features they look when choosing a game to buy, are ones most likely to make the game unfun, the end result is often boring stuff noone WANTS to play. 2. Sell them to th…

How is it any different from selling any other non-entertainment service?

#1 Institutions means administrators with budgets.

a) What do they want their budgets to do?

b) These things are presumably on networked computers. Can you aggregate and present data to those purse-string holders to justify their expense on an ongoing basis? Do your stats make their spending look smart?

#2 The public means people who spend money on things for kids. Likely parents.

a) Do you just get parents to buy things to get their children to stop asking for them (unlikely for educational software) or do you figure out what else parents expect as a result?

b) Do you show parents results? On an ongoing basis do you show them progress? Maybe text them in the middle of the afternoon when their kids achieve something meaningful?

Re: Video Games Are the Future of Education

#78
post #7

Nope. Human contact is the future of education. Rent-seeking scumbags trying to shove technology into education where it isn’t needed can find another industry to ruin.

The two things that fall apart for me about using games to teach children in the future is 1) learning is not just remembering facts, it's also interacting with others; and 2) not everyone learns the same way, some are not going to be self-motivated to learn via a game, nor can a game adjust itself to the particular needs of all individuals.

I think people who are self-motivated think that because they learned on their own, everyone should be able to as well and all everyone needs is the tools to self-learn. I don't think that's true.

Re: Video Games Are the Future of Education

#79

Love it. Especially the failed business plan I had from 8 years ago. The OP is correct, but good luck getting the education world to change. It's monitored by "moms" that don't like change, school districts that run on what is known, and a publishing industry without a single success in interactivity in the decades computers have been around. Any success has been small and anecdotal, even Khan Academy. In order to tr…

Can I ask, what is the subject? Is it reading? History? Geography? Interdisipinary across some of those? (Not trying to be adversarial, just interested.)

I'm happy to offer any details.

The goal was interdisciplinary because that's how teachers have to teach these days. They don't have enough time to teach each subject separately so they mix things together.

But it would be relatively straight-forward (not easy) to build weekly story-based content that contained geography, history, science, politics, and more. Textfyre was going to align our stories to Common Core Standards. This would have allowed for stable content delivered to all fifty states. The platform also would have had embedded testing. When you complete a story, you've passed the test!

Despite what many people have claimed, Common Core Standards are just measurements http://www.corestandards.org/, NOT content itself - don't get me started on the confusion people have brought to the education world by attributing content publishing to Common Core. The funky math is just a different way of doing math. It has nothing to do with Common Core itself. The real argument is that some states/parents don't want their kids measured nationally. "My Timmy in Texas can't possibly be compared to your Joey in California! They're different worlds!"

We potentially could have replaced several textbooks between 3rd and 8th grade, significantly reducing educational costs and improving outcomes. The crux of the plan is that it needs millions of dollars to prove the model. We needed to develop a proven and approved 36 week set of stories that aligned with existing teaching methodologies, train teachers, develop the platform, security, etc. No small thing.

Re: Video Games Are the Future of Education

#80
I'm hoping Minecraft is the thing my older kid needs to learn all the important stuff, like how to code, engineering, and math.

It's been a lot of fun watching videos of automatic wood/food/etc farms. These people are really learning how to think and design solution based on the world they're in. Some of these inventions are simply ingenious.

Plus, you can do actual code as well, I'm guessing after he's tired of grinding he'll decide he needs to learn how to get things done a bit more systematically.

There's also the economic aspect of it, thinking about how different resources are connected, how trading happens, etc.

Whether it works it hard to say though. Video games are a double edged sword, you can sit for years without learning how to code. You need some way of creating intellectual progress. Plus you need to actually put time into school to pick up credentials, and that competes with whatever else you spend time on.

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